Boros Aggro - Competitive Humans & Tokens

Modern* FadingLight

SCORE: 6 | 73 COMMENTS | 2225 VIEWS | IN 1 FOLDER


Oloro_Magic says... #1

Dragonmaster Outcast and Kytheon, Hero of Akros  Flip while very good do not belong in this deck really. Cathars' Crusade is also too expensive to be useful, Honor of the Pure would work much better. Anger of the Gods can and should be a sideboard card seing how it hurts you more than any opponent and should only be used if absolutely necessary. Champion of the Parish up to 4 copies is another must if you are sticking with the human theme. As for cards in your maybe board, Iroas, God of Victory could be interesting in this deck, and Metallic Mimic provides a lord card if that is what you want. As for cards you haven't considered, both Goblin Bushwhacker and Reckless Bushwhacker can be finishers in this deck (I personally prefer the latter).

June 20, 2017 7:47 p.m.

FadingLight says... #2

Thank you Oloro, I put Dragonmaster Outcast more as a win-con by inevitability, but that would be far too slow for this deck. Kytheon, Hero of Akros  Flip is also too slow for this deck. How do you feel about Glory of Warfare? I'm torn between Anointed Procession, Iroas, God of Victory and Purphoros, God of the Forge as well. I was thinking Anointed Procession + Purphoros, God of the Forge, but menace from Iroas, God of Victory seems so tempting. What do you think?

June 20, 2017 9:03 p.m.

FadingLight says... #3

June 20, 2017 9:13 p.m.

Oloro_Magic says... #4

It depends where you want to take the deck, Purphi would enable a win by ETB affects and the deck would be more combo based in it's design with tokens entering to fuel the ability. Iroas, God of Victory on the other hand lends itself to pure beatdown and a faster clock where you win through massive swings. Take into consideration your meta, if there is a prison deck don't play Iroas, and if there is a Torpor Orb type deck don't play Purphi. I would say play one in the mainboard and have the other in the sideboard to quickly convert based on matchup.

Glory of Warfare lends itself to more zoo type decks in my opinion, it gives decks inevitability in the long game but devoting slots to it is frankly a waste. You never want to see it in your opening hand and as the game goes on it isn't always the best topdeck. There are better cards that can find their way here and always be useful.

June 20, 2017 9:20 p.m.

FadingLight says... #5

Oloro_Magic Alright well thank you, sideboarding my 4-drops sounds like an excellent idea, thanks for that. I think those are well spent slots. How do you feel about Anointed Procession?

June 20, 2017 9:26 p.m.

Oloro_Magic says... #6

I haven't used it enough in modern yet to formulate a definitive answer on it. In Commander it is great, in standard it combos well with Hidden Stockpile, but here I'm not too sure, I would definitely playtest it and see how often it ends up being game changing or just ends the game, if it is less than 40% of the time I would just scrap it.

June 20, 2017 9:44 p.m.

FadingLight says... #7

Oloro_Magic Alrighty, last question. Figure of Destiny? I think he would be good as time goes on.

June 20, 2017 10:50 p.m.

Oloro_Magic says... #8

It's an interesting card but if you ae looking for that leveling effect then I would recommend Student of Warfare as it is still a human.

June 21, 2017 6:19 a.m.

Cicjose says... #9

Glorious End just as a backup plan when you are about to win play at their upkeep :P

June 26, 2017 7:33 a.m.

FadingLight says... #10

Cicjose Glorious End is an interesting card but really risky, do you mind giving another reason to play it?

June 26, 2017 7:14 p.m.

Oloro_Magic says... #11

I agree with Cicjose on Glorious End but only if you have a flex slot you feel it can be put in, even then it would be a 1 or 2 of. Basically the idea is that you are presenting lethal with your dorks and Glorious End denies your opponent the ability to put up blockers, remove a creature main phase, or make any truly meaningful interactions. That said you will side this card out a lot whenever your opponent has a Fog or a card of the like as it forces you to lose. However, Glorious End works really well behind Gideon of the Trials's emblem or Platinum Angel.

July 4, 2017 8:48 p.m.

FadingLight says... #12

Oloro_Magic Would Gideon of the Trials fit as a sideboard? I could see Glorious End in the SB, I was thinking I could side Combat Celebrant with it but I never considered it MB material.

July 5, 2017 3:10 p.m.

FadingLight says... #13

I also don't know how I would fit both cards in, they are both at 3 cmc which is a fundamental play for me.

July 5, 2017 3:18 p.m.

FadingLight says... #14

Also Oloro_Magic wouldn't Angel's Grace Work the same?

July 5, 2017 3:30 p.m.

Oloro_Magic says... #15

You would have to leave mana open to play Angel's Grace on your upkeep, but yes it could make it so you don't lose to Glorious End. Gideon of the Trials has more redundancy as there is no way to deal with the emblem. That said, Gideon of the Trials is a great card that has some other interesting interactions in the deck, for example pacifying an opposing creature and providing additional beatdown. Glorious End is just one of those really fun cards even if it isn't the most competitive card out there. I also feel Gideon can only work as a one or maybe two of in the sideboard, you want to have some hate cards in your sideboard and Gideon can certainly do that but that isn't his primary focus, he is more protection from combo, and a solid planeswalker. If you were to put both in the sideboard then you would be losing valuable slots to hate on other matchups.

