B/R Dragons (Back to back Gameday Champion)
Standard*
SCORE: 24 | 20 COMMENTS | 3962 VIEWS | IN 9 FOLDERS
Congrats on the win and thanks for the Report. When do you plan to turn the deck to 11 and splash white for crackling doom?
April 19, 2015 4:03 p.m.
I don't think the white splash in necessary. The advantage of a 2-color mana base is too good right now.
April 21, 2015 3:16 p.m.
Also can you talk about which cards over-perform and which ones occasionally under-perform? Any card choices that are based on expected meta? What about random 1-ofs and 2-ofs, like Damnable Pact over a third Read the Bones, or chandra over outpost siege, etc.
April 21, 2015 3:22 p.m.
Damnable Pact vs Read the Bones It's very possible it should just be a third copy of Read the Bones. Sometimes Damnable pact only draws me 2 cards for 4 mana, where read would draw me 2 better cards for 3. But there are times where Damnable Pact puts 4-5 cards in my hand, and that's way better than read the bones. The most I've drawn was 6, and it put the game away. Pact also acts like a 1 of Fireball in rare spots, and I've finished a few opponents on a stalled board where my dragons couldn't get through. Or just didn't have quite enough for lethal with a regular attack. I like it's versatility, but pact is definitely up on the chopping block for the third Read the bones.
Chandra, Pyromaster To be honest, a lot of times I hope this card soaks up damage and preserves our life total, or eats one of their downfalls to save some dragons later in the game. If it sticks, it generates a lot of card advantage and certainly can't complain there. I'm not overly impressed with this singleton Chandra, so I can definitely see replacing it with something else. I'm not sure Siege is strictly better by any means though.
Foul-Tongue Invocation This card has games where it over performs and feels like the best card in the deck. Like when your opponent taps out for Dragonlord Ojutai, or their lonely Thunderbreak Regent. In other instances, it's awkward in spots where they just sac their worst creature(Token/Mystic/What have you) and you take a big shot by that Goblin Rabblemaster that's swinging for four. The life gain is invaluable a majority of the time. But because it is not always 100% amazeballs, I feel like 3 is the perfect number.
Kolaghan's Command This card has been amazing against almost everything. Especially against any control deck. "Discard a card, return a dragon you already dealt with back to my hand." It just feels bananas. It's kind of awkward against decks that run creatures that don't die to the 2 damage, and aren't really killing your creatures. Like G/R Dragons for example. The "Destroy target artifact" part of the card doesn't come up much. But with Re-animator Whip of Erebos decks seeing a little resurgence, maybe it will. Definitely did blow out a Gobelisk of Urd on Sunday during Game day. "Kill your goblin, destroy your Obelisk of Urd"
Thoughtseize has been overperforming for me. It disrupts their early plays and gives you valuable information to maximize your removal(Which is actually really important because this deck runs a lot of situational spells). It's psuedo-protection for the dragons in the deck in a format where everyone is packing some form of removal. Plus we have zero ways to get rid of pesky enchantments like Mastery of the Unseen and Jeskai Ascendancy. This card only gets sided out against really aggressive red decks. Where it just gets replaced with Duress.
The Dragon Suite, I am very happy with the 11 Dragons I'm currently running. Though, Kolaghan, the Storm's Fury overperforms on the regular. This dude adds so much damage and closes games out faster than any other card in the deck. Aside from Dragonlord Kolaghan triggers. For example, you play your turn 4 Thunderbreak Regent, your opponent doesn't have a way to deal with it. Next turn you dash in Kolaghan, the Storm's Fury and swing for 12! That's more than half their life total! And between incidental damage from fetches, pain lands, creatures toasted by Draconic Roar and Thunderbreak triggers, your opponent dies out of now where fast. I've been able to play around a lot sorcery speed removal and sweepers like Crux of Fate with the dash ability too! It also punishes Elspeth, Sun's Champion after they tap out for it! I love Kolaghan, the Storm's Fury and would run 2 if I could find a spot.
Crucible of the Spirit Dragon, this card allows for some sweet tempo plays in the mid-to-late game. But it's definitely up for the chop as well. It might just turn into the 4th, Haven of the Spirit Dragon.
Haven of the Spirit Dragon, now this is a card that puts in work! Reoccurring dragons is just ridiculous, and an absolute nightmare for control opponents. The mana fixing is surprisingly good as well and I don't feel like we sacrifice too much playing so many in the deck.
Anger of the Gods, is the best thing I could have moved into the main deck. It hoses a lot of players not expecting to run into any main deck copies. It's so good in games where it would be sided in, that it's worth having it in game 1s where it would be dead otherwise.
Crux of Fate, This card is almost never dead! Even control players are running creatures, and they're all hexproof! I've thought about running this card up to two main deck copies, but I wanted to be as proactive as possible when I was brewing this deck. And our 5 drop slot is clogged up pretty hard.
Draconic Roar, the much needed early game removal. It's invaluable against most aggressive decks and makes it easier to race with dragons once we've stabilized the board. We don't always get the extra burn, but yeah... That's rare, and even then, it's still removal. Super easy card to side out after game 1 as well.
April 21, 2015 5:35 p.m.
Somehow I got logged out, but hey, at least it posted my long ass reply above.
April 21, 2015 5:36 p.m.
