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KRESH! KRESH! BLOOD FOR THE BLOODBRAID!

The Kresh, just get big and stomp hard! Kresh was Commander #420 on EDHREC, and was doing something I rather liked, so I thought why not? I think this can be considered a deck rather than a WiP at this point, Kresh can get extremely out of hand extremely quickly, it is almost stunning sometimes how big he can get, and how little help beyond being big he needs to eek out wins. The mana situation seems more reasonable than I expected, and now that I've rounded the base out a bit (I lacked Golgari lands, still lacking an Overgrown Tomb, not sure if it's worth bothering with) it should work a fair bit better. In a deeply 'interesting' play I have removed a bunch of the worse fetching lands (the ones that can't be used as a colourless non-Basic), replacing them with Snow-Covered Basics, in the hopes of making my Field of the Dead a bit easier to use. We'll see if it's enough, I can still add some non-Basics, Forbidden Orchard comes to mind.

This deck has some tuning now, and is looking more efficient. It's an extremely fun deck so far, and with more upgrades on the menu I expect it to improve even more, but the fundamentals are such that it should never truly be a problem, it's not like Kresh comes with Hexproof, he's a very vulnerable, maybe even, you know, a weird little guy, explicitly nothing you need to worry about (also ignore that he's able to use Emmie as a scrunchie! IGNORE IT I SAY!)!

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I threw in some more explosive stuff, hoping this deck can will be able to get wins vs stronger decks than before, but I also threw in a Field of the Dead, this offers some tokens mid/late game when this deck can struggle with having a board (the deck can run out of cards, and while I could run more 'based on power' card draw I fear Kresh will end up too big too often for it to be practical. I think the strongest card added is All Will Be One, but Purphoros combos with Elemental Mastery (and a huge Kresh), Revel in Riches combos with the various wipes and forced sacrifice effects, it technically offers a way I can win if I lose access to Kresh somehow, even if I don't have much board state.

Edit: derp derp, I should put an Ogre Slumlord in a deck that's VERY GOOD at killing stuff and that runs a Purphoros. I took one out, back in it shall go when I figure out what goes out!

Edit: I need to replace Return of the Wildspeaker, I think, possibly with Mask of Griselbrand, which can be repeated and gains me life potentially (and Flying is awesome here).

Edit: In a very lateral move I've replaced Chain Reaction with Reckless Endeavor, Endeavor is usually a better effect, but it can also cost me the game if people can copy it I guess, so maybe it's not even lateral? I guess I'm hoping the pros outway the cons. Oh, and threw a Disciple of Freyalise  Flip because why not, it's even an untapped land in a pinch!

Edt: So, I want to throw in Command Beaconfoil and Stump Stomp  Flip, Stomp for a Gruul dual of some sort, and I'm not sure what I'd pull for Beacon, especially since it's a one-off, should I just use Netherborn Altar instead, and pull a non-land? This deck isn't GREAT at gaining life, but it does have a few ways, so maybe it'll be fine?

Comments

96% Casual

Competitive

Top Ranked
Date added 1 year
Last updated 2 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

46 - 0 Rares

17 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.54
Tokens Beast 3/3 G, Elemental 1/1 R w/ Haste, Elf Warrior 1/1 G, Elemental 5/1 R, Phyrexian Beast 4/4 G, Rat 1/1 B, Spider 1/2 G, Spirit 1/1 C, Treasure, Treefolk */* G, Zombie 2/2 B
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