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Blinking all day long

Modern*

Sytharos


Sideboard

Land (3)

Enchantment (2)


Thought of this earlier today and want to see if it's a viable deck. Using the interaction between Venser and white enchantment controls to keep anything they summon down (esp. since you can use Venser to get around hexproof with the right cards) and the Snapcasters to make people's days awful.

The primary objective of this deck is to abuse Venser / Saving Grasp to spam the various ETB effects that I've got going on here and control the opponent's field. In competitive play, the control part will come in the second and third game, mostly, after I determine what deck they're running and what would be appropriate to mainboard at that time.

No Seachrome Coasts, much as I'd like them, because I don't own any and their too expensive for me right now. Same reason there'll only be 3 Snapcasters hanging around, although a 4th would be pretty awesome.

Ghost Quarter in the sideboard because Wolf Run can just go drown in a lake. Steel Sabotage exists as a counter to Grafdigger's Cage because that would just make me sad. The Nihil Spellbombs are there to be played against Skaab and Zombie decks (maybe I should put more in?). Flashfreeze to slide in against Werewolf / Vampire decks.

Would greatly appreciate some comments.

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Date added 12 years
Last updated 12 years
Legality

This deck is Modern legal.

Rarity (main - side)

9 - 0 Mythic Rares

10 - 0 Rares

14 - 8 Uncommons

11 - 7 Commons

Cards 60
Avg. CMC 2.83
Tokens Emblem Venser, the Sojourner, Myr 1/1 C
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