JakeHarlow says... #2
Actually, NyanFries is right about the enchantment removal. Go with Wear / Tear ; it's a better option. For Obzedat, I'd just say Warleader's Helix + Shock once you have 6 mana. Or whatever. I don't think its worth getting more cards for. For Blood Baron, just use the Helix too. Mizzium is incredible for fatties because it only costs 2, and for 6 it's a one-sided wipe.
April 3, 2014 8:14 p.m.
JakeHarlow says... #3
Sorry, 5 mana for Shock + Helix. Will kill Obzedat, Ghost Council for 5 mana. So it's possible to have that pool ready by the time he comes out, barring ramp of course (so kill the Crypt Ghast !!! Lol). I think you shouldn't worry to hard about him.
April 3, 2014 8:16 p.m.
Alright, Mizzium Mortars it is in the SB, so do I even need Anger of the Gods ?And, back to Wear / Tear :)
April 3, 2014 8:27 p.m.
gingergimli says... #5
Take out the anger of the gods, they just arnt worth it, it will destroy your plans aswell as theres and late game uness its for the kill its not worth it, and with obzedat its a weakness for this deck, because even if you take it out, it still costs you two cards unless you fated conflaguration it, which would be my suggestion
April 4, 2014 6:21 a.m.
Don't have Chandra, Pyromaster so supbstitiuted with Silence for right now, maybe a little stall will help me out, idk. Took out Anger of the Gods that will kill me too. Im so nervous, I lost a lot with this deck already and I have put a lot of time into it. I hope I do well tonite....
April 4, 2014 7:15 a.m.
JakeHarlow says... #7
Well, I'd go back with Anger of the Gods . I disagree that it is a bad idea. It gives you crucial spacing against hyper aggro and really helps against RG monsters because it disrupts ramp quickly. You don't run enough creatures to make it a huge threat to you. I'd put it back in.
Anybody who says it's a bad spell on the grounds that it hits your guys too doesn't really understand the meta. If you're playing hyper aggro or RG monsters, just don't play your own creatures until you've wiped stuff with Anger of the Gods . I'd put it back in. I'm afraid you'll wish you hadn't removed it, trust me.
April 4, 2014 9:34 a.m.
JakeHarlow says... #8
And gingergimli:
You say it's a weakness against Obzedat, Ghost Council . Sure it is. That's why it's in the sideboard. He wouldn't use it in that matchup! He doesn't need Fated Conflagration either. As I said above, he already has instant spells that can deal with Obzedat for as little as 5 mana. He does not need to disrupt his mainboard just for one spell to deal with one card. What he has is fine.
Anger of the Gods is crucial for RG Monsters and aggro matchups. There's no getting around it. He needs it. Put it back bro. I run Boros burn and trust me when I tell you that it'll save your butt again and again against these types of matchups.
April 4, 2014 9:42 a.m.
JakeHarlow says... #9
So, to conclude, -2 Fated Conflagration , +2 Anger of the Gods in the sideboard.
April 4, 2014 9:43 a.m.
JakeHarlow says... #10
Or three, to be honest. Get rid of the single Silence .
April 4, 2014 9:43 a.m.
JakeHarlow says... #11
I would also get rid of silence in the main deck and put the Mizzium Mortars in the main deck. Put the Silence in the SB, if you want, though I'm not sure as to what your strategy is with them. My advice is to burn their stuff as soon as it comes out. Delaying it won't make much of a difference.
April 4, 2014 9:47 a.m.
Ok, so no Silence , and back to 3xAnger of the Gods . I didn't really have a strategy for Silence . Maybe silence them on thier turn for a turn or two and free burn? maybe for blue/control matchups?
Also, no I have 2 slots open in my SB... suggestions?
April 4, 2014 10:51 a.m.
JakeHarlow says... #13
The thing with Silence is that you should be reserving your burns to kill creatures anyway. Your own creatures, few as they are, will do a lot more damage than you think.
I would add an extra Anger of the Gods and Wear / Tear to the sideboard, though another Assemble the Legion wouldn't be bad either. It's amazing for control matchups. It'll draw a lot of hate (countermagic, bouncing, removal, etc.), but if you have three, it should help a lot.
April 4, 2014 11:32 a.m.
Rasta_Viking29 says... #14
-4x Young Pyromancer and +4x Searing Blood .
Pyromancers kinda just derp around and make little impact on the game. Searing Blood is great right now and it would be almost criminal to exclude from the 75.
