Its pretty basic. Keep all your creatures alive until you have enough to activate the battalion mechanic and swing for huge numbers. Also, try to never tap all your mana out. Even if you don't have a protection spell, you can leave your opponents in doubt, potentially changing their moves for the turn. Leave any tips or suggestions.
A great combo I find myself doing almost every game is attack with any creature, which will probably be for only 2-3 damage, so your opponent will almost always take it. Once he declares he's taking this damage use
Titan's Strength
then Boros Charm for double strike.
Legion Loyalist- Insane card. The haste and one mana cost is already a winner for activating battalion, but he offers a incredible battalion to your other cards as well; all attacking creatures gain first strike, trample, and cant be blocked by tokens. Whats VERY important to remember is that playing it on turn one is a very bad play, and a waste. Treat it almost like an instant. Its not for fighting cards itself, but supporting others.
Truefire Paladin
- The vigilance at such a inexpensive card is outstanding. vigilance is a excellent feature for this deck. The mana abilities are great as well. He is a very self supported card.
Wojek Halberdiers
- Watch your enemies tremble in fear as this 3/2 enters the battlefield turn 2. A good plan for this card is to save it for blocking so you can get more creatures out, but he is great for attacking when needed.
Frontline Medic- The ultimate card for when you want to attack. Keeping all your cards indestructible while attacking is key to keep card loss to a minimum.
Anax and Cymede- More vigilance to add to the deck. Outstanding on his own and his Heroic ability once again supports all other creatures.
Tajic, Blade of the Legion- Backbone and bad ass of this army. His indestructibility keeps him on the board and gives you one less creature to worry about to trigger battalion. When battalion is activated, you start to smell victory. There aren't many creatures who can block a 7/7 and live to tell the tale. Flick a boros charm on for a quick double strike and 14 damage. It's smart to not swing with him if you're not triggering his battalion.
Firemane Avenger
- My all time favorite card. Activate her battalion and your enemies will start to freak out. A Lightning Helix every turn. being one of the only boros fliers, shes handy to have. What really pains me is that she slows this aggro deck down, where it costs 4 mana and is only easy to dispose of with burn spells, so she stays in the sideboard.
The enchantment and instant portion of the deck is necessary for a easy win.
Boros Charm- The pinnacle of awesome. Protect all of your creatures from any sort of damage. A quick double strike to double the damage. Or a 4 damage smack to the face that is not to be taken lightly.
Chained to the Rocks
- There is not much better when it comes to getting rid of a creature. Handy for any fatties that the small creatures of this deck generally can't handle, such as Purphoros, God of the Forge and all other gods.
Gods Willing
- Very important for keeping creatures on the board and being a pain in the ass. The scry also helps.
Madcap Skills- What every aggro deck wants. +3 +0 is excellent and the requirement to be blocked by 2 creatures is even better. Add first strike to a card for great removal.
Assemble the Legion- such a cool card to play and a win condition. It stays in the side board because its expensive and slow to start. Handy for longer games.
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