There are several creature combo lines available in our colors that will go infinite to end the game on the spot.
*Infinite Mana*
Bloom Tender/Freed from the Real
The main infinite mana line I use in the list is low to the ground and is already included in our mana ramp section.
This combo involves both of the cards listed in its name.
Bloom Tender
taps for 1 colored mana for each color permanent you control. Bloom Tender alone will tap for just a green, but if a blue permanent is in play will also tap for a green and a blue.
Freed from the Real
lets us untap enchanted creature for one blue mana. Bloom Tender will tap for GB and a B will be paid to untap infinitely resulting in infinite green mana and 1 blue mana!
Incubation Druid
and Freed from the Real
This combo works exactly the same as Bloom Tender and Freed from the Real. In order for the combo to work there needs to be a +1/+1 counter on the Incubation Druid; so it is a little harder to assemble, but if we get Druid off of card:Neofrom we are already ready to go.
Arbor Elf/Utopia Sprawl or Wild Growth/Freed from the Real
Similar to the Freed from the Real and Bloom Tender Combo although more convoluted as it needs another card in the mix. Enchant a forest with Utopia Sprawl and name blue. Arbor Elf repeatedly taps and untaps the forest netting one green mana as the blue is dumped into Freed from the Real to untap.
Note you can Enchant a Dual land forest with Utopia Sprawl to net different colored mana instead
Druid/Vizier
Not in List
The combo works by having
Devoted Druid
in play (without summoning sickness) and then casting
Vizier of Remedies
. Devoted druid already taps for green and a -1/-1 counter can be put onto him to untap him and be activated again. Vizier of Remedies has a replacement affect that will subtract one -1/-1 counter when it would be put on the creature each time it would be place. The -1/-1 counter on Devoted Druid would be cancelled out as it would be placed on. Druid can now tap for green mana and be untapped for free resulting in infinite green mana!
Palinchron
Not in List
Palinchron is often a one card combo in many decks. In cEDH is a little slow and does not make the cut in this list. Can still be run.
Common partners with Palinchron:
Deadeye Navigator
Phantasmal Image
Riku
A mana doubler (High Tide, Mana Flare ect)
Skirk Prospector
This Combo will make both infinite red mana and infinite Karmic Guide creatures with haste.
- Start with Skirk Prospector on the field and Kiki-Jiki in the graveyard
- Cast Karmic Guide returning Kiki-Jiki to play
- Tap Kiki-Jiki to make a copy of Karmic Guide.
- Hold priority with Karmic Guide trigger on the stack and sacrifice Kiki-Jiki to Skirk Prospector
- Karmic Guide Trigger then resolves bringing back Kiki-Jiki
- Repeat the Loop
Skirk Prospector will add one red mana for every sac of Kiki-Jiki and there will be X Karmic Guides in play with haste (X is how many times the loop was repeated)
*Infinite Damage:*
Goblin Sharpshooter/Splinter Twin
This a newer combo I am including and trying in the list as the cards included can play into other lines in the list. Twin combos into our Kiki-Jiki lines as a redundant piece to Kiki. Goblin Sharpshooter is something interesting to take into the deck. He is an interactive piece of removal that doubles as combo enabler. He is also lethal to infinite creature deaths from opponents (Eat it Breya). The combo between the two are a little hard to see at first but lead to infinite damage to our opponents.
note we need a 1/1 creature on the battlefield, can be an opponent’s creature, to start the combo
The combo is a loop that can be explained
-
Goblin Sharpshooter
is in play and is then enchanted with
Splinter Twin
creating a second copy of Sharpshooter
- Copy Sharpshooter taps and pings a 1/1 creature killing it, triggers cause the original Sharpshooter and copy to untap
- Tap the original Sharpshooter to create a second copy. Tap copy 1 to deal 1 to an opponent. Tap copy 3 to shoot itself to die. Triggers untap the original and copy 1
- Repeat the process netting 1 damage each loop until our opponents are all dead.
This is a new combo that has been discovered in Blood Pod decks and transfers simply into our deck as well. As more people learn about the combo it may become harder to pull off, but both cards are still valuable on their own.
Goblin Bombardment
This is a new combo I was just exposed to and am looking to squeeze into the list as well. This combo initials two combos that I love. Infinite damage and infinite creature. The infinite creatures would be redundant with the infinite damage and is why I group it in the damage section and not the creature.
- Start with Goblin Bombardment on the field and Kiki-Jiki in the graveyard
- Cast Karmic Guide returning Kiki-Jiki to play
- Tap Kiki-Jiki to make a copy of Karmic Guide.
- Hold priority with Karmic Guide trigger on the stack and sacrifice Kiki-Jiki to Goblin Bombardment
- Karmic Guide Trigger then resolves bringing back Kiki-Jiki
- Repeat the Loop
Goblin Bombardment will deal X damage and X Karmic Guides copies will be in play with haste (X is how many times the loop was repeated)
Purphoros God of the Forge/Impact Tremors
Not in List
Both of these cards deal damage when a creature enters play under your control. Both can be played in the deck as a wincon, but are redundant in how we kill. When we make infinite creatures (which we need to deal the infinite damage) we should have already won the game. If your meta is all Propaganda and Blind Obedience affects these cards may be things you want to consider to add to get around the effects.
*Infinite Creatures:*
What is a red deck without Kiki-Jiki and infinite creatures? These combos are simple and easy to assemble off of tutors and our main wincon off of our Pod lines.
Kiki-Jiki, Mirror Breaker
+
Felidar Guardian
/
Village Bell-Ringer
/
Pestermite
/
Breaching Hippocamp
Infamous combos that have been around for years but still hard to stop, the Kiki combos are the main lines to victory. With Kiki-Jiki in play with one of these cards we make a copy that will untap Kiki-Jiki and will loop to make infinite haste tokens of whatever was cloned.
There are other cards that can be added that will combo with Kiki-Jiki as well
- Deceiver Exarch is the most common
- Zealous Conscripts: one of my favorite cards to copy with Kiki as he can initially steal a piece from an opponent before we combo off
Splinter Twin + Breaching Hippocamp/Village Bell-Ringer/Pestermite
This combo is so strong it has been banned out of the modern format. Having pestermite or one of the others in play and then casting Splinter Twin on them is the end of the game if not stopped. Splinter Twin give the creature it is attached to Kiki-Jiki’s ability to tap and make a copy of the creature it is attached to. The copies will untap the orginal to make more and they will swing with haste and the win.
Dualcaster Mage + Twin Flame/Rite of Replication/ect
Not in List
There are several instant and sorceries that will make a haste copy of a creature you control, but the main part of the combo is Dualcaster Mage. When the spell is cast targeting a creature you then hold priority and cast Dualcaster Mage. When Dualcaster Mage enters the battlefield he will copy a spell on the stack which will me the copy a creature spell and then will target Dualcaster Mage. The copy will then loop this and make infinite haste Dualcaster Mages.
This combo is mana and spell reliant and hard to pull off. It is fun and cool when it works, but is hard to pull off. Stick to Kiki-Jiki.