-3x Wear / Tear & -2x Blind Obedience and +2x Fated Conflagration & +3x Toil / Trouble
Wear / Tear is pretty pointless in this deck. I guess you could side it in for Underworld Connections but that is a losing strategy. Blind Obedience is becoming a more common deck tech for burn but not in competitive builds. It is slow and low impact, sleeve up more burn spells and sling them instead. You would get much more use out of Fated Conflagration , a very underrated card. It answers so many things while allowing you to scry for the damage needed to close. It has served me well in my burn deck. Toil / Trouble is an auto-include, it's that good. Against Control and Midrange decks you will usually hit them for 5-6 damage for 3 mana.
Good luck at FMN. I still remember my first.
April 4, 2014 12:01 p.m.
I added Fated Conflagration to the SB on b/c of a lack of anything else to put in. If this does well, I will possibly be purchasing Chandra, Pyromaster and Sacred Foundry possibly even 2xmutavult.
Wear / Tear is (IMHO) one of the best/fastest removal spells in standard play right now. Better than Revoke Existence in some cases even. In my case certainly as I would like to remove as much of the field as I can on my opponents turn and not my own turn.
Blind Obedience :I have no other ideas for SB options on mirror matches. There is possibly 1 other person playing burn at the local shop. Even if the tapped creatures make no difference, the 1 point or 2 from extort just may.
I have played around and around with Toil / Trouble . I like it as much as Guttersnipe meaning it doesn't fit my play style. HOWEVER - this is my first FNM ever. I started playing this game when i was in 3rd grade, some 20 years ago now. So should i find i needed it, it will be in here.
I fear adding a 3rd Assemble the Legion will up my chances of having an opening hand that looks like this - Boros Guildgate Plains Warleader's Helix Assemble the Legion Plains Assemble the Legion Mizzium Mortars . not exactly the greatest.. so I think for now 2 will do, but as I said, if I find I need it, I will be putting it in.
THANK YOU ALL FOR THE GOOD WORDS!! AND BEST OF LUCK SLINGING SPELLS!!!
April 4, 2014 1:09 p.m.
JakeHarlow says... #16
I'm afraid I quite disagree with your opinion about Young Pyromancer vs Searing Blood . 'Mancer is a competitive card, Searing is a draft-level card. Producing tokens for every instant/sorcery cast in a spell-heavy deck like this is flat-out amazing. The list list here already has the best burns in standard. There isn't any need for Searing Blood . It's hard to cast in multicolor, it really isn't that good either. Shock is far better. The added 3 damage isn't worth it. The 'Mancer will quickly and persistently outstrip that minor utility by providing creatures that can block or deliver damage. Far more utility.
Bronxornly: I think it looks pretty good, bro! Good job with the list and have fun, I hope you kick butt! Cheers!
April 4, 2014 1:59 p.m.
Burn modern player and boros burn standard player hereBeen top 8 at 5/5 of the FNMs i have went to and got 2nd place at gameday.Guess i am done validating myself.Do not leave home without 4x searing blood. Balance it as you please between mainboard and sideboard, but i suggest 4 in main. It is absolutely sick vs aggro/create heavy decks (which there are alot of)
April 4, 2014 2:12 p.m.
Rasta_Viking29 says... #18
JakeHarlow The pros, Tarzi, and I (competitive player) all disagree. Your entitled to your opinions and preferences but Searing Blood is one of the absolute best cards you can run in this deck, period. Young Pyromancer is not included in competitive builds because like I said it is derpy, rocks in other formats though.
April 4, 2014 2:35 p.m.
JakeHarlow says... #19
Fair enough, but I'd be interested in an explanation of Pyro's shortcomings that goes beyond a simple declaration of "it is derpy." Why do so many top 8 decks seems to run Young Pyromancer ? I see that card as a 4x in Boros Burn just about as often as I see Searing Blood . If you're saying the Pyro isn't competitive, why? It doesn't seem any more or less vulnerable to threats like Bile Blight than, say, Master of Waves .
I respect that you and Tarzi consider yourselves competitive players. I am also a competitive player (though I would never describe myself as professional), so please don't feel a need to dumb down any explanation on my account. I assure you that I will comprehend it, and I won't let some sort of egotistical attachment to Young Pyromancer create any bias I might have toward your reply. I'm open to the possibility that I'm wrong. It's just that I've had such success with the card in my Boros Burn build that I find it puzzling that some would say it doesn't have a home in competitive.
April 4, 2014 3:14 p.m.
