Win Conditions
Breakfast Hulk's biggest strength lies in being able to play the two most compact and mana-efficient game-winning combos in all of cEDH:
Hermit Druid
and Flash Hulk. On top of these two combos, the deck's suite of win conditions is rounded out by several backup plans that can win through the type of hate we're otherwise weak to and let us play a slower game if need be.
a) Hermit Druid (Cost: (+ ))
Banned in Legacy, this seemingly innocuous recluse could be considered a one-card combo. With the way our deck is built to not include any basic lands, a single activation of
Hermit Druid
sends our whole remaining deck into our graveyard in one go. From this position, we can win the game on the same turn. Here's how it goes:
-
Activate
Hermit Druid
to mill our whole deck at once. ()
-
Narcomoeba
trigger goes on the stack and resolves, putting it onto the battlefield.
-
We use
Fatestitcher
's Unearth ability to return it from the graveyard to the battlefield. ()
-
Since
Fatestitcher
gains Hase from Unearth, we tap it to untap the mana source we used to pay for its Unearth cost. (recoup the )
-
We Flashback
Dread Return
, sacrificing Hermit Druid, Narcomoeba, and Fatestitcher to return
Muldrotha, the Gravetide
to the battlefield from our graveyard. From here, we have two different options:
Non-infinite Win (Cost: 1 Mana + an available land drop)
-
Play
Cephalid Coliseum
from the graveyard with Muldrotha's ability.
-
Play
Lion's Eye Diamond
from the graveyard with Muldrotha's ability.
-
Crack LED for and use two of those plus one other, random Mana to cast
Laboratory Maniac
from the graveyard with Muldrotha's ability.
-
Use your remaining to activate Cephalid Coliseum's Threshold ability to draw on an empty library and win the game with Laboratory Maniac.
Going infinite with Muldrotha (Cost: )
-
Play
Lion's Eye Diamond
from the graveyard.
-
Crack LED for and use 2 Mana to cast
Phantasmal Image
from the graveyard. ( floating)
-
Copy Muldrotha with Phantasmal Image, let the original go to the graveyard.
-
Play LED from the graveyard.
If you feel like you need extra protection here, you can cast
Grand Abolisher
from the graveyard here, as this copied Muldrotha does not need to use its ability to play a creature before the original Muldrotha enters again.
- Crack LED for and use that mana to cast
Necromancy
on the original Muldrotha.
This is a loop that can be used to net every time we execute it. Once we have an arbitrarily high amount of Blue mana, we can start filtering it into Mana of any colour. Now that we have infinite Mana, what can we do with it?
Thrasios, Triton Hero
has an activated ability that only requires Mana to let us draw cards. This means that we can translate infinite Mana of any sort into infinite draws at any point. What can we do with infinite draws? Let's see:
i. Laboratory Maniac
We can cast
Laboratory Maniac
and activate Thrasios to draw on an empty library and win the game. If someone tries to remove our Laboratory Maniac in response, we can just activate Thrasios again in response to their interaction.
ii. Timetwister/Memory's Journey Loops
A cEDH Discord specialty, the intent behind this win condition is to minimise the amount of slots that don't serve any purpose outside of being a combo piece (think
Laboratory Maniac
). This can be useful when we don't have access to our Lab Maniac anymore. Here's how it goes:
-
We draw our whole deck.
-
We cast our outlet spell, which means casting any Instant, Sorcery, or Enchantment, holding priority, and countering it with
Swan Song
in our case. This gives us a 2/2 Bird.
-
We cast
Timetwister
to shuffle everything back and draw seven cards. Or if we're using
Memory's Journey
instead: We cast
Memory's Journey
, targeting
Swan Song
and the spell we countered.
-
Repeat steps 1-2.
-
We cast
Noxious Revival
on our
Timetwister
/
Memory's Journey
to put it back on top of our library. Remember: We have infinite Mana, so we don't need to pay 2 Life to do this.
-
We draw
Timetwister
/
Memory's Journey
.
-
We cast
Timetwister
to shuffle everything back and draw seven cards. If we're using
Memory's Journey
instead, we cast it, targeting
Noxious Revival
,
Swan Song
, and the spell we countered.
