Brago, King Eternal value shell.

This deck generally works best as a midrange/control deck. He also has access to some game-winning combos, and is well-suited for playing the Stax archetype.

Games usually play out like so: heavy ramp, primarily with mana rocks; swing with Brago, blinking all your nonland permanents for sweet value; win by grinding out your opponents, combo'ing off, or resource denial (Stax).

Ramp

The first step, as always, is ramp. Since we don't have access to Green, the majority of ramp will come in the form of mana rocks, which is just fine with us since Brago, King Eternal doubles their effectiveness by blinking them. We can also generate mana by blinking Peregrine Drake and Solemn Simulacrum. Note that these are far less appealing options if we don't have Brago out; however, the ramp potential is so big that they are worth the risk.

Protection

With so much of the deck depending on Brago, King Eternal's trigger, and since he has evasuion, we should take special care to protect him. Whispersilk Cloak and Swiftfoot Boots are the two best equipment for Brago, granting him protection from spot removal. Traveler's Cloak and Unquestioned Authority let Brago get through blockers to trigger his ability. They also turn into card draw engines when blinked.

Card Advantage

Brago, King Eternal is all about slowly getting ahead of everyone else at the table. Once the engine starts working, resistance is futile.

Card draw and Tutoring: Mulldrifter, Cloudblazer, Trial of Knowledge and the auras Traveler's Cloak / Unquestioned Authority turn into incremental card draw engines with Brago. Trinket Mage tutors Sword of Feast and Famine, Tangle Wire and Whispersilk Cloak. Trophy Mage tutors Altar of the Brood, Sol Ring and Spellbook.

Manifest: The Manifest cards from Fate Reforged are very good here. Cloudform, Lightform are cards you definitely want to play. Bounce Cloudform and the manifested card to get a free flip up and trigger Cloudform to manifest a new card.

Disruption

Brago has a ton of great targeted removal that you can blink for value and some mass removal too. Plus, you're in White, so all the regular staples are also available.

Creatures: Sunblast Angel, Swords to Plowshares, Wrath of God.

Artifacts/enchantments: Return to Dust.

Everything: Reality Acid, Detention Sphere, Venser.

Counters: Arcane Denial, Counterspell, Negate, Render Silent, Unwind.

Graveyard: Rest In Peace.

Detention Sphere and similar enchantments are bonkers in this deck; by blinking Sphere, you can make it a royal pain for your opponents to keep their generals on the field. If you target a general and they choose to send it back to the command zone, you can just blink the Sphere to target something else (including the general again when it's recast).

Resource Denial

Brago's ability to untap permanents makes this general well-suited to utilizing Stax strategies like Winter Orb, Tangle Wire and Armageddon.

Infinite Combo

This combo copy Brago's ability an infinite number of times, and use the blink triggers combined to a card that turns it into a win, like Altar of the Brood, Cloudform or Venser.

Brago, King Eternal + Strionic Resonator + any nonland that produces 2 mana = infinite blink.

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Date added 8 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

32 - 0 Rares

22 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.44
Tokens Emblem Elspeth, Sun's Champion, Emblem Venser, the Sojourner, Manifest 2/2 C, Phyrexian Golem 3/3 C, Soldier 1/1 W, Thopter 1/1 C
Folders New Decks to Try, Ideas, commander, Commander, edh, maybe, sigarda, card lists, Inspiration, EDH Decks
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