You might want to add some Isolated Chapel . Also, you may want to sideboard some Thrull Parasite . Another good card to look at is Oblivion Ring . Good luck!
July 11, 2013 1:09 p.m.
Cyber Locc says... #3
Thanks broken i planned on adding ghost council and blind obedience and silence is a great idea but the vamp i thought about i need to play test more i need to see how consintley i can get 30 life. Also i think ill sub schecherss for child of the night not sure yet.
Kcl isolated chapel is 10 a pop and wont be standard in sept so no thats a waste of money like i said above nothing that will be phased out in semptember. Oblivon ring will be phased out of standard on this saturday m14 is coming out. Thrull parasite aint a bad idea i do like to save first turn as a godless shrine or guildgate drop if i get one but ill think about parasite for sure.
July 12, 2013 11:13 a.m.
Cyber Locc says... #4
im thinking maybe thrull parasites in exchange for balisca screechers i mean theres alot of flying def in standard atm so 2m for a 1/2 isn't great extort makes it viable but thrull has that and can deal with planes walkers and counters so little better
July 15, 2013 2:50 p.m.
Cyber Locc says... #5
What i have to do to get some darn comments around here
July 15, 2013 10:18 p.m.
BurstCasterMan says... #6
IMO since it looks like your going for a Post-Rotation build... I would remove the two Kingpin's Pet s for another Basilica Screecher and Tithe Drinker one each. This allows your Immortal Servitude to have more bodies to grab and your not losing your extortable procs. Since aggro decks are very common right now, consider removing your Blind Obedience s for Imposing Soveriegns (White creature out of M14). This still gives you the Obedience control while at the same time giving you a body for attacks/blocks and yet another creature at 2-Mana to be hit by your Servitudes. As for your instants, I would replace your two Executioner's Swing s with two Celestial Flare s. This allows you more flexibility to remove threats instead of a condition being damage. Because if its dealt lethal damage to one of your creatures or you took a fair amount before the Swing's resolution, the harm is already done. The Flares spare you of this headache. Also look at replacing the three Doom Blade s with three Orzhov Charm . In this deck two of the Charm's abilities will otherwise be wasted, but at the same time, anything running Black will make Blades game one a dead card. Even if you lose some life points to the Charm, you have enough life gain procs to nullify the drawbacks. You can always game two go back to Blades to mitigate the drawback. Next I'd go to your land base. Very solid, but I'd consider putting in four Orzhov Guildgate s. With your removal and creatures coming it at 2-Mana, you shouldn't really be slowed to much. And as I'm not seeing any one drops, a turn one Gate is not a loss in your case at all. Finally for the Gates, it gives you more options. It simply being a Swamp or Plains may also slow you late game depending on what you have available. A one shot of Rogue's Passage may help as well to break stalemates especially when you side in Obzedat, Ghost Council or if you make them mainboard, but is not necessary. And in closing, look at replacing your Sanguine Bond and Exquisite Blood cards with two Vizkopa Guildmage s. A similar argument about the Obedience/Sovereign can be made here. The Mages can be hit by Servitudes, attack/block, give a buddy lifelink for more gains and still allow you to keep Bond's effect around for when you need it. Hopefully this gives you some stuff to chew on. I tried to make suggestions that would streamline your idea without losing the essence of what the deck was man. Have a good one.
July 17, 2013 4:04 a.m.
Cyber Locc says... #7
Thanks for all the tips they seem good. As to address the first that i can awnser i had the guildmage in this deck for a little and hes not great im going to swicth out exsquite for another sanguine bond as too double extorts. I ran the mage and he just isnt worth 3 the thing about kingpins is he is there for extort although i thing i will replace him him thrull parasite with my testing lately 1casts to extort win me games. I have an imposing sovitudes but again with her shes a creature thus alot easier to remove and the enchment gives me another extort source i may run both though i have been considering it. The thing with celestial flare which i have to consider for sure is it is sac a creature where ex is target now in this case its a draw as if they dont wan it to be destroyed they probaly wont attack with it. But in the case of for instance the new hydra which neither card would be helpful unless attacking alone. Same for doom blade you have to remeber theres some very big creatures in m14 and losing that life woupd not be good it saved the game for me last night against said hydra which was currently a 16/16 w trample. I dont see myself using orzhovs other abilties although i may swicth out ultimate price or sb some of those there all good just have there own place obviously if running against black doom blade sucks but other than that its the best.
July 17, 2013 11:44 a.m.
