A kind of zoo but taking advantage of brave the elements for alpha strikes/protection. Or white weeny but getting a little more mass for your mana by adding green. A key design decision was value and resiliency.
I wanted to make a selesnya deck that wasn't bogle or hate bears. The land base is full of cheap untapped double colour lands that allow me to be very greedy with my colours (hence the geist). So far it hasn't proven to be too painful - its a fast deck and shocks, fetches and thoughtseizes put me on more than a level footing in terms of hurting myself.
So far the deck has been a blast to play.
Comments and suggestions welcome, but don't you dare even think about +1ing
Probably going to replace Finks with something a bit faster. Any suggestions would be greatly appreciated
Core cards:
Creatures:
Soldier of the Pantheon - dodges abrupt decay and electrolyse, terminate and izzet charm. Seems unassuming but is surprisingly resiliant and gives a great early game
Dryad Militant - hates on goyf and snapcaster, two of the most played critters in modern
Strangleroot Geist - seems out of place due to its greenishness but this sob means business, haste and undying makes him great against control, and he can chump block aggro all day. The undying means you can rancor him up, attack and let him trade with blockers meaning you can attack more safely next turn - or they just let him through which is great as well. Honestly a real house, and our greedy mana base lets us play him with almost no problem.
Fleecemane Lion - I know he just looks like bolt fodder, but you're playing so many creatures is very easy to bait the bolt with your other 1 and 2 drops. He's super efficient and when he goes monstrous (which is more than you think) he's unstoppable, and wears rancor like a true king.
Loxodon Smiter - Nothing beats making a control player waste paths on an early creature or two and then play Loxodon right into their open blue mana turn 3. He laughs at pox as well.
Non-creatures
Rancor - the best sword ever printed. Enabling trample is often key in the late game, and the damage allows our little stuff to trade with an early blocking goyf. At one mana it fits perfectly on the curve, its generally perfect for this deck.
Brave the Elements - with the smaller number of creatures being played in modern than in standard this is often used for protection from removal late game, ensuring your bigger critters last one more round for a big swing. Holding up the mana for this is easy at 1, and it protects against path to exile which boros charm does not. Using it for glorious unblockable alpha strikes is also awesome and no-one in modern expects it.
Path to Exile - there are some creatures that we just need to deal with - wurmcoil engine, baneslayer angel etc. This does it like nothing else.