Boros Midrange [ help ]

Modern Centurion_Sword

6 COMMENTS | 527 VIEWS


SpartanCEL says... #1

Hey brotha (literally brother for those reading) modern needs strong early game, refer to Modern Format Primer - Banlist Update (19/1/2015)

I would make the following

+2 Boros Reckoner he's awesome he requires hard removal usually, and blocking creatures need more than 3+ their power in toughness to survive

+2 Boros Charm this card doe

+2 Lightning Helix Lightning Bolt with life can't complain

+# other creatures that dominate the board to give you superior presence

Cuts

Archetype of Courage he's not that impressive we can do better

Truefire Paladin same deal

Iroas, God of Victory 4 drops need to win the game or require answers, unless you go more creature based he'll just be utility.

Arrows of Justice for 3 mana this is way to expensive, bad excuse of a Boros Charm

Martial Glory yeaaa no

Madcap Skills unless we're going heroic this is lackluster, same goes for all auroras like it

Ordeal of Heliod unless you'll run your Sun Titan which is a fine finisher cut this

Boros Guildgate ew guildgates

Wind-Scarred Crag guildgates are a 2 on a 1-10 scales and this is a 3


Try for Sacred Foundry Arid Mesa they'll keep your mana in check.

Not sure about Deflecting Palm but it looks cool. Make sure to utilize untap

February 1, 2015 2 p.m.

SpartanCEL says... #2

Arrows of Justice targets creatures and Boros Charm targets the opponent whoops, but the indestructible or double strike is much more relevant I think

February 1, 2015 2:06 p.m.

this REALLY doesn't look like midrange. try more control, like O-ring, Fiend Hunter and Banisher Priest.

March 12, 2015 11:32 p.m.

SpartanCEL says... #4

Eh I'd argue that (I'm the brother)

All the creatures are aggressive, there's no man-lands which actually is a problem, and a good amount of removal. Sounds like midrange to me

March 14, 2015 11:02 a.m.

but the thing is, almost all the removal is burn. IDK, it just isnt how I consider midrange to be.

March 14, 2015 1:12 p.m.

SpartanCEL says... #6

I mean midrange technically is a mix of strategies usually. So there's definitely gray lines here. There's fatties and cheep removal so we delay the game the first few turns and place fatties and wreck face. I consider control to have less creatures (<10 sounds good) and lots of removal/counters so blue is involved. Cruel control comes to mind as a good example

Here's a cute little article on midrange. This doesn't fit it exactly and most don't but the creature curve starts at two so probably midrange-aggro. But hey thanks for commenting there's the possibility of going more control but I like how it's set up

March 14, 2015 8:32 p.m.

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