The Doctor says... #2
A thought just occurred to me. You should have Slaughter Games in the sideboard.
March 29, 2013 12:41 a.m.
dhoard1320 says... #3
I second this thought, Slaughter Games is crazy against nearly all builds. I had just assumed it was in there already. Good catch Shabobi
March 29, 2013 12:50 a.m.
cardkid123 says... #4
I am against Slaughter Games . If you want to sideboard anything in this deck, its spot removal or cheap answers. If they have not played the threat by the time you are able to have Slaughter Games out, then it is not a threat worth worrying about. The only thing there is that you absolutely won't want them casting would be a turn 5 Thragtusk but there are 3 Skullcrack s in there for just that. Take into account this decks main idea is to win by turn 5 or 6. Expensive sideboard cards, or mb cards for that matter, hurt the deck more than they help it unless they are endgame cards like Falkenrath Aristocrat .
March 29, 2013 1:11 a.m.
The Doctor says... #5
Rest in Peace alone is a very strong counter to this deck. Having the removal of all of them entirely from Slaughter Games completely removes that threat.
The point of the sideboard is to make it easier to win, or to solve a problem that you are having. Yes, Skullcrack does solve for Thragtusk , but it doesn't solve everything.
Slaughter Games allows you to take out their end-game cards (if you can determine what they are), or cards that they use to set up certain situations. A great example would be somebody casting Slaughter Games to remove Falkenrath Aristocrat , an obvious game changing card, or even Cartel Aristocrat , something that this deck somewhat relies on for a particular set of combo's.
Also, a four drop is not expensive, at least in the situation of Slaughter Games . You know what is expensive, and silly to SB? Griselbrand .
March 29, 2013 2:50 a.m.
I see you added red. When I was building my deck (Mono-Swamp TURBODRAIN) I at first considered red. Red is a legit splash. Cartel Aristocrat
is still an amazing card, but 4? What about Bloodthrone Vampire
? Maybe 3x or 2x Cartel Aristocrat
. Also, I would consider Vampire Nighthawk
mainboard....and, Boros Charm
? What does that do in here? Boros Charm
MODES:
1. Indestrucible: Pretty much, all of your things can get protection, get industructible, or you want them to die.
2. 4 damage: I guess, but in this deck, for 2 mana, you can get WAY better slots.
3. Double strike: Maybe if you have a aristocrat you can do 4 mare damage...which is worse than the second mode anyway. Maybe if you played Bloodthrone Vampire
with it it would be legit.
Overall: Only the second Boros Charm
mode is legit in this deck. But 2 mana 4 damage in your 2 smaller colors that are hard to get to turn two? Boros Charm
just seems to be more of a sideboard card in here if anything.
March 29, 2013 12:17 p.m.
Kinetik615 says... #7
I like the Boros Charm 's for the indestructible aspect to avoid board wipes at times when its not to your advantage
March 29, 2013 12:27 p.m.
cardkid123 says... #8
This is in reply to a few comments. First of all Slaughter Games is not going to work with this deck. You think its not expensive but when turn 4 is basically your endgame, its a huge waste of a turn to be worrying about their endgame. Its expensive for THIS DECK. Maybe not expensive compared to midrange, but this deck is aggro, not midrange and that is just not an aggro card.
Second of all Cartel Aristocrat is the #1 best card in this deck seeing as its always going to be a hex proof unblock able card with this deck. The deck did run Bloodthrone Vampire at one point, but by the time you are sacrificing enough creatures for bloodthrone to actually be doing damage, they are just chump blocking it anyways which makes it not very reliable.
Third, Boros Charm is a great card for this deck for its 4 damage to the face to end a game on turn 5-6. I don't think you would ever use it for its double strike ability because your strongest creature is a 4/1 and you can simply deal the other 4 damage with it anyways. Although in my opinion its best aspect is making all creature indestructible. The only real board wipe threats are the turn 4 board wipes which would completely end the game for you. Luckily all the cheap board wipes for 4 say: destroy all creatures and thats survivable with indestructibility. Of course Terminus is unavoidable completely, but thats also luck of the draw.
March 29, 2013 1:04 p.m.
Damn dude I love this deck! You make me want to put red into my deck Orzhov Vampires.
March 29, 2013 3:50 p.m.
Dude, most board wipes are to his advantage anyway. Unless its Terminus
March 29, 2013 5:33 p.m.
cardkid123 says... #11
Mojk, but thats the thing, your still going to want to have a response against a board wipe. No one in their right mind would board wipe before taking care of Blood Artist . In which case they kill blood artist, they board wipe, then you Boros Charm saving all your creatures and getting ride of the few they have (if any) and it leaves you with a clear board and most likely them with no mana after playing 4 and this being early game considering this deck is aggro. People aren't seeing how good Boros Charm makes this deck.
March 29, 2013 11:17 p.m.
can Boros Reckoner be in this deck? if yes, which should i take out for it?
March 31, 2013 9:26 a.m.
x8bitGangsta says... #13
It would be hard to hit that triple red or white. You will play it every like 3-4 games of 10.
March 31, 2013 1:07 p.m.
