Big Red Control
Big Red is the archetype that intends to use a mono-red shell to play a control/prison/midrange game. I, particularly, am a fan of the color . And, back in 2016 I was able to brew a very successful build of a Budget Big Red Deck. The magical thing about the color red is being one of the most budget-friendly colors of MTG. With a mono-Red deck you can build aggro, control and combo and play competitively in most formats.
So, thinking on the past success I've had with this budget deck, I decided to adapt it to the current meta and make it more competitive now that the meta has shifted to eldratron and grixis ds.
Moon-less
This build is budget, and in order to play a budget list, we have to adapt to not being able to play expensive cards. So we can't play Blood Moon... which is a pity... But we still get a lot of excelent cards such as Pia and Kiran Nalaar, Roast, Lightning Bolt, Goblin Dark-Dwellers and even Solemn Simulacrum
Gameplan
As a Big Red, we are going to try to control the opponent's board. For extremely aggro decks, we have Anger of the Gods, for Eldrazi Tron and Death's Shadow we have Roast since it kills anything in both decks except for a BIG Death's Shadow.
We can ramp a bit of mana with Mind Stone and Solemn Simulacrum. Goblin Dark-Dwellers is an awesome card since it has menace, evasion to Lightning Bolt and Fatal Push leaving only Path to Exile or Dismember to kill it and maybe Terminate (although it has been a little bit pushed off of the meta).
For our Planeswalkers we have Chandra, Pyromaster and Sarkhan, the Dragonspeaker. Both are awesome budget planeswalkers. Chandra for its ping and card advantage and Sarkhan for its removal and possible beat down plan.
Our mana base is simple: 20x Mountain and 4x Valakut, the Molten Pinnacle. We are not playing a combo deck, so valakut isn't going to be the main finisher of the deck. It's in there to provide synergy and enhance our topdecks in the late game. After all, Big Red usually aims to the long game so it should both come naturally to our hand in topdecks as well as triggering it. It basicly transforms "dead" land topdecks into a sorcery speed Lightning Bolt. It's our way of taking advantage of not being able to run the expensive Blood Moon.
There's also an exotic card in here: Brittle Effigy. It is in here to deal with big creatures. nothing more.
Thanks for Reading
Thank you for reading this far and, if you enjoyed the deck, leave a +1, it helps spreading the deck's success and generates confidence to other players who'll come by and check this. Also, comments and suggestions are welcome.
Have a nice day :)