Maybeboard


Another variation on eggs, but without Faith's Reward, Second Sunrise, or Scrap Mastery . Don't worry, it'll make sense later.

As usual, the wincon is Breya. Find some way to generate infinite mana and you win.

Typical ways to get infinite colored mana include Isochron Scepter imprinting Dramatic Reversal (infinite untaps) or getting Paradox Engine onto the field and casting spells (again arbitrary untaps).

Eggs lists normally rely on using Krark-Clan Ironworks with cheap mana rocks and eggs to generate large amounts of mana and card draw while looping the process with Second Sunrise, Faith's Reward, or Scrap Mastery plus Codex Shredder to repeat. This looping behavior can be used to assemble one of the above combos, or just to win off of generating large amounts of mana.

This implementation drops the use of typical canon to address consistency and utility issues.

  1. Second Sunrise and Faith's Reward only return permanents that went to the graveyard this turn. This means that you can have one in hand and not have any targets even though you may have things in your yard that you really want back. Also, this promotes a tendency toward hesitation as you don't want to cast them until you're sure it'll be worth it. Thus, they wind up being dead draws most of the time.

  2. Scrap Mastery isn't flexible. Sometimes you have artifacts on the board you want to keep. Sometimes you don't want to risk sacking Ironworks to itself if someone may counter the Scrap Mastery .

  3. All these spells are symmetric. Maybe an opponent has a combo piece in his yard, or maybe the thing keeping everyone safe is the Pithing Needle on the board naming Food Chain. The symmetry causes many situations to be more awkward than they should be.

  4. Ironworks and Codex Shredder have no redundancy. If your KCI or Codex Shredder gets exiled, eggs loops are off the table.

To work around the above limitations, I drop Second Sunrise, Faith's Reward, and Scrap Mastery and choose instead to leverage Myr Retriever, Junk Diver, and Workshop Assistant with KCI or Ashnod's Altar to generate targeted loops that go infinite and dovetail with Scrap Trawler or Pia's Revolution or Treasure Keeper or Memory Jar to work through your deck and win.

This addresses the above concerns as follows:

  1. Retriever and friends can target any artifact in your yard regardless of when it was placed there. And you don't need to wait till you're ready to combo out. Need a Tormod's Crypt or a Spellbomb? Go get it and protect yourself.

  2. You only sacrifice the permanents you want to. You have much more control and none of the uncertainty.

  3. These effects are asymmetric, so your opponent board states won't impose awkward situations that you see with typical eggs.

  4. By using artifact creatures, you can use KCI or Ashnod's Altar as your sac outlet. Also, any two of the pieces will loop, so don't need Codex Shredder to get there.

You can also cast Bitter Ordeal after a loop or two to neuter your opponents' game plans. Gravestorm works just like storm does, so don't worry about somebody countering it. Also, lots of people seem to only pull the trigger on Bitter Ordeal if they can exile their opponents' entire libraries. Trust me, exiling even 3 or 4 key pieces from each opponent will almost certainly land you a win.

On the whole, the list works much more interactively and consistently than typical EDH egg lists I've piloted. Feel free to give it a try.

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Date added 7 years
Last updated 7 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

53 - 0 Rares

19 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 1.89
Tokens Bird 2/2 U, Spirit 1/1 C, Thopter 1/1 C, Thopter 1/1 U
Folders eggs, Breya, Competitive EDH, My Decks, Competitive, EDH decks I like, EDH ideas, Idea Folder, Decks to look at, Liked
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