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Point of the deck is pretty much getting lands out early, play big ETB creatures, then bouncing them back... which is all amped by the CMDR. I'm looking for better ETB creatures for this deck, also i want to balance the draw spells, counters and bounces. Playing mana dorks is pretty important for later game, because to bounce big CMC creatures, ya need mana. Play commander ASAP because the extra card draw is SUPER high on the priority list, from here you'll be able to pump out ETB creatures, then bounce em back. Tips: 1. save your counters for later game, because this deck starts up kinda slow and you won't be the main danger early game. so when you really start to become a threat you can counter all the spells they throw at you. 2. You can also bounce enemy creatures back, do this by attacking with a 1/1, then when they block with a big creature you can bounce em back. Or just bounce them back normal style lol, but doing it the other way lets you get a damage or 2 in. Which is not to be underestimated. 3. Teammmmm uppppppp. Make alliances early, do this by either bouncing back things that are annoying others or bouncing back ETB creatures you don't own, make deals like "Ok, ill bounce that pacify on your voltron commander, but in exchange you cant attack me for 3 turns" And so on.

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99% Casual

Competitive

Top Ranked
  • Achieved #15 position overall 3 years ago
Date added 3 years
Last updated 3 years
Legality

This deck is Pauper EDH legal.

Cards 100
Avg. CMC 2.39
Tokens Eldrazi Horror 3/2 C, Energy Reserve, Servo 1/1 C, The Monarch
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