-
Repeat steps 5-7 until we have an arbitrarily large army of birds.
-
Repeat the Loop, replacing
Swan Song
and the other spell with two removal spells to clear our opponents' boards, and
Cabal Therapy
to deal with their hands if we're doing
Memory's Journey
.
The result of this combo is that we have a lot of 2/2 birds and most of our deck in hand. All we need is for the turn cycle to go through so we can attack for the win. If our opponents try to interact with us during their turns, we have a lot of Counterspells and other interaction at our disposal. The way this combo can be shortcut goes as follows:
-
Demonstrate the
Timetwister
/
Memory's Journey
loop to create infinite birds.
-
Demonstrate the same loop, but with removal instead of Swan Song and another spell.
-
Propose to shortcut to a gamestate where we have a million or more birds and all our opponents have in play are lands. If we used
Timetwister
for our loop, they shuffle their graveyards and hands into their libraries and draw seven cards. We will have our whole deck except one card in our hand for the remainder of that turn cycle.
After that, we play out the final turn cycle. If we are somehow stopped at this point, we can restart the loop on our next turn. If not, we wait until it's our turn again and go face with a board full of birds. GG!
If you're uncomfortable with having to pass the turn to win off your Twister/Journey loops, you can slot in something like
Ebony Charm
as your outlet. It drains an opponent for 1 Life with each iteration, which will let you win on the turn you go off. Generally speaking, anything that will remove your opponents' Life or library in some form can serve as a loop outlet.
Another method of winning (thanks to tw0handt0uch for pointing it out!) on the same turn is by looping
Deep Analysis
instead of
Swan Song
, making every opponent draw their deck. Of note:
Deep Analysis
will only work with the
Memory's Journey
loop, as it aims to make our opponents draw their decks.
Timetwister
prevents that, as it shuffles everything back.
Special thanks to Kahno for pointing out another Twister Loop option: With our whole deck in hand, we can cast
Cabal Therapy
to discard
Deathrite Shaman
. After that, we reanimate him with
Postmortem Lunge
/
Shallow Grave
, use his second ability to make each opponent lose 2 Life, cast
Abrupt Decay
on our Shaman, and then shuffle everything back with
Timetwister
and repeat that until everyone else is dead. Note that this line will only work if your iteration of the deck has
Postmortem Lunge
and/or
Shallow Grave
.
Due to the somewhat risky nature of some of our Muldrotha wins, casting
Silence
or
Grand Abolisher
before or as early as possible during the combo is highly recommended. Also, please note that Deep Analysis, Shallow Grave, and Postmortem Lunge are not in the current version of Breakfast Hulk. We mentioned these loop outlets here in case you want to build your own version of Breakfast Hulk that includes one or more of these cards.
b) Flash Hulk (Cost: )
Also banned in Legacy,
Protean Hulk
's unbanning on the 24th of April 2017 has caused a big shake-up in the world of competitive EDH. This two-card combo is our second main win condition and the deck's namesake: We use
Flash
and
Protean Hulk
to find the Cephalid Breakfast combo, which also lets us mill our whole deck. Here's how it goes:
-
Cast
Flash
while
Protean Hulk
is in your hand. ()
-
Put
Protean Hulk
onto the battlefield.
-
Decline to pay Hulk's mana cost reduced by up to .
-
Sacrifice Hulk as part of the resolution of
Flash
due to not paying for it.
-
Protean Hulk
's death trigger does onto the stack and resolves, letting us search our library for creature cards with total converted mana cost 6 or less and put them onto the battlefield. We use this to find:
i.
Cephalid Illusionist
(CMC 2)
ii.
Nomads en-Kor
(CMC 1, total: 3)
iii.
Grand Abolisher
(CMC 2, total: 5)
iv.
Hapless Researcher
(CMC 1, total: 6)
Three of these creatures will be used in the following steps of the combo, while
Grand Abolisher
shuts off most of the cards that could interact with us.
-
Cephalid Illusionist
and
Nomads en-Kor
form the so-called „Cephalid Breakfast“ combo. Since
Cephalid Illusionist
mills our top three cards whenever it becomes the target of a spell or an ability, we can repeatedly target it with
Nomads en-Kor
's ability. This mills our whole deck three cards at a time.
