xxINS4NExWoC says... #2
Great deck +1.I play-tested against it with my deck I beat your deck 2-0. Not sure what you should add in case you run into something like my deck, but if you want to check it out and see if you can figure something out (and maybe give me some suggestions of your own) here you go.
RBW Control Playtest
Standard*
SCORE: 1 | 3 COMMENTS | 120 VIEWSJanuary 20, 2014 6:37 p.m.
Wow, so many awesome comments!
Prevailed - You... really like fliers, that's for sure. Just make sure to watch out for Windstorm !
3n3rgy2 - Smiter isn't hexproof, Witchstalker is. That makes a huge, huge difference.
RussischerZar - I've considered it as a sideboard card, and may run it if more midrange decks show up. As for Advent... used to be in the deck, but the GG cost was hurting me, yeah. Also, unlike Reaper of the Wilds... it's not hexproof. =)
SasukeUchiha - I am so, so excited about Karametra. She WILL find a place in the deck somehow, at least at first. She's the exact kind of card this deck wants, providing us awesome long term gains and she should be amazing with Erebos. Play a creature, get a land, use the land and Erebos to draw more creatures, play more land; yeah, I look forward to being able to abuse that.
xxINS4NExWoC - I haven't done any testing yet with Born of the Gods cards, so you have me at a bit of a disadvantage here. =) I'll be glad to give your deck feedback when the full spoiler is out!
January 20, 2014 6:48 p.m.
xxINS4NExWoC says... #4
Yeah haha I guess I should have waited until it was fair first. Maybe there will be some things in Born of the Gods that will go well against my deck. Sorry about that.
January 20, 2014 8:52 p.m.
Spirit of the Labyrinth Removes card advantage completely sideboard material,for anti-Sphinx's Revelation
January 20, 2014 10:09 p.m.
Basically, with Erebos, no life gain no more card draw.
January 20, 2014 10:10 p.m.
I would suggest Fade into Antiquity for the sb against mono-blue, it wrecks Thassa, God of the Sea and you don't have to wait for her to be devoted like with Selesnya Charm to hit her in game 2, that nets them a few turns of scrying with her leading up to getting her devoted, Fade can just hit Thassa as soon as they cast her on turn three.
+1
January 21, 2014 12:41 a.m.
Prevailed - I've got my eye on that card, too. Oh, yes indeed.
Behgz - Thank you for the +1! I've been toying with that, but I've found against Monoblue that almost never play Thassa without being able to enable her. The instant speed flexibility that the Charm offers is nice. However, now that Born of the Gods is introducing Unravel the Aether , I'll likely run that in the sideboard.
January 21, 2014 2:43 a.m.
Good news, I added the 2 Whip of Erebos and the Blood Baron of Vizkopa and this deck runs exactly as I want it too, I hope you dont mind but I am totally keeping this "blood baron of selesnya" deck together. I love it man. Thanks for the ideas and stuff :3
January 22, 2014 4:43 a.m.
3n3rgy2 - Awesome! I don't mind at all, I'm just glad I was able to help inspire a deck that would work for you.
In fact, one of the reasons I called this deck "Blindside" instead of "Junk Tempo" is because I wanted to introduce an actual archetype that would encourage spinoffs and variations... like, I could see "Naya Blindside" or "Bant Blindside" being a thing, you know?
Have fun, hope the deck continues to work well for you. :D
January 22, 2014 4:31 p.m.
Well, mission success! I literally am in love with this deck haha! I want to see other variants of blindside. Blood baron of blindside is what I'm calling mine. Bant blindside would be awesome too!
January 23, 2014 12:35 a.m.
If you want a Bant Blindside, I have a SOMEWHAT similar bant deck Who said Bant shouldn't be ran
January 23, 2014 9:25 a.m.
Post-BNG, I can strongly suggest Unravel the Aether for your sideboard.
Boon Satyr might be an interesting addition for you. I know you don't want to jump beyond 4 mana, but you don't have to. With this, you can do it for 3 or 5. I suggest dropping one out the four Witchstalker for it if you want to test it.
Personally, if I'm playing a deck without a planeswalker in it, I don't feel right about myself. I would personally try out Ajani, Caller of the Pride . Flying and Double Strike is quite the surprise.
January 23, 2014 4:40 p.m.
3n3rgy2 - :D Nice name! Catchy!
Prevailed - This looks like a nice list. It's a bit of a different approach than I would take, but I am very glad to see you brewing up something interesting!
ccharlie9999 - Oh, absolutely. I don't care how I'll find a spot in the sideboard for that tasty piece of removal, I will find a spot.
I like the idea of Boon Satyr as a possibility - the lack of hexproof is a concern, buuut...I'm thinking that, with as many changes as BNG is introducing, I may end up splitting off a variant of this deck to see what we can abuse, because EoT Boon Satyr -> Hunter's Prowess seems amazing.
