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Grixis Master Race

Help always welcome.

This deck was designed to be as competitive as possible within U/B/R as possible. Though obviously not as conpetitive as Esper or Azorius due to the lack of lifegain an a dedicated boardwipe, Grixis control comes pretty darn close. With access to some of the best removal in the format and the incredible Rakdos's Return and Slaughter Games , Grixis specializes in neutering your opponents options an forcing them into lose/lose situations. A patient and intelligent player using this deck will find they can win even against the infamous Gruul Monsters deck that has taken competitive play by storm. I hope you enjoy this deck as much as I have!

WIN CONS:

AEtherling: The classic blue control win con. Aetherling is just short of impossible to get rid of. Only the most counter/kill heavy decks can finish one off.

Master of Cruelties / Rogue's Passage: First strike/death touch is nothing to laugh at. A triggered ability that essentially says "you win the game" is pretty good too. Master is a bit easier to kill than Aetherling, but with the right support he can obliterate an opponent. Passage makes sure he isn't blocked.

Ashiok, Nightmare Weaver: Exiles your library, steals your threats, ruins your scry, and in the control match up he/she/it can exile an opponent's entire hand. Card advantage that, Esper.

Ral Zarek: Not directly a win con in his own right, but getting several extra turns in control can be game breaking. Using his -2 ability after a clean hit with Master of Cruelties will generally end the game.

Rakdos's Return: The direct inversion of Sphinx's Revelation . Forces my opponent to dump all of his answers/plays and take damage.

REMOVAL/COUNTERS/CARD DRAW:

Jace, Architect of Thought : Grinds aggro to a halt and creates additional card advantage for me. His ult can be a win-con as well.

Opportunity : The closet thing I can get to Sphinx's Rev in these colors. 4 cards at instant speed ain't bad.

Pilfered Plans : Ruins your scry, draws me cards. This is a better Divination.

Dreadbore / Hero's Downfall: Killers of creatures and planeswalkers alike, without conditions.

Anger of the Gods: Wipes out all early game threats and eliminates Voice of Resurgence and Xathrid Necromancer without fuss.

Magma Jet : Eliminates early threats like Solider of the Pantheon and Experiment One without hassle, AND fixes my draw.

Thoughtseize: Lets me see your hand and dump that win-con. Sweet.

Dissolve: Cancel plus scry. Simple and clean.

AEtherize : Tempo! And you thougt you were swinging for game...

SIDEBOARD:

Counterflux: For the control matchup. Hard to beat a counter spell that can't be countered.

Dark Betrayal : Because I am not a fan of Devotion to Black.

Essence Scatter: Quick and unexpected shut down for aggro and midrange decks.

Jace, Memory Adept: Maze's End and control decks HATE this guy. Jace an be a secondary win-con against the aforementioned match ups.

Mizzium Mortars: Because screw Bloodbaron of vizkopa.

slaugher games: Amazing card. Devotion to Black? Name Gray Merchant. Gruul Monsters? Name Xenagos. Azorius? Name Sphinx's Rev. Slaughter games is a fantastic way to neuter any threatening deck and turn the match up in your favor.

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Revision 4 See all

(10 years ago)

+1 Hero's Downfall main
-1 Opportunity main
Top Ranked
  • Achieved #39 position overall 10 years ago
Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

13 - 2 Mythic Rares

26 - 9 Rares

10 - 2 Uncommons

5 - 2 Commons

Cards 60
Avg. CMC 3.15
Folders Exemplos, Standard fun ideas, Walkers, Grixis Control
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