Breya, Etherium C-C-Combo Breaker!
Commander / EDH
SCORE: 89 | 129 COMMENTS | 27113 VIEWS | IN 59 FOLDERS
@KailDaemon Eggs is definitely very good. I'm not saying you should transition to all in eggs but I think you already have enough rocks to go infinite with the combo I suggested above.
April 14, 2017 1:58 a.m.
KailDaemon says... #3
I like it, and at one point there was dramatic reversal and paradox engine in here, but i found i ended up not ever wanting to have either in my hand once ive drawn them due to them not being ideal at the time when i already had most of another combo either in hand or in board, same reason i took out anything sharuum related as it only diluted my consistency by the deck trying to do too much. They were eventually swapped out for ad nauseam and angels grace and i was in the right direction towards making the deck better with draw power (which i was lacking at the time) and i noticed a drastic change in deck performance. I feel since i offer a doomsday package i sacrifice the option of an eggs package. With how this deck can operate i feel its either Eggs or Doomsday, a hybrid of the two is just too diluted to function at a high competitive meta which is what my list is for.
April 14, 2017 2:08 a.m.
Just wondering whats the doomsday package for Lab Manic? Never seen lab manic ran in breya yet and your and nobu have pretty close to the same builds im attempting a more budget friendly build or his
April 18, 2017 5:35 p.m.
KailDaemon says... #5
With this build the lab man piles will consist of your free or low cost cantrips like gitaxian probe and gush, along with LED and Lab man plus a random card or either thought scour and unearth (which i dont run but have been considering it) and itll basically set you up to win with lab man
Usually need a draw spell in hand prior to setting up the piles
April 18, 2017 6:03 p.m.
Phyrexian Metamorph + Sharuum the Hegemon is a great combo if you would run cards like Purphoros, God of the Forge or Disciple of the Vault. Just thought it's worth mentioning.
April 21, 2017 7:23 a.m.
KailDaemon says... #7
I actually used to run those, however in playing in noticed that running that combo dilluted the consistency of the deck as whenever i had a piece in my hand it never actually advanced either my main win condition or my board state. I never wanted to cast them and they were always dead cards. This being a Doomsday deck has been much more consistent and effective than just mashing one deck with another. So anything Sharuum related was cut to further advance the main combo and helped to my deck more flexible
April 21, 2017 10:31 a.m.
Ya I felt the same way about Sharuum was sad to having a foil of it lol but to slow and adds a unnecessary layer in the deck. But found a friend who's good at art and getting some home play proxys so I can run Led and the other high end artifacts
April 21, 2017 6 p.m.
Have you considered tainted pact? You could switch an island for a snow one and replace the 3rd island with another land
May 19, 2017 12:48 p.m.
KailDaemon says... #11
Its crossed my mind, just need to get another tainted pact and ill update the list
May 20, 2017 9:22 p.m.
If you had room for basic lands you could easily run the Scroll Rack + Land Tax card engine. Land Tax gives you three basics, scroll rack swaps those cards along with any other trash cards you don't like in your hand for new cards, and then Land Tax shuffles your library on your next turn so not only will you not draw into what you tucked away, but the process always repeats giving you the equivalent of an Ancestral Recall on all your turns.
There's also Bloodghast + Skullclamp. The fact you're running all 10 fetchlands means to some certainty you'll get two landfall triggers per turn or drawing 4 cards for 2 mana if you have skullclamp.
Honestly at this point you got your deck feels like its held down so tightly it almost looks impossible to suggest any ways in which to make improvements.
I noticed you're running Wheel of Fortune. I don't know if you've considered Reforge the Soul some time long ago, but considering you're running Vampiric Tutor, Mystical Tutor, Lim-Dul's Vault, and Imperial Seal with can-trips galore it would practically be Wheel of Fortune for 1 less or at the same cost but at instant speed given it miracle cost. Sure it slightly impacts Dark Confidant and ad nauseum but only by 2 damage more on the off-chance it gets top-decked in a 99-card deck.
Other spells I could probably throw at the wall to see what sticks would be, Fragmentize, Argivian Find, Abolish, Ideas Unbound, Lightning Axe, Day's Undoing, Long-Term Plans, Defense Grid, Swerve, Darkblast, (Specifically for dredging dead cards with Sensei's Top.) Painful Truths, Abrade, Shattering Spree, Ensnaring Bridge, Standstill, Surgical Extraction, Snuff Out, Vendetta, Pongify, Rapid Hybridization, Innocent Blood, Esper Charm, Kolaghan's Command, Reanimate, Maze of Ith, Arcane Denial, Apostle's Blessing, Shadow of Doubt, Impulse.
Sorry if none of that ended up being helpful to you. I tried covering a wide range of spells that would vary in their ability depending on how your meta is.
June 28, 2017 8:36 a.m.
KailDaemon says... #14
WatsMahPots its for the worldgorger combo...say i have the ability to go off with worldgorger but im off a color unless that color is on a shock land, then i csnt use that combo. The shocks would kill me. Duals are better as they are still tutorable and etb untapped and dont deal damage to us.
July 26, 2017 12:43 a.m.
WatsMahPots says... #15
KailDaemon ahhh ok i was wondering you would replace the shock lands with those shitty enter tapped unless lands but that makes alot more sense
July 26, 2017 4:39 a.m.
KailDaemon says... #16
Well the spirebluff and darkslick will always enter untapped no matter how many lands i have when executing a worldgorger loop, because the all enter at the same time they see 0 lands when they ETB, staying untapped
July 29, 2017 3:30 a.m.
heartofwolf says... #19
hi, what do you think of Sunscorched Desert with Worldgorger Dragon combo?
August 2, 2017 3:27 p.m.
KailDaemon says... #20
@heartofwolf its not very consistent. Plus the land doesnt tap for any of our colors and provides hardly any use besides the one damage. Usually when people see you drop something like that its not very threatening but then its a lightbulb over their heads for what your next move is and they can prepare to stop it...its also very restricting as it will eat up your land for turn and not being able to tap for colors is binding. I tried running it before and it just ended up hindering me more than helping. Unless thats your main combo and focus of the deck, i dont recommend running it
August 10, 2017 4:57 p.m.
heartofwolf says... #21
Thanks KailDaemon, you are right, this land is not worth playing here.
August 12, 2017 12:08 p.m.
heartofwolf says... #22
I would really appreciate any suggestions on my Leviathan version of Breya. Thank You!
August 12, 2017 12:15 p.m.
KailDaemon says... #23
Lol, yea man thats a bit more important but thanks man and congrats!!!!
September 6, 2017 9:08 p.m.
ever considered angel of glorys rise? hurts a ton on ad naus but can make some good intuition/buried alive piles with trinket mage/salvagers to get bomberman going
September 12, 2017 3:58 p.m.
KailDaemon says... #25
@kellygene Angels would be a good card, but youd never want it off an ad naus and i cant really see myself setting up bomberman that way too often, its pretty consistent enough as it is. Adding in the angel would just be harmful but it would be applicable in another type of breya reanimator list id imagine. Thanks for the advice
KailDaemon says... #1
@HezTheGod
The eggs build is damn good also, however this build isnt eggs so the reversal isnt necessary here, this is more along the lines of combo control with reliable means of getting our pieces together
April 14, 2017 1:50 a.m.