I just came back to magic this past 3 weeks. i played before but that was in 2003. 1st I bought BOROS event deck just to get the hang of playing again. Then i built a deck i found over the internet which is an extort deck, the extort deck turned out to be a trash... I'm really really impressed with this deck. I'm thinking of buying the deck the day after tomorrow, which would be really really costly as i dont have that much cards yet. I'm literally gonna buy every piece of the deck.
Do you suggest that I buy this deck? And also, could you give me some match-ups where this deck really shines and which match-ups this deck gets hard time winning?
Thanks in advance! I really really love this deck!
March 31, 2013 2:45 p.m.
x8bitGangsta says... #15
It's up to you if you really want to buy it man. It works really well for me. Like all aggro, early game control can be a problem. You don't "Need" every card in the deck. Like you could probably be fine without the Cavern of souls.
This deck handles most match-ups pretty well. It is not much different than my original build.
March 31, 2013 11:28 p.m.
i have followed this deck since it was black white..
im thinking of buying also cavern of souls to evade counter spells
April 1, 2013 2:05 a.m.
I see your update about infamy, yeah he's awesome, but extort is better especially stacked. Instead of getting a +1+1 for a turn, you gain X extort life and they lose X extort life.
April 1, 2013 2:47 a.m.
The Doctor says... #18
I took this to a 5K open on Saturday.
It did well for the most part, but I was running into A LOT of mana troubles. Either flooding, screwed, or only pulled 2 out of the 3 colors.
Have you been running into anything like this?
April 1, 2013 12:14 p.m.
Are you a good shuffler Shabobi? The mana base is fine in this set. I still wish it was 23 mana but that's just me.
April 1, 2013 12:42 p.m.
how about Olivia Voldaren ? do you think she's a good card to be put in here?
April 1, 2013 12:51 p.m.
The Doctor says... #21
@OFABass It may have just been that day (it worked fine at FNM), but yeah.
I did the 7 pile shuffle, cut-shuffle, stack-shuffle, 2 spell 1 land shuffle, etc...
I just seemed to run into a lot of issues.
April 1, 2013 2:26 p.m.
x8bitGangsta says... #22
I have not run into mana issues with the deck as of right now. The mana base really can't get much better.
Olivia seems a bit sluggish for me here, and easier to remove than I would like. I have thought of her tho in the past.
April 1, 2013 2:41 p.m.
Olivia is control, Falkenrath is just infy better in this build.
April 1, 2013 7:22 p.m.
cardkid123 says... #24
I have been using this deck a couple weeks though and it is not doing so bad. Not first place week to week, but decent none the less. My meta is very big on aggro. And lets face it... this deck sucks against aggro. No responses, hardly any removal, most creatures can't block or come in tapped, and to add insult to injury, all the creatures practically have a defense of 1 or 2 which is awful against grull with some trample.
So far the last 2 weeks have I pretty much had the same story. Played against a midrange deck game 1, went 2-0 easily. Went against aggro game 2, was difficult and close, but came around with a close 2-1 win. Then game 3 where the opponent had also won the last 2 matches, is always an aggro deck. I get completely crushed in that matchup with not being able to block until around turn 4 where my geralf untaps. Thrull parasites, extort doesn't really work very well with life gain until after turn 4 because the mana costs are very balanced with this deck and you pretty much have something you can do each turn until 4 where you can spend all your mana and have none left to extort. Blood artist hasn't been so reliable either, having a defense of 1 and being so easily removed the moment he comes out (especially against aggro decks).
The deck needs more removal, as well it should be playing it considering your playing the spot removal color in magic and the burn color being red. I was too often getting screwed by Boros Reckoner . You are pretty much forced to take the damage from him, unless you want to block with a creature like Diregraf Ghoul and have him ping your Blood Artist s or Thrull Parasite s.
I feel like this deck gave it a nice shot, being able to take out control or midrange fairly easily, but it is still no match for decks like maya humans. Atleast not if you want to stick with hardly any removal. I will once again recommend Bone Splinters for this deck again. And take out all the Diregraf Ghoul s. They really do nothing for this deck other than making you more prone to hasty aggro decks seeing as it comes it tapped. The only pro to it is that +2 damage on turn 2 against midrange with no turn 1, which really isn't worth it. I put in a better fight against aggro decks, side boarding in Dreadbore in place of Diregraf Ghoul as it was. You'd be better off with removal in its place anyways, considering your playing a deck with practically no stability who just sits back and gets eaten by aggro.
Then again, I don't know your meta. I will play the deck a bit different to be better accustomed to my meta. But who knows, you might like that better anyways. Really is no use for diregraf.
cardkid123 says... #1
The deck is slower now. It went from an average win on turn 5-6, to an average win on turn 6-7 more leaning towards 7. There are 2 reasons behind this. Drawing into Sacred Foundry too often and not being able to reach that third black for Geralf's Messenger . The other reason behind it is not being able to produce enough creatures fast enough. You are not drawing into or having a turn 3 Lingering Souls often enough, and are not always having enough mana to play sorin early enough. Not being able to play your geralf on top of that is making your one reliable sacking creature Gravecrawler , unable to be brought back.
I still don't think sorin is your way to go about this, but its your deck, so I guess its your choice.
March 28, 2013 3:25 p.m.