I would also like to add that, Draconic Roar is really good against Xenagos, the Reveler and Sorin, Solemn Visitor. And both of those cards are seeing a ton of play at the moment.
April 21, 2015 5:43 p.m.
Have you thought about a duress in the main? You could probably also move 1 or 2 downfalls to the sideboard since your dragons can take care of planeswalkers easily, that way you would have less cards clogging up the 3-drop spot.What about cutting a Stormbreath Dragon for another Kolaghan, the Storm's Fury?
April 21, 2015 7:27 p.m.
Awesome deck. I'm running a mardu style deck and I totally agree with you on kolaghan junior! I've put him up to 3 now!In my sideboard I used to have goblin rabblemaster, but I'm switching it to flamewake phoenix to try it out...the ferocious trigger is something that will always be present so I'm thinking it will be better overall against control (they don't really use that many exile spells anymore)...have you tried it before?I have a question for you though, how are you finding the esper dragons matchup?
April 24, 2015 10:01 a.m.
Nice deck you've got here, I've been thinking about working on a list like that for a friend of mine that plays mardu.
If I may suggest something, I think 4 colorless lands is too much. I base myself on U/B control and the maximum I've seen from them is 3 radiant fountains but even then the grand majority did not go over 2. U/B control and your deck have a similar mana issue, you both need doubles of each color by turn 3 (Hero's Downfall and Anger of the Gods).
I would cut Crucible of the Spirit Dragon and 1 Haven of the Spirit Dragon and replace those with 2x Sulfurous Springs.
4x Thoughtseize is a bit overkill IMO and is not that great of a card against aggro. I would drop to 3 and that would make a place for a 2nd Kolaghan, the Storm's Fury. That would also drop the pain your exerting to yourself in combination to Read the Bones.
Hope that helps! Congrats on your Game day triumph!
April 24, 2015 9:41 p.m.
Sulfurous Springs isn't legal in standard :/Also sometimes you run 4 copies of a spell because you want to draw as many as possible (Siege Rhino, Stoke the Flames, Silumgar's Scorn, etc) and sometimes you run 4 copies because just drawing one in your starting hand helps your game plan out immensely (Sylvan Caryatid, Thoughtseize). This deck has a lot of conditional removal, so getting to see your opponents hand to start lining up your removal correctly is very important.
April 25, 2015 6:50 p.m.
@artome I've thought about Flamewake Phoenix over Goblin Rabblemaster. The only reason I haven't tried the phoenix is it doesn't have the capability of snowballing out of control like Rabble. With access to 7 hand disruption, 9 with Kolaghan's Command and an amazing removal package to clear the way, Rabblemaster has a good chance to run away with the game.
I have played against Esper Dragons many times now, and even play tested against it. B/R surprisingly enough, has a great matchup. We have a lot of hasty threats that take huge chunks out of our opponent's life total if they connect. We make life miserable for them with Haven of the Spirit Dragon, this card goes a long way in attritioning them out. Stormbreath Dragon makes things awkward for their Dragonlord Ojutai. We come stock with Foul-Tongue Invocation and Crux of Fate for their dragons. The deck runs tons of hand disruption post board, which takes them off their gameplan and acts as psuedo-protection for our creatures. I don't want to say this deck destroys Esper, but it has a solid matchup. And it's an extremely grindy one.
April 26, 2015 11:56 a.m.
April 26, 2015 12:08 p.m.
what about murderous cut over one of the draconic roars?
April 27, 2015 10:47 p.m.
Sticky_The_King says... #17
http://tappedout.net/mtg-decks/mardu-control-kill-everything/
Check my list out. its very similar but serves an early presence to force the opponent to fail at out tempoing me. plus works as great whip/palace siege bait with rabblemaster. Been playing this since release
April 29, 2015 11:16 a.m.
have you considered Dragonlord's Servant?It's two mana drop, and can help a lot if you play only dragon creatures.I had the same idea of BR dragon deck (http://tappedout.net/mtg-decks/br-dragoons/), but I've put some extra creatures - 4xDragonlord's Servant and 2xCrater Elemental which plays well against aggro. Besides works great with Foul Renewal - gives you removal of creatures up to 6 toughness and can hit with 4 damage twice.
It's a pretty cool deck though.
May 4, 2015 10:06 a.m.
@NOGzFTW We don't actually have enough creatures to make tempest good. Also if we have more than one dragon on board, we're probably winning anyway.
@gacjusz I have considered Dragonlord's Servant, haven't actually tested with it. It seems like an easy fit, but it's possible it doesn't do enough to give it a slot in the deck.
zhouston says... #1
Man you have a ton of cards that are dead against control game 1 (11 of them by my count) and not great against decks going wide.
If you're worried about aggro there's nothing wrong with mainboarding angers and stuff, and you could probably cut a lot of the removal that way since you'll easily get x-for-1s when your opponent overextends onto the board. Maybe something like 3 anger, 3 downfall, 2 ult price in main, and maybe find room for Foul Renewal cause that should be awesome in this deck.
I think you are trying too much for the dragon-synergy stuff. If Draconic Roar and Invocation did their whole effect without needing to reveal a dragon would you still be running 11 dragons in your deck? Would you still be running those two cards in the first place? 3 mana to kill your opponents worst creature and gain 4 life isn't that good of a card, especially if you're trying to find an answer to their biggest threat and that's what you top-deck.
March 30, 2015 5:20 p.m.