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Galadriel, Light of Valinor is underutilized as a blink-deck commander. This deck leans heavily into controlling the board with ready access to repeatable destroy, exile, return to hand, and counterspell effects, but also utilizes big beaters like Avenger of Zendikar and Gruff Triplets while also going tall with fast +1 counter stacking on smaller creatures. Unlike many blink decks, mine avoids going hard into infinite combos due to personal preference (there's still a few in here, like: 1; Archaeomancer or Eternal Witness in play with Conjurer's Closet,Teleportation Circle,Abuelo, Ancestral Echo, or etc of the repeatable flicker effects and then casting Time Warp to permit infinite successive turns, 2; Preston, the Vanisher + Felidar Guardian (or Wispweaver Angel), where any initial flicker effect on your Felidar will also produce an illusion copy so the original ETB targets any available creature and have the copy ETB target the kitty again for infinite ETB effect on another creature and infinite 0/1 illusion creatures [or target a land for infinite mana, see https://edhrec.com/combos/w/2781-4605-5144], and 3; some classic Peregrine Drake combos with things like Deadeye Navigator, or Eternal Witness+Ghostly Flicker for infinite mana). This is a decidedly casual deck, but even so, you might want to omit some of the more abusable cards like Time Warp or Deadeye Navigator as they can be very frustrating to play against, but I personally feel justified in including them since this deck lacks the tutor components required to expect these combos to occur with any reliability).

Regarding the commander, her scry + draw effect is obviously pretty amazing, but I mostly honed in on Galadriel as blink commander because of the mana ramp since the leap she provides is massive, especially if you can accelerate her into play on turn 3 or 4. This should be pretty doable with Cultivate-likes and fetchers like Wood Elves, Farhaven Elf, etc. to get her on the board ASAP and on your turn you'll almost always choose the option as the first choice and help pump out the spells (note: besides using Spark Double to duplicate your commander for ramp, if you blink Galadriel, Light of Valinor it ETBs as a completely new permanent so the triggered effects can be used again). This effect is also useful for Faerie Artisans, if at any time you think the copy she created is something you wan to keep around you can blink it and have it come back as a blank slate creature and keep the copy indefinitely.

Some fun interactions that synergize well with Galadriel: Glen Elendra Archmage being a potentially unending source of once-per-turn or else a thrice-in-one-turn counterspells (when it returns to the battlefield with persist, have Galadriel proc +1 counters to remove the -1 counter so persist can proc again next turn), Illustrious Wanderglyph, Tendershoot Dryad, or Koma, Cosmos Serpent all basically say "at each player's upkeep, scry 2 and draw a card", and have a pretty bonkers synergy with Gala Greeters for generating treasure tokens. I think a lot of people sleep on the versatility of Venser, Shaper Savant who is not just a soft counterspell, but can be absolutely brutal if you have the means to blink him many times, as you can have him return LANDS to a player's hand with his ETB. Also, a pet favorite of mine is Perplexing Chimera which can be returned to your control after being given away with the less-restrictive blink effects like Flickerwisp, Venser, the Sojourner and Charming Prince that target things "owned" by you even if you don't control it, and have them return under your control.

Also, the recent release of Delney, Streetwise Lookout may have a dramatic effect on what the most efficient bant blink deck is, since Galadriel's +1 counter proc undermines Delney's value for creatures that provides benefit from hanging around instead of from ETBs (like Gala Greeters, Displacer Kitten, Illustrious Wanderglyph, Preston, the Vanisher, etc.). I've found that the Delney is still good enough that it's worth including, but if you include even a few more Power<=2 creatures with non-ETB triggers then I would recommend changing commanders to Roon of the Hidden Realm or Lagrella, the Magpie (just don't ditch Delney, because it's crazy good).

PS. the land list here is a little bit of a mess but they've gotten the job done surprisingly well for me so far.

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Date added 11 months
Last updated 3 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 3 Mythic Rares

41 - 3 Rares

21 - 3 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.50
Tokens Bird 1/1 W, City's Blessing, Copy Clone, Emblem Venser, the Sojourner, Gnome 1/1 C, Koma's Coil 3/3 U, Plant 0/1 G, Treasure
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