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blood pod a la roguelikedev

Commander / EDH

roguelikedev


Sideboard


Modifications from primer BP:

Stax

  • -1 sphere of resistance
  • -1 leyline of the void
  • +1 geddon
  • +1 ravages of war
  • +1 kataki

Removal

  • -1 phyrexian revoker
  • +1 by force
  • +1 bojuka bog

Winning Fights

  • -1 life//death
  • -1 animate dead
  • -1 reanimate
  • -1 sun titan
  • +1 inferno titan
  • +1 mirror entity

Combo Protection

  • -1 vexing shusher
  • +1 REB

Mana

  • -Brushland
  • -Llanowar Wastes
  • -1 mox diamond
  • +1 scalding tarn
  • +1 plains
  • +1 exploration

Upon reading the blood pod primer by lerker and splitmouse I decided that this was my new jam and bought every card I didn't own. After a handful of games I found certain cards to be narrow (no doubt due to meta considerations) or contrary to my playstyle and swapped them out. The swapping accelerated to the point that I changed out a card while writing this.

The prototype feels better in the (hypothetical) late game, with reanimation effects and sun titan to maintain momentum after the inevitable wipes. My build is also slightly slower, replacing tempo pieces like leyline and sphere with lasting, backbreaking stax effects like null rod + kataki or good old fashioned Armageddon.

Now that I've called the stock model stronger in the early and late games, I should probably explain my intent with these ~10 substitutions. Primarily, I'm trying to get a feel for every last card in every major blood pod brewer's tappedout list, which is at least 50 fucking cards, even discounting all the weird shit in their maybeboards. This is the reason I cut the 3/4 of infiniteimoc's buried alive package still present in lerker's list: I realize these effects are core, but I don't want to get another use out of my fatty who hit the graveyard as much as I want to draw and audition a different fatty. Similarly, I didn't put buried alive itself back in because that line is simple enough I don't feel any need to practice it.

In my defense, this list is still sideways comparable to its progenitors. If we can survive the first two turns without anyone mental misstepping our elf or whatever then we have a very good chance of crippling everyone and snowballing out of control to the point that no one else ever gets to play the midgame, much less the late game.

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Date added 7 years
Last updated 7 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

9 - 2 Mythic Rares

56 - 4 Rares

16 - 7 Uncommons

12 - 1 Commons

Cards 100
Avg. CMC 2.30
Tokens Angel 4/4 W, Copy Clone, Saproling 1/1 G
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