-
At some point during the milling process, we are going to mill
Narcomoeba
. Its trigger then goes on the stack and resolves, putting it onto the battlefield.
-
Once our whole deck is milled, We Flashback
Dread Return
, sacrificing
Cephalid Illusionist
,
Nomads en-Kor
, and
Narcomoeba
to return
Laboratory Maniac
to the battlefield from our graveyard.
-
We sacrifice
Hapless Researcher
to activate its ability to draw a card on an empty library and win the game with
Laboratory Maniac
's effect.
While these two combos are Breakfast Hulk's main avenues to victory, the deck sports some alternative win conditions that we can use in different situations. We'll get into when and how to go for those rather than Hermit Druid or Flash Hulk in the Gameplan segment. For now, here's a list of what they are and how they work:
c) Ad Nauseam + Angel's Grace (Cost: + )
A cEDH and Modern all-star, these two cards let us draw our whole deck without requiring access to infinite Mana. While this combo doesn't win the game immediately, it serves as a strong setup for any of our combos. Post ANAG (
Ad Nauseam
–
Angel's Grace
), we can:
1. Cast Laboratory Maniac and a draw spell to win.
2. Cast Muldrotha and Lion's Eye Diamond and start our Twister loops.
An important note here: We need to jump through a few hoops to get to where we want to be. We still lose life from
Ad Nauseam
, we just don't lose the game. This means that post ANAG, we'll be at a negative life total, which prevents us from paying Life as a cost for anything. This means we can't use
Force of Will
, and if we pass the turn, we lose the game. Since passing the turn is part of our Twister loop win, that's not cool. So what do we do? The answer is surprisingly simple:
Nature's Claim
. We do the same thing we'd do with
Swan Song
, but instead of making infinite birds, we gain a lot of life so we're above zero when we pass the turn. Here's how it's done in detail:
-
Get the Muldrotha loop going to make infinite Mana.
-
Our whole deck is in our graveyard right now, so we need to Flashback
Memory's Journey
targeting
Timetwister
,
Nature's Claim
,
Mana Crypt
(or any other Artifact or Enchantment).
-
We draw those three cards. Note that this win requires us to Flashback
Memory's Journey
, which means that we can only do the Twister loop here, not the one with
Memory's Journey
.
-
We draw our three-card deck.
-
We cast
Mana Crypt
, cast
Nature's Claim
on our own
Mana Crypt
and destroy it to gain 4 Life.
-
We cast
Timetwister
to shuffle everything back and draw seven cards.
-
We draw our whole deck.
-
We cast
Noxious Revival
on our
Timetwister
to put it back on top of our library.
-
We draw
Timetwister
.
-
Repeat steps 5-9 until life total is satisfactory.
-
Proceed to Twister loop as usual.
3. Win with a double Windfall to mill out our opponents. (Cost post Ad Nauseam + Angel's Grace: + + + + = )
This one's a bit cheeky, but here's how it's done:
-
We cast
Brainstorm
to put Noxious Revival and a cantrip on top of our deck.
-
We cast
Windfall
with our whole deck in our hand and an active
Angel's Grace
. Everyone discards their hand and draws however many cards we had after casting ANAG. This might already kill some players. We draw our
Noxious Revival
and cantrip.
-
We cast
Noxious Revival
targeting
Windfall
.
-
We use our cantrip to draw the
Windfall
.
-
We cast the second
Windfall
. Since our opponents still have most of their decks in their hand, it doesn't matter that we're empty-handed when we do it.
One thing of note regarding all the ANAG lines: They become much safer to pull off if we cast
Silence
and/or
Grand Abolisher
before we go for the win. We recommend doing this whenever possible, since the Muldrotha-based lines in particular are very all-in.
Apart from these main and backup lines, there are a lot of other things we can do if we mix and match all these different win conditions. If we have, say, a Silence, a Cephalid Illusionist, and a tutor, we can find Nomads en-Kor and do a Naked Breakfast combo. We can do the same with Muldrotha if we find the appropriate pieces/tutors. This deck really can win in a ton of different ways, and most of them require few cards and little Mana.