By no means should you feel like I dont want to run these cards. Please; if you think i should then tell me and help me weigh up the options as to why they may be better or worse
The Damage I Could Do
Barbed Lightning
doesn't muck around. At CMC for 3 damage its not so useful I agree. But at CMC for 6 damage total potentially towards a player, I quite enjoy this card. Turns out not as useful as I initially considered.
Red Sun's Zenith
won out.
Blasphemous Act is a boardwipe of legendary (conditional) proportions. But if I'm dealing 13 damage to a Spitemare and then deal damamge off that at my opponents then its highly worth it in a competitive sideboard.
Comet Storm is basically a one shot
Red Sun's Zenith
that can hit a few dudes. Useful as a game ender if I have a couple of Reckoners or Mares in play.
Chain Lightning is classic. Pay for 3 damage where the only downsides are it is sorcery speed, and your opponent could copy it if they had the right mana. Its about a 6/10 in usefulness. 7/10 usefulness.
Devil's Play is an alright card. Gives you two uses but only at sorcery speed. 6.5/10 usefulness.
Lava Spike is strictly better than Chain Lightning. Yes it has the "Arcane" subtype, but its not a huge issue. Speed is still an issue though so a decent 7.5/10 usefulness.
Lightning Strike/Searing Spear are functionally equivalent and both fairly average cards. Not good enough to mainboard, but not terrible enough to ignore. 7.5/10 usefulness
Pulse of the Forge is a very under-used spell. mana for four damage to a player, with a chance to bounce the spell back to your hand is fantastic!! Less so in this deck as I aim not to have less life than the opponent, but if things are going badly this could prove a useful mechanic. 8/10 usefulness.
Rift Bolt is a great card to suspend: It's hard cast is terrible but first turn suspend means that you have a floating threat the opponent has to prepare for. 8/10 for usefulness.
Shock is another highly used and very average card. About 6/10 usefulness
The Lands I Could Use
Nothing wrong with any of these lands (except price), i just don't know if I really need to run them. So far in play testing I don't.
Arid Mesa could give some deck thinning.Clifftop Retreat is just a dual land.
The Creatures I Could Add
All these creatures fit the theme or add a degree of fun/effeciency I enjoy.
Ball Lightning
is a slightly cheaper Spark Trooper without lifelink. Big downside is that it needs which could be unlikely.
Figure of Destiny
FOR THE WIN!!! This guy is so good. He just doesn't get enough play ever. Not quite thematic for this deck, but i like the guy himself.
Grim Lavamancer is a great little addition to any burn deck that chews through nonpermaments. A little slow in modern but still something I considered and recognize someone may suggest.
Kitchen Finks is in color, a chump blocker and a "modern staple". Also relatively pricey and something that would take up a slot I could devote to theme.
Mogg Maniac
is a card I only just discovered in the design of this deck. He fits the theme well but at CMC for 1/1 and he can only target opponents he just didn't make mainboard.
Vexing Devil is the classic burn deck creature. Your opponent gets the choice of facing a 4/3 for or losing 4 life. A tad pricier but maybe if I can acquire some I will run them.
The Last Five Cards
Divine Deflection fits the theme of this deck well, and can really fill a slot. Prevent damage for and deal that damage to the opponent is distinctly worth a slot. After play testing - slash while im acquiring other cards - this could easily be in my deck. 9/10 usefulness.
Manamorphose: Lets me turn 2 mana into two other mana. Also draw a card. 7/10 useful but doesn't fit the theme. kinda want that draw though....
Oblivion Ring: It didn't make mainboard because stasis snare is better.
Pyromancer's Ascension is a high power, high value, high cost card that would turn this deck into an nigh unstoppable force.
Scout's Warning
: This kind of thing is a little tricky. Do I want something that lets me flash dudes in? Yes. Do I want to draw a card? Yes. Do I want to devote deck space to this thing that needs another card to be useful? No. General usefulness: 7/10. Usefulness here: 3/10