Rasta_Viking29 says... #20
Young Pyromancer doesn't pass the vanilla test meaning it's p/t aren't on par with it's cmc. Not a big deal as the real reason he is played is his triggered ability. It works really well when your deck has a large amount of 1 and 2 cmc spells with cantrips and such to make a bunch of tokens. Standard burn runs mostly 2 cmc spells and has no way to replenish it's hand to keep that token production going. It also turns many cards that would other wise be dead or of low value to the opponent into live cards. Generating a large amount of tokens to swarm around your opponents defenses will never happen in standard and so they will usually just be used to chump block. That 2 mana could and should be used on Magma Jet , Lightning Strike , Searing Blood , or Boros Charm advancing your game plan of burning the opponent to death quickly instead of trying to extend the game and develop board presence.
Sorry if I'm came of condescending, wasn't my intention.
April 4, 2014 3:59 p.m.
JakeHarlow says... #21
You make a compelling argument. I've had success with the tokens as chump blockers in Izzet midrange before. Perhaps they are not as good for Boros Burn. They have helped me though for my build in competitive games too. So you think Searing Blood should take Pyro's spot? Is Chandra's Phoenix good enough by itself for the creature board?
I've seen competitive Boros Burn decks with just 4 Phoenix and the 4 searings...I also see 4 Pyro instead of searing on other top 8 b-burn lists. I'll play without the pyro for a bit and I'll see how it goes, thanks for replying and helping me understand,
No offense was taken bro, you weren't condescending. No worries.
April 4, 2014 4:13 p.m.
I am going to play it the way I have it. I will provide feedback after tonite, but it is too late for me to tear this down right now. This will be my first FNM, either way I hope to have some good games.
April 4, 2014 4:31 p.m.
And I want to thank everyone for the support and advice!!!THANK YOU!!!
April 4, 2014 4:35 p.m.
gingergimli says... #24
Jake its nice that you are commenting a lot and helping him out, but im not sure if you know how this deck works at all if Im honest, I dont want to sound harsh, but you are saying cards are bad that are frankly game winners time and time again
Searing Blood : creature kill, fairly basic, also does some damage, all of a sudden you are getting more than you paid for, if you have a firedancer out as well thats two creatures killed and damage to them for one spell
Anger of the Gods : the few creatures you have are there for a reason, use them, you can kill their creatures with burn, and if somehow someone manages to get big on a Master of Waves thats what the white is there for trust me, this will not work competitively, you will find it becoming a dead card
Mizzium Mortars : as soon as you play anything with few creatures in, this becomes dead
remember, this deck is three things:
Fast, you dont let them get much down, you throw as much spare in their face
Controlling, you always want to make sure you are in controll of what is happening, so you can always come out on top
Cautious, dont play defensively, but make sure you only cast instants at the last second, if you feel like they have kill spells, dont put a triggered card down until you have enough to cast it and trigger it to get its bonuses
April 4, 2014 7:41 p.m.
JakeHarlow says... #25
gingergimli: I understand that you disagree with me, and I apologize if I offended you. Was not my intention. However, I think it's funny that you feel you have to jump off the deep end and accuse me of being totally clueless when I only disagree with you on literally two or three cards. Jumping to conclusions, much? Relax, bro. You can disagree with me without making childish accusations or trying to be condescending.
I think I'm convinced about Searing Blood ...somewhat. It's very mana-efficient when used properly, you are quite correct. I was wrong in my initial assessment of the card (but I learned, and that's what the site is for right?) But I don't think it's a must-have. I run Boros Burn without it and I have won two FNMs, so I do believe I understand "how this deck works." I'll try running Searing though because a great case case has been made for it.
I'm sorry, but you're just wrong about Anger of the Gods and Mizzium Mortars . Mizzium is not "dead" after a few creatures are out...read the card. It only wipes the opponent's board, not yours. And you don't seem to understand the matchups when you say Anger of the Gods is a bad choice, because a fast wipe is CRITICAL against RG ramp, weenies, Master of Waves , Pack Rat , etc. And it can do it in one card, obviating the need to for multiple burns and risking card disadvantage. It's not maindeck-worthy, but it's a great SB 2- or 3-of. That's my opinion and I can honestly say that it works very well in competitive play, in my experience. Mizzium is a good 1-2 of for the same reason in the mid- to late-game. If Obzedat is big in the meta, Fated Conflagration is actually a pretty great idea. I don't find it to have the flexibility of Mizzium, though, hence my position on that.
NyanFries says... #1
Just saying, I think Wear / Tear would be better than Revoke Existence because gods aren't a big threat for your deck, being that it is burn you can kill all their devotion already. The instant speed makes it that much better, and 1 mana less always helps.
April 3, 2014 7:39 p.m.