I thought about White Red aggro with a human subtype, then i remembered there are quite a few allies that could be helpful here. Any tips would be great :)
Turn one average outcomes:
Mountain into Inventor's Apprentice/Shock
Plains into Thraben Inspector/Expedition Envoy
Any Land into Inventor's Goggles
(Or Inspiring Vantage above these lame basics)
Turn two average outcomes:
Land into-
Any one drops, preferably Inventor's Apprentice dropped onto an Inventor's Goggles for a turn two 3/5 (op)
Or Weapon Trainer/Thalia for the bonus power to whatever is already on the field
Turn three average outcomes:
Land into-
Hanweir Garrison hopefully, if not, hope for a one drop and then go into a surge bushwacker for a high damage output
Weapons trainer or Thalia come in now to boost whatever you probably didnt
(Thalia from turn two would trigger off of Weapons Trainer/Garrison or most 1 drops for a +1/+1)
Turn four average outcomes:
Land into-
Equipment being dropped and equipped to a big creature (Preferably Captain's Claws onto Garrison)
Garrison triggers and gives +2/+2 to Thalia or the two 1/1 Humans both get +1/+0
Swinging with any equipped Inventor's Apprentice is usually always in your favor this early in the game no matter the equipment, biggest threats are deathtouchers in all honesty, if they have big defenders then swap in Ride Down next match if you havent already
Turn five average outcomes:
Land into-
Resolute Blademaster, swing all and usually win for game
One drop into Thalia's Lancers into Bushwhacker surge, also usually for game
If your opponents deck is slow then turn 4-6 should usually be a win if played correctly, I hope some of this helps!