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Boros Double-Strike Dominaria Revamp

Standard RW (Boros)

TheRamunapHistorian


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Sorcery (3)


V1: Fresh Start Smell - Simple strategy, hard agro. prevent blockers while you wail on them. and then the double-strike/trample mechanic is always fun for some lethal and unexpected combat tricks. ;)

Comments and suggestions are welcomed and encouraged, lmk what you think!

V2: Rarw - pretty much just added the pouncers, and cut some creatures to make room for them.

V3: Burn, Baby, Burn - added burn, cut creatures to make room for instants so it is not so creature or dual-color creature heavy. I believe this will give the deck more fluidity. (ordered the cards for this edit, suggestions still welcomed.)

V4: The Coup De Grace - Changes made were harder on the aggro, no pia's and no sky terrors.. but another shock, another lightning strike, another crasher. and 2 more brute strengths. The idea behind this is that the trample cards have more options to be used on haste creatures not just the double-strike ones. And more burn means more removal, which means I can go hard on aggro and worry less about defense. :)

V5: Dogs of War - taking out the evolving wilds, getting mana flooded was too easy. And path of mettle becomes a way better land anyway... and adding in?? Hazoret's!

V6: Double-Double Dominaria Rework- realized going all out on double strike is my best offense, so i have only first and double strike creatures, with kwende to give them double strike. And only haate creatures left are hazorets. So no weenie tasters, all threat!

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 0 Mythic Rares

29 - 2 Rares

11 - 10 Uncommons

4 - 3 Commons

Cards 60
Avg. CMC 2.58
Tokens Earthshaker Khenra 4/4 B, Emblem Chandra, Torch of Defiance, Ragavan
Folders saved ideas, grixiss
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