blood sucking slivers (B/W/G) (help wanted)

Standard* feyn_do_alduin

SCORE: 11 | 34 COMMENTS | 3464 VIEWS | IN 4 FOLDERS


I like this tribal deck. Slivers are simple but satisfying to build up and blitz with. +1 from me. :) I would definitely sideboard Druid's Deliverance , at the least. It keeps with the token splash that you have going and is good for dealing with fast aggro decks, which the new red Slivers are making very viable in standard.

July 22, 2013 1:10 p.m.

feyn_do_alduin says... #2

stealthypancake21

Druid's Deliverance is an excellent idea, however I believe that Fog may be more efficient. This needs play testing.

I have a separate idea for G/R slivers and it should be significantly quicker, since there are no cantrips for slivers in G/W.

July 22, 2013 2:56 p.m.

Fog is also good, but I would personally prefer Druid's Deliverance because of it's populate. Then again, you would already have to have a bunch of sliver tokens on the battlefield already. The decision comes down to whether you want to have a card that builds up your army for 1G or a 1-drop that simply stops an aggro deck in its tracks. Your call. Lemme know how the play testing goes.

July 22, 2013 3:03 p.m.

Just noticed that Druid's Deliverance also has the bonus of only preventing combat damage being dealt to you, so if you have a couple creatures to block with, you may be able to get some of the opponents early creatures out of the way.

July 22, 2013 3:05 p.m.

feyn_do_alduin says... #5

T1 play a landT2 play a green source, cast Manaweft Sliver T3 play a white source, cast Hive Stirrings w/ 1 mana available and Fog in hand.

July 22, 2013 3:12 p.m.

feyn_do_alduin says... #6

stealthypancake21 Fog protects my creatures too,...

July 22, 2013 3:14 p.m.

True. Alright, you win. Or you could sideboard both.

July 22, 2013 3:37 p.m.

feyn_do_alduin says... #8

also I'd like to have Indestructibility to protect Manaweft Sliver in the long term...

July 22, 2013 3:39 p.m.

jryan317 says... #9

What about Galerider Sliver ? You don't even need blue producing lands because of Manaweft Sliver . Give everything flying and you basically win if you have a Megantic Sliver out.

July 23, 2013 9:29 a.m.

Something I have done in the past is run something like Elvish Mystic . There are occasions where people will waste kill spells thinking you NEED them, then when they see the Slivers coming down they realize the err of their ways.

If they do leave it around it will help you accelerate for sure. Personally I think you have too much populate for only 4 token producing cards. I would lose the sundering growth's (at least to the sideboard) just my 2cents

July 23, 2013 9:35 a.m.

HappehNinja says... #11

Consider adding Advent of the Wurm , Scavenging Ooze , or Boros Reckoner . If your mana runs slow, there's also Elvish Mystic .

July 23, 2013 10:55 a.m.

thanks all.

LittleBlueHero :While I'm trying to stick to the tribal theme as much as I can, I'm sure Elvish Mystic can be immensely helpful.

HappehNinja :while Scavenging Ooze would be immensely helpfull against reanimator, Advent of the Wurm is too expensive and Boros Reckoner s costs are too restrictive to be of any use early on.

jryan317 :I'm sure it would be HILARIOUS to drop one game 2 but i'm also sure it would be one of the top 3 cards targeted for removal, I might just try it.

Bear in mind that my playgroup is FULL of seasoned competitors whom have 3 to 10 years of experience.

July 23, 2013 11:10 a.m.

I just noticed that I don't have much in terms of counter-control, any Ideas?

July 23, 2013 11:16 a.m.

Wolfking3000 says... #14

I would run Sentinel Sliver over Steelform Sliver . Vigilance can turn stalemated games into a win because you can attack and block, and chances are you're dudes are going to be bigger than their's anyway.

July 23, 2013 11:32 a.m.

HappehNinja says... #15

Noticing that your color are restricted to two colors, I really don't think you have any protection against counter-control. However, there's this one card called Voice of Resurgence that really messes control up, but that one is really, REALLY expensive. I did forgot to mention that Scavenging Ooze works pretty fine against control.

