TurboFagoot says... #2
I don't think you know what you're talking about (?)
October 7, 2014 2:02 p.m.
could you explain the "boros" as i thought that was Red white (the opposite colours as this deck)
October 9, 2014 1:12 p.m.
chedder1 just look at the comments previous to the September 3, 2014 update and you'll get it.
October 9, 2014 2:21 p.m.
oh you're being ironic (that's what there is to explain)
October 9, 2014 2:26 p.m.
How well would you say Boros Reanimator performs against BUG control? It seems like it's a tough matchup.
October 16, 2014 10:43 p.m.
You should add Dig Through Time and Treasure Cruise in here, then. Maybe remove Regrowth ? How well does Wall of Blossoms perform?
October 16, 2014 11:21 p.m.
TurboFagoot says... #14
Regrowth is actually insane in this deck. If you notice, there's a graveyard recursion subtheme. (Regrowth, Yawg's Will, E Witness, etc.) It's become a really powerful axis that the deck operates on. Because of the graveyard use, I'm reluctant to add the Delve cards, bonkers as they are.
Wall is good. Needed to add it because of the aggro decks in my meta. If I wasn't playing against aggro it'd be an instant cut.
October 16, 2014 11:32 p.m.
With the amount of redundancy in draw, kill and counter spells in the deck, I feel like drawing 3 or the best 2 of the top 7 would be better than getting one back from the yard. If you think recursion is worth having regardless (after all, there's only one copy of your best cards), then you could probably replace Think Twice and/or Serum Visions.
October 16, 2014 11:56 p.m.
TurboFagoot says... #16
Think Twice and Serum Visions are in there so I can have early game plays. Similar to Ponder, Preordain, etc. They function in the late game, but being able to sculpt my hand in the early turns is important.
Serum Visions is not a very high powered card, neither is Think Twice, but they're in there for redundancy. A turn 1-3 cantrip is a very powerful thing in getting myself to the late game.
This is relevant because the Delve cards, while often cheap, can't be cast that early.
Let me reiterate, they're very good, and I might find room to play them, but the texture of my deck is such that the cuts aren't too obvious.
October 17, 2014 12:19 a.m.
I'd say playtest them then. Remove one of the two I mentioned, see if you can afford to cut it. Cut a higher powered draw spell like Night's Whisper maybe. Also, you might be surprised at how quickly you can fire off a Dig, especially with fetches and expedition map and random ponders and counters filling up your yard early. Playing it for 3 mana turn 4 is still really good, especially since it's instant. I'm sure you know this.
Do you use Yagmoth's will for value or for winning?
October 17, 2014 12:32 a.m.
TurboFagoot says... #18
Yawg's Will is purely for value, but then again the amount of value it generates essentially wins the game. Play a land, play a planeswalker, a cantrip or two, all from the yard. Basically seals it up.
October 17, 2014 1 a.m.
TurboFagoot says... #19
I'm going to try Treasure Cruise in place of Serum Visions, take Goody's advice.
October 17, 2014 11:18 a.m.
I think in playtesting you should treat Cruise as a midgame fuel spell like night's whisper, so that comes into consideration when mulliganing I guess
October 17, 2014 12:13 p.m.
TurboFagoot says... #21
lol I know how to play the card. Believe it or not I know a thing or two about this game. ;3
But I appreciate the input.
October 18, 2014 3:17 a.m.
TurboFagoot says... #22
Cut Beast Within and Go for the Throat for Song of the Dryads and Malicious Affliction. We'll see how they do.
November 11, 2014 4:52 p.m.
TurboFagoot says... #24
The land is much less relevant than a 3/3. :3
Cruise has been ok. Definitely better than Serum Visions was.
November 11, 2014 5:14 p.m.
If they can tap for mana then they can be Wasteland'd. Classiest way to kill a creature.
eeveeman12 says... #1
Yeah, but boros is red white
October 7, 2014 11:12 a.m.