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Brewing up a storm! (now with 25% more mana)

Commander / EDH*

Omnomskittles


Maybeboard


well i was like "yoooooooooooo, storm is cool, oh partners thats cool, wait i can storm AND RAMP?"

And thus, it was made.

Edit:Getting closer to the final draft i feel so Lemme give some insight to how this deck works.

First of all the commanders, At first i was just picking commanders so i could make storm with ramp so i didn't care but after taking a moment i realised that these two make this deck so much better, cantrips everywhere and some bigger card draw so kydele's mana is easy to get and can be sinked in really easy, helps get more mana for storm or for the few x spells in this deck, or getting out an earlier Boundless Realms.Kraum has haste.... yep that's why i picked him, dont give a damn about his ability, typically playing him for his ability gets him killed, he makes it so much easier to OHKO someone, kraum into one of the 3 or so buff cards is easy commander damage.Note: you want to play kydele as much as you can, and you only want to cast kraum when you plan to go off, unless you know he won't die.

Early turns, the plan is quite simple you wanna ramp and draw cards, a side note though, is Brainstorm and Winds of Change are amazing with kydele.

Another thing to note is that my "answers" portion of this deck isn't that big, try not to use answer unless you /need/ to, otherwise try and save them to protect yourself on the turn you go for the kill.

draw cards > get mana >get cards > get mana >get win

Blossoming Defense obviously is only here for the instant cheap hexproof, i do not recommend ever casting this if this is not saving kraum from being removed while trying to buff him.

Boundless Realms basically reads 6G sorcery, next turn win the game, that's basically what it does for this deck, you pull usually pull 6-11 lands typically from this and then from there you have more lands for the land synergistic cards like Rubblehulk but it also obviously gives you more mana, and with Rude Awakening and Early Harvest it's just soooooooooo much mana, which allows you to spam your spells or cast epic experiments for 50... And then storm. :P

Epic Experiment is an easy game end-er at around 20 that usually gives you any and all things you could need to win.

Incite Rebellion is such an amazing card in this deck, considering it literally runs 5 creatures including the commanders and you dont even cast Rubblehulk so you rarely have many creatures out so your creatures will veeeeeeeeeeery rarely die while one shotting some token player. :P

Rending Vines this is a good card, a really good card, most artifacts or enchantments dont go higher than 5 CMC and it's not that hard to get a hand of that size, plus you get to draw after. i recommend this card for any combo/control deck or any deck that plays more defensively/situationally.

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Date added 8 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

22 - 0 Rares

19 - 0 Uncommons

26 - 0 Commons

Cards 100
Avg. CMC 2.98
Tokens Beast 3/3 G, Frog Lizard 3/3 G, Manifest 2/2 C
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