Cyber Locc says... #8
Oh i have thought about the gated the issue i see with them is the tap as then most of my white mana will cost life or come tapped as im considering lily of dark realms and realy that aside crypt ghast wants swamps godless shrines are swamps so thays fine where gates are not
July 17, 2013 11:54 a.m.
Cyber Locc says... #9
okay ordered some silences for the hell of it to try em out maybe sideboard help for some control. I also decided to try swapping kingpins for 2 Imposing Soveriegns gives me a equal number of white and black creatures and then some WBs also like you said it gives me extra tappers and a cpl body's. so those are on the way and i play tested some on cockatrice and a green blue deck massacared me but i did good against an esper and a rakdos still got lots of testing to do and changes before its fnm ready though. Any more tips guys.
July 18, 2013 6:57 p.m.
Cyber Locc says... #10
i think i might remove the swings for smite or silence not sure how to use silence though i guess just cast it when you see someone tapping lots of mana
July 18, 2013 7 p.m.
APPLE01DOJ says... #11
If ur going to run the bond combo, may I suggest u run more copies of it? I made a deck that ran it, but in the end decided it was too mana expensive to be practical. Undying AKA Needs a New Name!!!
July 19, 2013 12:43 a.m.
APPLE01DOJ says... #12
I would run 4 copies of crypt ghast & 3 of Teysa to get her out turn 5.
+1 for even running Teysa
July 19, 2013 12:46 a.m.
Cyber Locc says... #13
yan im removing the combo in September the combo doesn't really work just running the cards for there individual abilities are useful. Im probaly going to swap tesya out and crypt ghast is always a target thats why only 3 he does work to keep them from killing other creatures. I think im going to swap tesya for obzedat or archangel of thune haven't decided yet. most likely obzedat
July 19, 2013 12:50 a.m.
APPLE01DOJ says... #14
Yea AoT seems like it's going to have a swarm of decks starring it.
July 19, 2013 3:28 a.m.
APPLE01DOJ says... #15
so just play tested this vs my Sheoldred, Whispering One -†-BLΔCK-†- SΔCR‡F‡C3 deck since I actually own that one and care about how good it is far more than that BLACK deck I don't own most of yet.
1st game, I won. final score was 32/-7. U turned 5'd out Ghost Council (which was a serious threat.) and turned 6 out Sanguine Bond to make ghost council that much more of a threat. Too bad Doom Blade is shitty as fuck removal. Should have kept ur original deck. With Teysa in it. Deck is well constructed and fun to play against.
game 2, bline obidience out. ...at least it's an extra extort. t3, mini board wipe with Loss . problem is ghost council is not that good of a win con :/ 2nd game was 7/-15
July 19, 2013 10:55 p.m.
Cyber Locc says... #16
Thanks im still decinding about ghost council or teysa blood baron but good to know it did good im playing it tonite in fmn ill let ya know
July 19, 2013 11:12 p.m.
APPLE01DOJ says... #17
Teysa is a better win con. or Angel of Serenity but u would have to really adjust your mana base. Too bad u play standard. :/ otherwise I could offer some better suggestions.
July 19, 2013 11:26 p.m.
Cyber Locc says... #18
I was thinking archangel of thune maybe and ya teysa won me 2 games last night. I got the infite combo off once. And asie from that cryptghast did its job very well beat one guy for extorting him to death with cryptghast and then vizkopa guold mage actually won a game so i might put him back in after all i still had one in as im waitig on another imposing soverign and the guild mage rocked the house when he came out. I was down to like 4 life he had 12 and all his creatures tapped i had vizkopa 2fiendslayer and cryptghast and a kingpins i payed 6 to give crypt kingpin lifelink activated he seond abiltie swung for 10 he made some tokens and blocked but i got 6 through and gained 8 life in turn he lost 8 life gg lol that damn guoldmage aint bad
July 20, 2013 11:50 a.m.
APPLE01DOJ says... #19
glad Teysa is winning u games. I mean Ghost Council is good but Teysa is better, and u can get them on the board same turn so why not.
July 21, 2013 1:49 a.m.
Cyber Locc says... #22
Got some play testing done it takes forever when you type it turn by turn lol. Will have more asap but I'm going to take a break for a little bit.
July 26, 2013 6:51 p.m.
Cyber Locc says... #24
No +1 :( thumbs up is good too I guess lol. Thanks KeyCard
July 26, 2013 7:25 p.m.
APPLE01DOJ says... #25
I would drop the screechers & doom blade. deff up AoT to at least 3.
brokendwarf says... #1
Blind Obedience , Obzedat, Ghost Council , Blood Baron of Vizkopa , Silence (m14 reprint)
July 11, 2013 1:02 p.m.