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Burning The Sins of Madness

Standard Aggro BR (Rakdos) Burn Discard

UpperDeckerTaco


Sideboard


Just a thought.

I am loving this build. It can end games quickly. My creatures are designed to create value from themselves and all have some sort of evasion to ensure damage gets through in the form of either Menace or Flying. Then the spells to quickly burn Creatures or face, more typical to burn the face unless absolutely necessary. Take a gander.

Creatures:

Insolent Neonate = This guy is exactly what this deck wants early on turn 1 or even 2. He will more than likely get in for a few points of damage and then he enables Fiery Temper very well for card advantage. Or ditches a land to replace for value because let's be honest, late game, he isn't very good but can block and then sac and discard at instant speed to draw a card. Pretty decent. Plus late game we can sandbag Avacyn's Judgment with him to get an instant fireball effect.

Heir of Falkenrath   = This card is amazing turn 2 or 3. It enables madness and just beats up on the early turns. Great card.

Sin Prodder = This card is good at almost all stages of the game. Good at generating card advantage or burning face. It definitely puts them in a bind. Plus the Menace is relevant.

Thunderbreak Regent = Though this isn't a Dragons deck, he is still very relevant. He either swingside big or even if they remove him, he still deals damage which is what we want.

Mindwrack Demon = I never realized how easy it was to get Delirium, but a 4/5 beat stick with evasion and trample is game-breaking. Just look how effective Siege Rhino was in combat...

Goblin Dark-Dwellers = This is probably one of the best cards in the deck because of his size, evasion, and recursion of any instant/Sorcery with 3 cmc or less. He's just very good. Why wouldn't you play him for 5 mana, get a 4/4 beat stick and hit them with an Exquisite Firecraft for 4 damage. Too good.

Sorceries:

Avacyn's Judgment = This card is everything you want it to be. Early removal, late game finisher, just very good to have in the toolbox.

Exquisite Firecraft = What can I say. It hits hard.

Ruinous Path = My catch all, silver bullet removal spell.

Tormenting Voice = This isn't about card advantage it's about card selection and it has added effect to enable madness.

Instants:

Fiery Temper = The main reason to go burn and madness route. Good early with madness enablers and just good late game. The best thing is revealing it with Sin Prodder and they have to decide to take 3 damage, or take 3 damage lol.

Kolaghan's Command = Some creature recursion to keep swinging the beats and it deals damage. And it may come in handy to destroy someone's Pyromancer's Goggles.

Lightning Axe = Probably the best removal for the cheapest I can ask for. And it enables madness.

Ultimate Price = A 1 of in the main because there are a lot of monocolored threats that are hard to deal with.

Sideboard:

Duress = Hand disruption, always important.

Kalitas, Traitor of Ghet = A good threat on its own and with Aristocrat decks popping up, he's a good answer to decks with Nantuko Husk and Zulaport Cutthroat.

Kozilek's Return = Just a small sweeper that works at instant speed. Great against Secure the Wastes decks.

Languish = The bigger sweeper. Just to get rid of the board so I don't die.

Ob Nixilis Reignited = A good card engine as well as added removal that can recur.

Rending Volley = Since the aggro deck of choice is White, and Bant CoCo running rampant, this is a solid choice of removal.

Ruinous Path = Another removal spell for basically any creature or Planeswalker. Got to have it.

To the Slaughter = Basically my only way with dealing with Dragonlord Ojutai. And the Delirium is not hard to get.

Transgress the Mind = More hand disruption that hits most of the important things and exiles them for good.

Ultimate Price = Because when it is good, it's great.

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Revision 7 See all

(8 years ago)

-1 Duress side
+1 Kalitas, Traitor of Ghet side
+2 Ruinous Path main
-1 Sin Prodder main
-1 To the Slaughter side
Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 4 Mythic Rares

24 - 4 Rares

12 - 5 Uncommons

9 - 2 Commons

Cards 60
Avg. CMC 2.59
Tokens Emblem Ob Nixilis Reignited, Zombie 2/2 B
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