Blitzkrieg-Gruul

Standard* GTKA666

SCORE: 4 | 22 COMMENTS | 1970 VIEWS | IN 5 FOLDERS


Altharus says... #1

Madcap Skills is a really good card for anything aggressive in red :)

January 31, 2013 4:50 p.m.

jackledaman says... #2

The main issue I'm having with this, is how high you curve out, and how little land you have. I'd recommend cutting some of the fatties, and adding 2 more land (maybe Kessig Wolf Run ). Also every deck with green in it should have Thragtusk in it. Maybe add Huntmaster of the Fells  Flip . If you like take a look at my gruul agro Flood of Angry Monsters.

January 31, 2013 6:13 p.m.

GTKA666 says... #3

Changed it up to mid range. Mad cap is horrible outside of limited, thragtusk is too predictable in a green deck so why the hell would I play that (gonna let controls worry about them when I don't have them), Huntmaster is just too easy to counter and not worth it in my eyes.

January 31, 2013 10:47 p.m.

grizzell says... #4

Pit Fight pump with bloodrush, survive combat, destroy a creature after combat

February 3, 2013 6:21 a.m.

GTKA666 says... #5

because that was constructive...how about an actual suggestion as to what to take out and put in and why...

February 3, 2013 4:44 p.m.

TorrentFreak says... #6

Vexing Devil is a punish card, allowing your opponent to pick their preferred option. This can be a problem because your opponents will either take the four damage every time, or have a spell ready to stop if when they let it resolve. I would probably run Hellrider in its spot because of the amount of creatures you have.

February 5, 2013 12:26 p.m.

GTKA666 says... #7

Ya......I was trying to stray away from the Hellrider option, but I have been playing this deck on cockatrice and it hasn't been doing so well....I might give in to the hellrider craze XD

February 5, 2013 11:31 p.m.

Altharus says... #8

I would reccomend using Lightning Mauler instead of Fervor, its another dude for you to swing with that may/maynot be blocked allowing for the bloodrush, but also as unlike fervor you can give choice things haste, so your opponent may not be expecting the fatal swing :)

February 6, 2013 3:08 a.m.

GTKA666 says... #9

Ya the guy I buit the originalfram of the deck with said mauler, but I thought there had to be another way. Turns out Fervor is too slow. If I hand more non creature spells then it wud've worked, but after testing on cockatrice I am taking our Fervor , adding 4 Lightning Mauler , and taking out the Pyreheart Wolf for 3 Domri Rade , and moving the 2 sb ghors into the main deck. Then adding 4 Gruul Charm to the sb to replace the cards lost.

February 7, 2013 5:49 p.m.

Scraf says... #10

Maybe replace flinthoof boar? It's just not an exceptional card. I'd look at mayor of avabruck, young wolf, rakdos cackler, or vexing devil, depending on how fast your deck goes.

February 25, 2013 1:12 a.m.

GTKA666 says... #11

None of those cards would work, simply because they don't have haste. Plus since when is a cmc 2 with 3/3 power not worth it?

February 25, 2013 1:57 a.m.

GTKA666 says... #12

None of those cards would work, simply because they don't have haste. Plus since when is a cmc 2 with 3/3 power/toughness with haste not worth it?

February 25, 2013 1:58 a.m.

DrFmeat says... #13

Very very nice deck! Looks very similar to what I just recently brewed: Gruul T4 CRUSH. I dropped the average CMC a lot so I want to see if it can run on 21 lands only!

February 26, 2013 4:50 a.m.

casey says... #14

i think you need more 1-drops. you've only got 4 that you can actually cast on the first turn. i'm also not convinced that Experiment One is actually the best card for this deck. he only gets to a 4/4 at most. and much of the time not even that, since you'll be bloodrushing your rampagers i would imagine. just a thought. maybe some Legion Loyalist s? goes with the haste and their battalion trigger is pretty nasty in here as well.

February 26, 2013 8:55 a.m.

GTKA666 says... #15

@casey I have been tempted to run loyalists, but the experiment one is there because I can potentially deal 8 damage on turn 3 (Exp, geist/mauler, Boar). Got any other suggestions? You were right as well about the ghors for bloodrush. Rarely do they ever enter the board as a creature.

Also saying what card should go in for what or how much I should take out and what not would be very helpful.

February 26, 2013 2:13 p.m.

GTKA666 says... #16

Im a dunce for posting the previous comment before looking at your deck, but here's my reply.@DrFmeat Your deck is good, but our play styles are very different. Like your I am capable of killing on T4, but I have different combos to do it with instead of your one. Not to mention I have been addicted to red's removal ever since I started playing and can't under stand why anyone would sb removal when they have none in their main XD.

February 26, 2013 2:24 p.m.

casey says... #17

hey. sorry for not being as specific as i could have been. i suppose that wasn't particularly helpful haha. what about running the loyalists over the Pyreheart Wolf s? when the battalion triggers on the Legion Loyalist s the trample and first strike make for similar blocking problems for your opponent. i also think another Rancor wouldn't be out of order. possibly for a Searing Spear . deck looks good so far though. definitely +1

February 26, 2013 2:49 p.m.

GTKA666 says... #18

well I have two loyalists in my possession atm and its true that the ability is really awesome, but what if they were both on the field :o. first strike with two creatures having to block would be deadly....maybe if I find one more loyalist I will swap them with my Rubblebelt Raiders . Depending on how well the combo works out.

Got anything else?

February 26, 2013 5:06 p.m.

DrFmeat says... #19

@GTKA666 Yeah, its true our playstyles are very different! But just to clarify - there's actually a BUNCH of different combos that could kill on turn 4, not just the one I posted as an example. But yeah, go G/R Aggro!

February 26, 2013 5:59 p.m.

GTKA666 says... #20

well ya there is a bunch and most are equally efficient. looking for that one that heads out above the rest though XD.

February 26, 2013 9:20 p.m.

HarbingerJK says... #21

all I would say is that you should fix ur mana curve. You have more red costs than green but you have more red green mana. I think taking out one Forest and adding a mountain would be good enough. Besides that, love the deck. +1

March 5, 2013 8:50 p.m.

GTKA666 says... #22

You would think that I need that mountain over the forest, but I actually need the forests to come up so I can throw down the root and make my opponents groan on just t2 XD

March 5, 2013 9:47 p.m.

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