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Kruphix and Vorel's Tag-Team Smackdown

Commander / EDH* Casual Counters GU (Simic)

vashaclarens


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Creature (1)


This is one of the first EDH decks I ever made, and I've been tinkering with it ever since. There's two ways to play for a game of long, fun, game of antics.

Version 1 | Commander: Kruphix, God of Horizons

This is the way I've been playing it most recently. Use your commander to accrue mana for big drops. Some favorites are Jin-Gataxias, Core Augur, Primordial Hydra , Vorinclex, Voice of Hunger , Death's Presence , and Primeval Bounty .

A common win-con for this method is Omniscience + Laboratory Maniac + Enter the Infinite . The Omniscience isn't technically necessary, but it is definitely helpful.

Version 2 | Commander: Vorel of the Hull Clade

This method revolves around getting a small amount of counters on everything, picking a favorite, and using Vorel of the Hull Clade to double the counters on it each turn. Cards with evolve like Cloudfin Raptor , Elusive Krasis , Experiment One , Fathom Mage , and Gyre Sage , are able to generate their own counters fairly well. Predator Ooze , Scute Mob , Chasm Skulker and Primordial Hydra are also able to accrue pretty well.

To help move your counters along, we've got Deepglow Skate , Kalonian Hydra , Master Biomancer , Thrummingbird , Ring of Kalonia , Death's Presence , Inexorable Tide , Ordeal of Nylea , and Increasing Savagery .

There's quite a few ways to win with this version. Obviously, you can just smack your opponents around a bit with some really big creatures. Dragon Throne of Tarkir , attached to a big creature, can ruin your opponents' day. With enough big creatures, Triumph of the Hordes can turn any game around. Sage of Hours and Lighthouse Chronologist , if you can get them going, are wonderful ( Primeval Bounty is definitely helpful for getting counters on Sage of Hours ). Archetype of Imagination puts you into a position to swing right past your opponents' defenses.

No matter what route you take, we do have some nice defensive cards, like Polymorphist's Jest and Dissipation Field . Wonder and Archetype of Imagination give your creatures Flying so you can't get attacked from the air (AN: A fun first-turn play with Wonder in hand is to do nothing, forcing you to discard Wonder right away, getting you that close to all your creatures having flying).

Murkfiend Liege , and Prophet of Kruphix let you keep your side of the battlefield consistently untapped, but if you're playing with Official Banned Lists, you can swap out Prophet of Kruphix for something else (I would recommend Meandering Towerhsell) to help with your Evolve creatures).

Last, but not least, we've got a bunch of ways to draw cards: Cold-Eyed Selkie , Jin-Gitaxias, Core Augur , and Bred for the Hunt . These can help you find mana for Kruphix, God of Horizons , or they can help you find more ways to pile on the counters.

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Revision 19 See all

(3 years ago)

+1 Guardian Augmenter main
-1 Pelt Collector main
+1 Quandrix Campus main
-1 Ravenous Slime main
+1 Renegade Krasis main
-1 Ring of Kalonia main
-1 Rupture Spire main
+1 Strixhaven Stadium main
+1 Sunset Pyramid main
-1 Transguild Promenade main
+1 Trygon Predator main
-1 Zegana, Utopian Speaker main
Date added 7 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

21 - 0 Mythic Rares

37 - 1 Rares

22 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.68
Tokens Beast 3/3 G, Frog Lizard 3/3 G, Marit Lage, Squid 1/1 U, Thopter 1/1 C
Folders EDH Decks
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