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Burn them all!

This is one of my very few cracks at building a competitive modern deck. The concept is simple enough, use cheap mass burn to keep the field clear early on, get out some of your key creatures, then continue casting said burn.

That said, there is incredible nuance and flexibility that I've tried to incorporate here, and though you may have some rough matchups, you should never face an opponent that you won't always have a decent chance to beat.

The infinite combo, in case you haven't found it, is in using both charms and two damage creatures, giving them indestructible and lifelink, then having damage bounce between them for infinite life. It's an option should the opportunity present itself, but in reality it's not a goal of the deck, and every piece maintains plenty of other uses, so none of them will be dead cards.

The two drop critters allow you to have some form of early tempo that won't be wiped from your later spells, as well as good utility in gaining health and redirecting kill spells from your main fighting forces; the Reckoner, the Mare, and the Swans. If you wind up facing down bogles or a seal team style deck, the spellskites will just be all the sweeter.

Cheap counterspells help protect your mainline while being easy to sub for swan songs should you face a control or tax heavy deck, and considering the damage you'll be throwing around, the swan tokens pose very little threat.

Also if your opponent happens to find a way to abuse your swans for their own gain, your incendiary command can always make them pitch their hand while still massing damage and drawing you more on top, making sure you always keep the advantage.

Let me know what you all think!

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Date added 8 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

0 - 2 Mythic Rares

25 - 5 Rares

21 - 6 Uncommons

5 - 2 Commons

Cards 60
Avg. CMC 2.72
Tokens Bird 2/2 U
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