Sideboard


One drops

1) Elvish Mystic, of course, he is not Avacyn's Pilgrim or Arbor Elf, but he still help us cast Loxodon Smiter on second turn, so why we shouldn't love him?

2) Soldier of the Pantheon. This guy is just nuts. 2/1 body for 1, that can also stop some fast and/or big threats like Rakdos Cackler, Boros Reckoner, Loxodon Smiter, Ruric Thar, the Unbowed (!!) and any other monsters from previous block. And yeah, he have insane synergy with Archangel of Thune - every time opponent cast multicolored spell your guys get +1/+1. The only reason why we run 3 copy of him is because we will still see mono colored decks, and we already have 8 one drops exclude him - 4 Elvish Mystic and 4 Selesnya Guildgate.


Two drops

1) Fleecemane Lion. Call of the Conclave that have mana sink and he is white (no racism)! Again, we dont run 4 of him because our two-drop pretty overload already and we usualy dont have mana to activate ability for 2 lions anyway.

2) Voice of Resurgence. No comment. One of the most hated card from army of control players. But this is not drawback for us, isn't It?

3) Scavenging Ooze great card that gives you maindeck graveyard hate + huge body + mana sink + lifegain for our Archangel of Thune. But this is not actualy great two-drop - just regular 2/2 bear. We need him hit the table few turns later, with few creatures in grave and our angel on the table. Thats why only two in maindeck + 1 in sb against mass removals and graveyard working decks.


Three drops

1) Loxodon Smiter casual favourite in any G/W deck - 4/4 for 3, blue hate, black hate = our most preferable drop on second turn.


Four drops

1) Trostani, Selesnya's Voice. Big pain for any non-control decks and nemesis against red (as any card that gives huge amount of life and cannot be killed with Mizzium Mortars). She provide you scary card and life advantage and, again, works perfect with Archangel of Thune - when any creature hit the table (including angel!) all your creatures get free Glorious Anthem. We run only two because of the legend rule and the fact that she is pretty weak against control decks - they usually dont mind about your life advantage, and dont give u opportunity to populate (or even have tokens).

2) Advent of the Wurm. 5/5 flash, trample creature for 4 that also can be populated. Our best spell right after Supreme Verdict resolves.


Five and six drops

1) Archangel of Thune. I already introduce her before so not much else to say. Even the wicked have nightmares.

2) Elspeth, Sun's Champion. When she was first spoilerd i wasnt impressed. But after playtesting her i find her very strong. With Trostani and angel on the board she produce 3 4/4 tokens, her -3 can sometimes work as 1 side wrath killing almost untargetable for us Blood Baron of Vizkopa, Stormbreath Dragon.


Spells

1) Brave the Elements - great spell that protect 80% of your creatures againt target removals, give you opportunity to do unblockable swing, counter something like Anger of the Gods, or overload Mizzium Mortars. Its almost imposible to find matchup where this spell doesnt provide u tempo advantage. We run 2 in maindeck because we not mono white, and we dont wanna stuck with green creatures and few copies of this spell in the hand.

2) Selesnya Charm. Great spell, but lose a bit of its edge when Rancor rotates out.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 3 Mythic Rares

24 - 8 Rares

4 - 1 Uncommons

8 - 3 Commons

Cards 60
Avg. CMC 2.75
Tokens Elemental */* GW, Emblem Elspeth, Sun's Champion, Knight 2/2 W w/ Vigilance, Soldier 1/1 W, Wurm 5/5 G w/ Trample
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