July 5, 2017 4:01 p.m.

FadingLight says... #16

Oloro_Magic I'm thinking about using the Retrace ability for my excess lands, then again it might be a little too flimsy :/

July 6, 2017 8:11 p.m.

Oloro_Magic says... #17

I wouldn't bother with retrace, it is a flimsy mechanic especially in a format where Tectonic Edge is still played. I sometimes find having excess lands is great, it lets you bluff something like a Path to Exile quite effectively as your opponent may think you have it and not swing. The only instance where retrace is legitimately good is the combo of Raven's Crime and Dakmor Salvage, otherwise the retrace cards aren't ever really worth it.

July 6, 2017 9:23 p.m.

FadingLight says... #18

Oloro_Magic Cicjose Hey guys, just playtested the board you see here, it's VERY weak to Spot Removal, so does anyone have anyway to deal with that?

July 11, 2017 9:36 p.m.

Oloro_Magic says... #19

Unfortunately the problem with playing weenie oriented boros decks these days is Fatal Push, however beside the fact that you have enough creatures to force your opponent to waste removal there are options for avoiding removal entirely.

The most drastic option is to splash black and play cards like Dread Wanderer, Pack Rat, Bloodghast and the like for graveyard recursion, I do not recommend this route unless you have been wanting to splash black for some reason.

The easiest fix is to run a number of copies of Eerie Interlude in the side or even the main if you find spot removal to be that big of a problem, Eerie Interlude also protects from mass removal. Also Restoration Angel is one of my favorite cards and it protects from removal and provides a good body in the air.

Additionally you could play around with both Whispersilk Cloak and Lightning Greaves for shroud but again those are valuable slots.

The mean route would be to play Norin the Wary, basically with a Purphoros, God of the Forge (or something like Impact Tremors out you reward your opponent's removal with them having to take damage), though if you went this route the deck would really need a redesign seeing how Norin only works when built around really.

The best advice I can give you is to just stick out the spot removal, you are playing the agro role so if your opponent keeps a hand of removal to slow you down they won't have any action which doesn't help them either. My best suggestion is Eerie Interlude, it just offers a good deal of protection against removal of all kinds.

July 11, 2017 10:08 p.m.

FadingLight says... #20

What about splashing blue for Kira, Great Glass-Spinner? Oloro_Magic

July 12, 2017 8:29 p.m.

Oloro_Magic says... #21

In my opinion Kira, Great Glass-Spinner isn't worth it for a couple of reasons. One, three colors does not necessarily mean the deck becomes better, Reid Duke (a very very good pro magic player) once said that if you are including a color for one or two cards then it isn't really part of your overall gameplan and should be cut. If you are only playing blue for Kira then you are splashing in modern which is generally not something you want to be doing as modern, unlike limited, has decks that are well tuned and where every card makes a difference.

Secondly, Kira, Great Glass-Spinner has the added downside of not just being blue but also costing to cast. If blue is a splash the double blue means you need even more sources of blue mana in the deck and that jeopardizes your ability to get your primary colours of mana. If she cost then maybe but is a stretch.

Thirdly, she fits in awkwardly on the curve, right know your three drops are Hanweir Garrison, Combat Celebrant, and Always Watching . Ideally turn three you either play Always Watching or Hanweir Garrison for added pressure as the deck lends itself to being pretty agro, Kira would slow you down and is not really your most valuable three drop (this is a problem I have had with decks before most recently the standard Hapatra I am working on where I have many options at three but few elsewhere). Playing Kira hurts your curve, with something like Eerie Interlude, you never really want it on turn three anyway and its in your color if you feel you need to avoid spot removal.

If you want to play Kira I say go for it as she is a great card I would just be prepared for having to redesign the mana-base and some of the other aspects of the deck.

July 12, 2017 9:08 p.m.

FadingLight says... #22

OK thank you Oloro_Magic

July 12, 2017 9:49 p.m.

FadingLight says... #23

OK thank you Oloro_Magic

July 12, 2017 9:50 p.m.

FadingLight says... #24

July 13, 2017 10:38 p.m.

Oloro_Magic says... #25

Eerie Interlude is great utility to avoid all types of removal, so that is it's upside. It's downside is that it isn't the greatest top deck.

Mirran Crusader is one of my all time favorite cards and can single handedly win games. I would assess your meta first though if black and green are common then definitely find space for it, if not then there are better options for synergy.

Alesha, Who Smiles at Death is a popular commander card that could work. Currently 66.7% of your creatures can be returned with her, you could cut some of the bigger power creatures to get full value from her but as is she could be interesting as a type of recursion (be aware though that your opponent likely won't let her live too long).

July 13, 2017 10:58 p.m.

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