In the first age, in the first decklist, when the shadows first lengthened, heroic stood. I brewed the path of perpetual aggro. In my ravenous attacking I found no peace, and with
Searing Blood
I scoured for full art plains while seeking pump spells to cast against those who said, "isn't this just bad Bogles?"
...and those who tasted the
Defiant Strike
of my blade, named my deck...
...THE BREW SLAYER. que Mick Gordon soundtrack
This deck is fast and straightforward, so I'll try to keep the description the same way. Most of my spells (if not all) have a dual purpose, in that they can either target my creatures to trigger my creatures abilities, or they can be used when I have no creatures and give me some sort value. This is often the problem with Infect and Bogles, is if your creatures are gone, then your pump spells are worthless, but when you're sitting with
Boros Charm
or
Blessed Alliance
in your hand, you don't feel so helpless. Even Defiant strike can draw you a card off of an opponent's creature if you have to, and if your opponent counters on of these sweet spells, it's okay, you still get value from Heroic! The token makers, like
Akroan Crusader
, are good against spot-removal and edict effects, and the tokens can be incredible blockers while you're going all-in with one creature.
The cards that have came out in the last few months have stepped up this deck's efficiency, for sure.
Feather, the Redeemed
gives me card advantage (in R/W!?),
Tenth District Legionnaire
is an insane topdeck, and
Sunbaked Canyon
gives me outs on a flood.
In the side, most of the cards speak for themselves. The standouts are
Dovin, Hand of Control
(who puts in work against control, Dredge, and GB/x), and
Leyline of Combustion
, which I can honestly say is hands-down the best SB card I have ever played with. Decks like this lose to hand-hate and heavy removal, so making your opponent lose 4 life for a Thoughtsieze or 6 for a
Dismember
feels so good when you're holding bolts and charms in hand. Also worth mentioning
Apostle's Blessing
can protect your artifacts you board in.
Cards I'm iffy about are
Magmatic Sinkhole
, and that's about it. I want to be able to kill walkers, so I'm wondering if
Fry
is better, or if I should just put in another charm since it can still hit walkers...
Questions and criticisms is welcome and appreciated! Please ask about whatever bugs you about my build. You may have better ideas than I do!