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Bloodconvergence Clan Rapport

Standard RG (Gruul) RUG (Temur)

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Artifact (3)


Variation of my Gruul Enraged deck

Put together 2013 - 04 - 17; right before Dragon's Maze is released.

Hand should be mulligan-ed if less than three lands or two lands and a Farseek; also over 4 is bad but may be manageable, you just gotta ask yourself "are you feeling lucky?". You can gamble but it usually doesn't turn out well. On the second hand draw of 6 if you have two lands you may as well go but if you have less you need to Mull again. On the third you best hope you have at least one land over two and you might be in trouble. After that well pray, but I will say I have Mulligan-ed to 3 and have won with this deck so it is possible.

This deck is capable of alot; sneaky attack damage with bloodrush, mega life gain in combo: bloodrush + Predator's Rapport, which is possible because of Predator's Rapport's instant speed. Courtly Provocateur helps you control your opponents creatures and use your own creatures as a kind of removal. Ground Assault is great and more than worth its cost almost any time of the game. Farseek to add a little ramp and get an edge on your opponents; drop two lands in a turn or hit all your land drops. Gridlock is great it does two things; you can use it to let your hoard go in to do direct damage to your opponent or you can use it as the combat phase begins to tap your opponents creatures to prevent them from attacking and you can then go and do direct damage in your turn as you choose. Can't say enough about this underrated card. Signal the Clans is a good way to control your hand even though you must pick three different creatures and pick at random. Depending on what point in the game you are in you should pick different creatures; for instance : if it is early you should probably pick Skarrg Guildmage, Burning-Tree Emissary, and Ghor-Clan Rampager or Rubblebelt Raiders. Why these last two? Well, Ghor-Clan Rampager is brutal in its bloodrush it lends a whopping +4/+4 and trample for a measly 1R 1G mana keep in mind that on turn 3 you can get in a hit for 6 just by blood rushing this onto your 2/2 weenie and it's likely that they will have survived too to block for you or to attack again. But you may want Rubblebelt Raiders especially if you have a bunch of creatures on the board already or you already have a Ghor-Clan Rampager in your hand, why well initially there are only two in the deck so its a way to increase your odds and also it is trully brutal as it gets the +1/+1 counters when blockers are declared and then just keeps getting bigger after that; but I might not recommend it if it doesn't look like you'll be able to attack right away in the next turn or two. Clan Defiance, need I saw more? Well just in case, simply put it is a premium fireball. Even though it doesn't work at instant speed? Yes! It allows you to wipe the floor with a ground creature, and/or a flying creature, and/or a target player(also can be planes walker). Arguably the most capable burn/kill card that isn't a board wipe; hell including board wipes its still damned good. And lastly Pyroconvergence, another underrated/underused spell. This little bastard is a permanent condition for your board that adds a 2 damage burn for every multicolored spell you cast(mind you it doesn't say that it has to resolve either/not a enters the battlefield effect); and if you haven't noticed yet the deck is mostly multicolored ie there a four spells that aren't. The best thing is that you can run it nearly any time too. Also it adds value to your lower cost multicolored spells in late game which is always shiny.So, the critters, well here goes. A deck set of Burning-Tree Emissary cuz there's nothing like the look in your opponents eyes when you drop 3 of them on round two and a Skarrg Guildmage. A deck set of Ghor-Clan Rampager cuz it makes Zhur-Taa Swine look like it's made from tissue paper. Three Rubblehulks because well nothing goes better with ramp than this, also bloodrush need I go on? Three Skarrg Guildmages because trample is awesome and using your lands to attack/block is also awesome. Two Rubblebelt Raiders because well its like in the cartoons where they roll a snowball down a really big hill. And last but not least two Courtly Provocateurs cuz there's nothing funnier than making a 2/2 Primordial Hydra block your hoard and the shrieks from your opponent.

Foot note: 3 Stomping grounds minimum.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

9 - 4 Rares

25 - 7 Uncommons

12 - 4 Commons

Cards 62
Avg. CMC 2.87
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