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The wincon for this deck, ideally, infinite flickers. All of the key combos in this deck achieve that. Key things to note: Felidar Guardian has a couple of ways to generate infinite flickers of your choosing. Felidar Guardian + Parallax Wave is infinite creature flickers. Target Parallax Wave with Felidar Guardian, target four other creatures and Felidar Guardian with Parallax Wave. Felidar Guaridan + Panharmonicon results in infinite flickers for all permanents. So, depending on what's out, that's infinite card draw, infinite mana, infinite lifegain, the list could go on, you get it. Felidar Guardian flickers, target anything else with the first trigger, then target Felidar Guardian with the copied trigger from Panharmonicon.

Another way to get infinite flickers is using Brago, King Eternal + Sol Ring + Strionic Resonator . This also works as long as you have at least two mana in rocks that enter untapped. This combo is nice and simple, swing with Brago, copy his ability with Strionic Resonator, then rinse and repeat. The goal for this is to get infinite card draw, draw into Time Warp, draw into the wincon combos, and then take your extra turn and use those combos.

Archaeomancer + Soulherder is a way to get infinite turns to allow you to look for these infinite flicker combos.

The game winning combos have one card hinging on them. Blasting Station. Blasting Station + Reveillark or Blasting Station + Sun Titan with infinite flicker. This gives you infinite Blasting Station Triggers and blast the board.

That's it for meaningful combos, now how does one get those combo's efficiently one might ask? Short answer, you don't there is a lack of good creature tutor in Azorious, so I resort to stax. This is fairly light stax for the most part. Drannith Magistrate can shut out some Commander decks and the occasional Graveyard deck. Fatespinner slows down some progress of certain decks enough to possibly save you while you get those combo pieces out. Aven Mindcensor can prevent others from searching for their wincon if needed. Of course, there is a Winter Orb in the deck if you truly want to be that guy, but who doesn't occasionally? Other than stax pieces, there are quite a few removal spells and a few counter spells to either protect your pieces, or to prevent others from progressing.

All in all, this deck is built to stall the game out until you eventually take it over to build up your wincon.

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51% Casual

49% Competitive

Date added 2 years
Last updated 2 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 2 Mythic Rares

39 - 1 Rares

27 - 5 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 2.80
Tokens Bird 2/2 U, Spirit 1/1 W, Thopter 1/1 C, Treasure
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