Have a +1. I also run a sliver deck, Sliver Bant actually. Give it a look http://tappedout.net/mtg-decks/bant-slivers-controlbeatdown/

July 23, 2013 11:34 a.m.

ScoffMathews says... #16

I don't see in what situation you'd need running Temple Garden , the way this deck works, at least the way I'm seeing it, you only need forests, Manaweft Sliver and Hive Stirrings on your starting hand to get this deck going. By having to take 2 to not fall behind you're shooting yourself in the foot.

Also remember that a lot of Non-basicland-hate came out this set.

July 23, 2013 12:01 p.m.

HappehNinja says... #17

Actually, everyone that runs multi-colored decks need any kind of reliable source to deliver them the right mana, and what source is more reliable than shock lands? I might also add that if he did only ran green, he would greatly depend on Manaweft Sliver to play his white spells, which is not a great idea since one spot removal is all that it takes to screw him over, not to mention that his starting hand would greatly suffer if it sees any white spell. There's not so much "Non-basicland-hate" besides Burning Earth and a few others which I doubt that will see play.

July 23, 2013 12:13 p.m.

ScoffMathews says... #18

About your maybeboard:

Brave the Elements : You're putting a lot of green AND colorless token, making this really sub-par protection for your creatures.

Into the Wilds Is overkilling with lands. I don't think you'd rather play Into the Wilds instead of Growing Ranks any day of the week. Yes, you get some sort of draw advantage with the first option, but the latter gives you a possibly great creature every turn.

Celestial Flare : I wouldn't really play it. Double white and giving your opponent freedom of choice is not my cup of tea. Sure, there are many situations where this card is great, but on your average day I'd rather play Pacifism or Arrest to get rid of an specific creature.

Fog could work, but why not play Druid's Deliverance and get some extra dudes?

Fortify I would give the 3 mana spot to Rootborn Defenses , while it doesn't have an pump usage, indestructibility is pretty sweet.

July 23, 2013 12:14 p.m.

ScoffMathews says... #19

HappehNinja Yes, you're depending on your Manaweft Sliver , but really what I'm trying to say is that if you get triple forests and Manaweft Sliver you're fine, and if you get 1 or two plains instead of those forests you're still fine.

Shocklands, IMO, are only absolutely necessary on multicolored deck with a really strict color curve, where you need to play Green on 1, Green+White on 2 and Green+White+White on 3 instead of Green+nXColorless every turn.

Also, since you actually need all your first drops to stay on field until you get things going, you're looking at 2 or 3 turns where you're just not going to trade your creatures. I haven't really played (or put together) my version of this deck, but taking 2-4 damage by choice on top of what you have to soak while your big guys are coming doesn't get me too exited.

July 23, 2013 12:25 p.m.

ScoffMathews I agree that against decks that run removal in excess, this deck is about as vulnerable as it gets. In my playgroup, cards like Ultimate Price , Go for the Throat , Murder , Doomblade, Putrefy , Abrupt Decay , Oblivion Ring , and Detention Sphere are quite common to see. there are other common ones but I can't remember the names atm.

Which is why I would like to make this deck as quick as possible. fast enough where it can get back on its feet from a boardwipe.

July 23, 2013 12:39 p.m.

I added Blur Sliver to the side-board. I'm hoping that this can accelerate things in the mid/late game. however I am concerned that only running 2 would render them ineffective...

July 23, 2013 12:49 p.m.

Regal4 says... #22

This may seem a strange comment, but wouldn't this deck seem to run out of cards pretty fast? I'm not completely familiar with the new m14 set, but is there any way to keep up a draw rate? I just think it would help a lot.

July 26, 2013 10:28 p.m.

@ Regal4

thats what Into the Wilds is for. if you reveal a land, you still you get to draw for turn. thus allowing you to burn trhough your deck a little quicker.

July 27, 2013 3:16 p.m.

sindrakz says... #24

what do you think about Slime Molding for token abuse ?

August 26, 2013 7:42 a.m.

@ sindrakz i dont really have room for slime molding, plus hes really mana intensive. this deck is, by default; a mana ramp, slivers, tokens deck. so i'm not sure i can find room for non-slivers unless they are shapeshifters or populators.

August 27, 2013 1:13 p.m.

Please login to comment