Breya, Etherium C-C-Combo Breaker!
Commander / EDH
SCORE: 89 | 129 COMMENTS | 27113 VIEWS | IN 59 FOLDERS
Hello! I've been wondering, what is the deck's game plan and how does it win? I notice few of the combos, but I don't see "the greater plan" of the deck.
October 31, 2016 2:12 p.m.
KailDaemon says... #3
What n0bunga said.
Also i have ways of stealing other peoples things with Dack Fayden, Memnarch, and Hellkite Tyrant.
Blightsteel Colossus is also no laughing matter also.
I could also lock the game out by taking infinite turns to assure myself victory with Thopter Assembly and Time Sieve
The deck has many ways to win while also being very synergistic with a multitude of pieces in the deck.
October 31, 2016 2:29 p.m. Edited.
KailDaemon says... #5
Not necessary, i want my stuff to be hitting grave
October 31, 2016 11:10 p.m.
Marvelman7878 says... #6
Has anyone tried to make a competitive Breya deck that's not combo heavy? I'm really interested in buying her precon, but I don't want to just make a combo heavy deck that's going to get hated. Any good 75% brews?
November 1, 2016 1:22 p.m.
KailDaemon says... #7
I havent seen any yet, Marvelman7878.
But you could just run a Big stuff deck. Abusing Sneak Attack and just big creatures in this color identity.
And then once they die you have pretty good reanimation in black to cheat the high mana cost of the creatures your cheating into play.
Breya herself is just very combo enabling
November 1, 2016 1:27 p.m.
KailDaemon says... #8
Same, n0bunga.
Hmmm, what if instead of combos that abuse breya, you create Memnarch but with with this color identity. The WHOLE focus being to steal things to then sac to breya as utility? Passive life gain to keep the game going a little longer, spot removal here and there, or chipping away at life if someone is getting out of hand. But not necessarily going super combo heavy, using and thieving mechanics with and protection and support?
Could be interesting
November 1, 2016 1:35 p.m.
Marvelman7878 says... #9
I think I might still build her with combos, but leave very few tutors to search up the cards, like solving a giant puzzle but having wait for the pieces to come together. I would probably leave Fabricate because I own a copy, and keep Trinket Mage because it comes with the deck. She has enough synergy to have several combos distinctly different from each other. Maybe try to play cards that interact with the table more, activating her -4/-4 ability
November 1, 2016 1:57 p.m.
KailDaemon says... #10
Sounds like itll be fun man! Would love to see the list when its finished
November 1, 2016 2:05 p.m.
Pia and Kiran Nalaar? Makes tokens, sacs artifacts, and can be used to combo with instead of the commander if it has gotten prohibitively expensive/Meddling Maged.
November 1, 2016 7:04 p.m.
RazortoothMtg says... #13
Since you're running Dross Scorpion and Krark-Clan Ironworks, maybe throw in Myr Turbine for infinite mana. It also generates some good sacrifice fodder.
November 1, 2016 8:37 p.m.
KailDaemon says... #14
Actually i see a problem with Pia and Kiran Nalaar, that one red symbol makes it impossible to go infinite with out the use of another token generator. Even if i used Phyrexian Altar i still couldnt combo it with displacer. Now if they produced 3 tokens...absolutely...but sadly no
November 1, 2016 10:06 p.m.
You can't use it as a self-contained combo, but you can still get infinite mana and infinite sac/ETB triggers
November 2, 2016 12:59 a.m.
KailDaemon says... #16
True on the mana, but ive got plenty of ways to do so without it and i was looking for another win con without breya
November 2, 2016 1:06 a.m.
KailDaemon says... #18
As good as it is, what i added in was better. Metalworker just puts in more work..haha, punny
November 2, 2016 11:43 p.m.
polonium231 says... #19
Makes sense, but I do not think Metalworker applies force within a displacement... haha... I should show myself out...
Also, maybe for a little more force with attacking, Hellkite Igniter? It can be pumped more than once, making it swing, probably lethal with this deck.
November 2, 2016 11:51 p.m.
Yawgmoth's Bargain for card draw? You ramp enough for it, and with the infinite breya (with gain 5 life) you get infinite draw (in case you need a specific answer that isn't just burning to death). Plus, , sac 2 artifacts: draw 5 cards isn't bad.
November 3, 2016 8:07 p.m.
RazortoothMtg says... #22
Yawgmoth's Bargain is banned. It's almost strictly better than Necropotence without that exile effect.
November 3, 2016 8:31 p.m.
KailDaemon says... #23
Necropotence wouldnt be bad actually
As for the Hellkite Igniter id probably be better off just punching with the Myr Battlesphere and it makes it easier on my since i wont require the so heavily. In a budget id ABSOLUTELY use it though...and i recommend one to anyone who happens to read this if you do
November 3, 2016 10:28 p.m.
polonium231 says... #24
Makes sense about the Hellkite Igniter.
I too proxied out this deck today and tested. I think it was turn 7 when I went infinite, against Thraximundar, Ob Nixilis of the Black Oath, Oloro, Ageless Ascetic, Phenax, God of Deception. Started out slow, but an Intuition managed to put Worldgorger Dragon into the grave. Enlightened Tutor put Animate Dead into hand. Just had some land troubles near the beginning but that was fixed when I managed to tutor out Chromatic Lantern. Don't remember exactly.
November 4, 2016 1:26 a.m.
KailDaemon says... #25
I honestly havent had much problem with the mana fixing in this deck. The artifact ramp and fetches have been enough and im consistently going infinite around turn 5-6.
At my FNM tonight is where itll be heavily tested. We dont have a problem with proxied decks and im sure ill see a bunch of Atraxa's and Yidris at my LGS tonight anyway
KailDaemon says... #1
Feldon seems like hed be sweet. Cant wait to see the final build man! And thanks for all the help!
October 31, 2016 10:42 a.m.