Yeah, I mispoke. You have to use the Azorius Charm in response to buffing up the beastmaster, not before attackers.
February 20, 2013 3:41 p.m.
Azorius Charm isn't the best option if you want to do something about this combination. It wouldn't target the beastmaster until after it's already attacked so the damage is done. You're better off killing it outright or using Tragic Slip to basically wipe the board.
February 20, 2013 3:58 p.m.
I like the idea of Wild Beastmaster in a bloodrush deck, tho Wasteland Viper isn't very affective if your going for the super fast win. Might try replacing it with Madcap Skills to further buff and make it more difficult/deadly to block your pumped creatures.
February 20, 2013 11:41 p.m.
Noooooo, my 4x Thragtusk!
....I'm just going to quietly click back over to my own deck list and cower in fear.
February 21, 2013 3:10 a.m.
flamingwalnut says... #7
Burning-Tree Emissary
lets you do things like......
turn 1 play Legion Loyalist attack turn 2 play Burning-Tree Emissary ,play Lightning Mauler attack your at 14.... the lower life your opp is at the less you need to bloodrush beastmaster.
February 22, 2013 2:38 p.m.
AngelicCookies says... #8
Limeron, this deck just sideboards in Fling against black. In response to Tragic Slip being activated, cast Fling . They deal one to you or a creature you control, bloodrush abilities and the tragic slip fizzles, and all creatures are still pumped by his attack before bloodrush.
February 22, 2013 4:10 p.m.
AngelicCookies, I don't think you understand the function, or timing, of Wild Beastmaster 's triggers, and manipulating it.
February 24, 2013 12:18 p.m.
AngelicCookies says... #13
Yeah, I do. The ability triggers, bloodrush in response, priority is passed, other player plays tragic slip, priority is passed back, fling can be cast in response. It is sacrificed and it's power on the field without anything in the stack is how it resolves, as the other spells no longer have a valid target.
February 24, 2013 9:58 p.m.
Lostsorrow says... #15
Tragic Slip of opponents to your Wild Beastmaster means you have a bad day. All your stuff goes away for 1 black mana. Most people around me run it main deck cause there is a lot of R/B zombies and Jund.
February 25, 2013 3:29 p.m.
It's really only a problem if the beastmaster is a 1/1 or something died that turn. Otherwise just pump it past then Fling .
February 25, 2013 3:32 p.m.
Lostsorrow says... #17
well if something died that turn your board is wiped and trying to pump past a -13/-13 is a bit difficult just to save your board.
February 25, 2013 3:39 p.m.
I agree. At that point you're looking at a board wipe. In my metagame this deck would do very well I think. It just depends on what other people are playing.
February 25, 2013 3:43 p.m.
Of course I can't say I've been in the situation where something would die before someone's attack phase. Or more specifically when a creature is declared as attacking. There could be specific instances where that could occur, but I think rarely.
February 25, 2013 3:49 p.m.
I could see card:Curse of Death's Hold being impossible to deal with.
February 25, 2013 4:05 p.m.
AngelicCookies says... #23
I'm running sideboard 2x Bramblecrush for versatile removal in green, though Naturalize is a better option but can't deal with Planeswalkers or a rare instance of needing to destroy a land. But I also run mainboard 1xCreeping Renaissance (and 1x sideboard) to come back from the all-too-common board-wipes in the current meta or to get back bloodrush material.
March 2, 2013 5:01 p.m.
@AngelicCookies: Right, which means your board gets +1/+1 and you hit something for 1. I wouldn't personally use 2 cards to give my creatures +1/+1. If you have double Bloodrush in your hand (which I assume is the primary reason for Wasteland Viper), then things might look a bit better for you (offering the possibility to get as much as a +5/+5 pump on each of your creatures (likely including Wild Beastmaster, unless the opponent's defense is a bounce). This is still a 3 for 1 scenario, from your opponent's perspective, which needs to win you the game. Additionally, you're not gaining much at all by buffing a Beastmaster with a small board advantage. If we're being a bit absurd by assuming we drop a turn 2 Wild Beastmaster, there is slightly below a 100% chance to have double Bloodrush in your hand on the turn it's needed. This also doesn't account for the fact that a turn 2 Wild Beastmaster should die before attack over 90% of the time. If we're considering the game in a later state, the solutions for this become endless, and the resources you have to tie up in making a Bloodrushed Wild Beastmaster have any value deteriorate greatly. Ranger's Guile should be run in this deck, IMO.
March 2, 2013 7:06 p.m.
-4x Arbor Elf
+4x Burning-Tree Emissary
With Burning-Tree Emissary on turn 2 you can drop both it and Flinthoof Boar or both it and Legion Loyalist and Wasteland Viper all on your second turn! Arbor elf doesn't offer nearly the speed increase that Burning-Tree Emissary does.
Zurnic says... #1
It depends on the creature and your ratio of bloodrush to the rest of your deck. It can't be countered directly which is nice against control decks. And it will fill up your graveyard which can be useful for certain decks. But the creatures themselves aren't very good I agree. It's the versatility of them that's useful.
February 20, 2013 3:30 p.m.