pie chart

Bloodrushing Through Theros

Standard Aggro RG (Gruul)

PixelBrady


Sideboard


Sheer gruul aggro, theros style !

Looking through a deck full of pretty strong cards, it may be a surprise to say that Two-Headed Cerb is by far the MVP. Only a 1/2, he tends to be underestimated or ignored, often being let through to deal 2 damage instead of killing early drops. Only to be triple bloodrushed and deal 20+ damage on turn 4.

Deck is all about bloodrush. Just throw stuff down, bloodrush stuff. People know it's coming but don't know whether to block and lose a guy or take an uncertain amount to the face. So just give them all trample and make it a moot point !

Introducing the Archetype of Trample to mean we no longer need to wait for Ghor-Clan, the Fanatics who just have trample and are the most solid body on the field, and Xenagod who's a hard to remove thing that just powers nonsense up !

Suggestions

Updates Add

Came 4th of 20 or so at FNM running this deck after slight variations. Taking advantage of the fact that people don't expect Bloodrush much, a lot of attacks were let through only to be double or triple bloodrushed (often on top of Cerberus' with double strike) and when they did get blocked, were bloodrushed with Ghor-Clans for trample.

Stormy with bloodrush was capable of ending games completely unexpectedly and the Cerberus' could end the game as early as turn 4 if left alone to be triple bloodrushed.

Polis Crushers were helpful as they forced the opponent to deal with them, knowing that they could start tearing up enchantments, and the Revelry's were the difference between winning and losing in a couple of games, even just for the extra 2 damage. I'm absolutely loving the Clan Defiance with Zhur-Tha's to throw damage at the faces, and the Ground Assaults are a nice and cheap creature removal.

Biggest problem is that if I got out-aggro'd, there wasn't much I could do to defend other than just throw chump blockers in the way, and by the time I had to start dropping Bloodrushers as creatures, I ran out of options fast. Definitely glad for the few spells that are in there just to clear up nuisance creatures and give me my footing back.

Comments

Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

13 - 5 Rares

14 - 8 Uncommons

16 - 3 Commons

Cards 60
Avg. CMC 3.03
Tokens Enchantment Golem 3/3 C
Folders Decks to Try
Votes
Ignored suggestions
Shared with
Views