Trying to maximize the chaos potential of the discover mechanic. Mainly by having Werefox Bodyguard send Trumpeting Carnosaur into exile. Opponent has a confusing choice how to work around Werefox without killing it.
Overall it's a weak deck for competitive play. It doesn't really get much rolling until turn 4 and doesn't really do its thing until turn 7 ish. But it can go crazy with discover chains and exile juggling in a fun way.
The deck has a few midrange-y angles for trying to win. Virtue of Loyalty on some tramplers or fliers or vigilance creatures. Chaining a Trumpeting Carnosaur discover into an Imodane's Recruiter for a surprise attack. Recursing Voldaren Thrillseeker buffs onto Venerable Warsinger with the extra fling effect after attack.
Layering on top of those win conditions are an exile juggle package. Werefox Bodyguard can exile something good of yours or something bad of opponent's and you can control when to bring it back. Glorious Protector exiles many of your creatures in one shot. Twining Twins exiles a creature temporarily. All the exile power is best aimed at the Carnosaur's discover trigger. But it's hard to wrap your head around Twins exiling a Protector that was holding a Carnasaur, a Bodyguard, and a Thrillseeker all at once.
You're probably not going to make it that far. Defensive tools are just weird, so you have to try hard with tempo. The Wandering Emperor is the most reliable and effective tool. Other than that, you'll probably have to waste Bodyguards and Carnosaur channels on threats. Hope that a board presence of a few vigilance tokens or flyers can deter a few attacks for a few turns. Zoyowa's Justice can maybe reduce a big threat from the opponent or reach into your own deck for a surprise Bodyguard or Protector after blocks. Mystic Reflection can thwart an opponent's Sheoldred or Atraxa cast by turning the incoming creature into a copy of some vanilla 2/2 on the board. Some channel lands can also disrupt threats but this deck usually needs to play them as lands.
The discover package in the deck is mainly the Carnosaur and the Justice, with some Quintorius Kand and Geological Appraiser. But note that the Appraiser is a bad Bodyguard target. If the Appraiser returns from exile, the discover doesn't trigger because the Appraiser says that it had to be cast to trigger discover. Cloning the Appraiser with Glasspool Mimic
or the Reflection should work because the creature becoming the clone was still cast. But you should save the Bodyguard for other targets unless you really want to evade some sort of removal targeting the 3/2 body. Appraiser is a good target for a Justice though.
The rest of the deck is just trying weird cards to funk up more of the chaos. With a Carnosaur already in play, you can cast reflection to get a cheap second Carnosaur with a new discover trigger. More than one if Sokenzan, Crucible of Defiance or Imodane's Recruiter tokens are incoming. Virtue of Knowledge and Ojer Pakpatiq, Deepest Epoch
and Hofri Ghostforge can double up or reuse many of the effects in the deck. Ojer also can trick into play the instant adventure cards at no cost. Getting a Warsinger through for three damage can get a dead Werefox or a Thrillseeker back for double duty.
Note that there are many clone effects that can work in the deck. Mirrorhall Mimic
seemed powerful in some tests. Carnosaur chaining into clone into clone into Recruiter is a beating out of nowhere. But lands are a bit rough in the deck so I went with the options that are friendlier to mana screw situations.
In the end, this deck is mainly hoping to get some mid creatures on the board with some discover value, gum up opponent's attack math with the evasion effects, then get a few pumps in using the Virtue and hope that's good enough to get it done. Maybe finish off with a Thrillseeker fling.