Ajani is an amazing card, but he puts a little bit too much of a stress on the mana than I am comfortable with. If you can find a way to make him work, though, by all means share! =)
January 23, 2014 6:04 p.m.
Do you feel like Unflinching Courage alone is giving you enough lifegain in this deck?
January 23, 2014 6:15 p.m.
DodgeNDive says... #17
interesting, i've been toying with a similar-ish concept for a long time now; Help Me Build An Anti-Meta Deck!
+1 from me
January 23, 2014 6:17 p.m.
Glaring Spotlight would be an extremely unexpected card in this deck, and can steal a win like it's nothing.
January 23, 2014 6:22 p.m.
ccharlie9999 - Good question, thanks!
Against most decks, at least in game one, the four maindeck Courage + the Bow of Nylea is indeed enough lifegain. Against aggro, however, we sometimes need more, which is why we have the two Gift of Orzhova in the sideboard. With those seven card, the odds of us having at least one lifegain spell in our opening hand is 60%. If we're on the draw, then the odds of us seeing a lifegain spell by the third turn (when we'd usually cast one) are 77.7% That is a huge advantage in lifegain consistency. =)
As far as Glaring Spotlight, it's a great card! I recommended it only if other hexproof decks ended up getting popular, however, because then we'd be able to go more midrange against them.
DodgeNDive - You have a very ambitious deck there! I'll go and comment on it for you.
January 23, 2014 8:29 p.m.
Nigrescence says... #20
I just see a bunch of value creatures thrown together. Nothing in this deck really concerns me as a player. I think you're just talking big.
It would probably be kind of fun to play, maybe.
January 24, 2014 5:52 a.m.
TEGHabibird says... #21
All that mental manipulation crap is just crap. You're partially basing the strength of a beck on your opponent. That's literally the worst thought as a builder.
Secondly, this feels like a weak version of junk builds flying around. I.E midrange builds that focus more heavily board control with a few small threats, then dropping ghost dad, or baron and flogging the board from there. I also think you've main boarded some stuff that is 'hard to remove' but really just has protection or a good on death ability.
It's not a bad deck, but all the shit talking makes it seem bigger than it is.
January 24, 2014 6:33 a.m.
Nigrescence & TEGHabibird - First off, thank you both very, very much for taking the time to comment and give feedback. I really appreciate it.
You both bring up some very good points - this deck doesn't look all that impressive! Some random value creatures tossed together, no real big threats... and certainly, it's not impressive enough to justify as much enthusiasm as I've been giving it.
I agree 100%. It doesn't look impressive at all. Which, honestly, is one of two points I always here from really good Magic players (the other being that the mana looks bad).
However, in every single circumstance, once those players have sat down and either gone up against the deck or even piloted it themselves, they've been pleasantly surprised. =) I would be honored if you two gave it a try, and I'm always open to hearing feedback if there's anything you feel that could be improved after seeing how it works.
Also, TEGHabibird, you're right that building a deck specifically to take advantage of mental manipulation isn't a good idea. Trying to rely on "Jedi Mind Tricking" an opponent to misplay in order to make your deck good is a sign of someone being a little too full of themselves, I'd say. However, Blindside was designed for consistency, flexibility, and resiliency first and foremost - these qualities are what allow it to punish misplays when they happen.
Perhaps "psychological manipulation" was the wrong wording for what the deck does, because it really doesn't rely on the player to do anything specific. The goal of that post was to highlight that the deck will generate opportunities for the player to take advantage of... having said that, I will change the wording a bit on that post. Thank you. =)
January 24, 2014 1:22 p.m.
I agree with the comments above, just a junk deck with a big ego haha
January 24, 2014 1:23 p.m.
rufio1406 - I can see how you'd see it that way, but I assure you - when I originally posted this decklist, I was very concerned that I was mistaken about how good the deck was.
It wasn't until the assistance of many, many fellow players (both on this site, in RL, and on other sites) that I was able to come to the conclusion that I have: That Blindside is the real deal.
I invite you to give it a go yourself and see how it plays out. =)
January 24, 2014 1:30 p.m.
Nigrescence says... #25
I playtested the deck. Still not impressed at all.
SasukeUchiha says... #1
The new god Karametra, God of Harvests will be a great way to add to card advantage in a way that won't alarm your opponents very much. After the first game they will realize that you have not many big creatures, so having lots of mana is okay if you won't be able to use anyway. This allows you to get your lands onto the battlefield, so that you aren't having to draw them all the time. although it is it is 5 CMC I think it could really benefit this deck with even one in it. If you can't find something to take out for it, just run 61 cards, and you still won't be messing much with you're draw chances. plus one of these in a long game when you draw a Mistcutter Hydra would be great.
January 20, 2014 6:04 p.m.