• Archetype: Group hug
  • Subthemes: Enchantments, Politics, Eldrazi
  • Planar Flavor: Eldraine, Bloomburrow, Zendikar
  • Basic Land Art: Lush, glowing, sultry

Group Hug Meets Bear Hug

In classic group hug style, many of our cards help players by letting them do things they love, drawing cards and ramping (these also happen to be effects Simic rules the roost at).

The key to success in the midgame is to avoid offending anyone. To that end, even the wheels are optional. We all know the kinds of plays that elicit salt in a commander game, use that knowledge to your advantage.

Círdan rules, btw. The minigame works like this: everyone votes for either A) the player who least benefits from drawing a card but also shows the greatest danger of plopping down a scary permanent, or B) themselves to draw an extra card. My recommendation, don't have a protracted conversation about it or you end up recreating the prisoner's dilemma. So sometimes three people all vote for one person to keep them from Show and Telling a big threat, and end up Ancestral Recalling them instead. It's fun as heck.

Eventually, the time comes to drop some 'drazi and go to town.

Neat Moves

Dubious Challenge is terrible, doubly so when you could be spending 4 mana to hand your opponent an Eldrazi (remember that they get first choice). However, that dynamic is exactly what makes it such a fun political tool.

Rule Zero Corner

This deck does utilize a card that breaks color identity rules: Kibo, Uktabi Prince. I couldn't resist including him for the banana group hug, and in this Simic deck the red pip may as well be colorless to me.

If the table objects, I can swap Kibo out for a land or something. No one has ever objected.

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94% Casual

Competitive