Orginal Name:(Artifact EDH 4 Color Temp name)
Name I want for it: Iron Giant
Name I should include in it: Probs Breya...
Welp...
This deck is going through its intial test phases. There is so much that happens with this deck and trying to remember and describe everything on the first go around is a little tedious. This will be edited along with every game and cool thing I do that should and will be added to this list of development of the decks' life cycle. (4/16/2018)
Run Down:
So, this is primarily an Artifact deck. k, cool. Duh, we can all read and see this deck's commander. That much is pretty obvious. However, when making this commander deck I wanted to try adding a twist to it. That twist is trying to always have something to do no matter what the game's board state or whatever the opposing decks are like. Uhm, okay lets try to explains this.
So you know when you are doing your turn or during other peoples turn and are like... "Damn, I need more mana." Well, hey! I got ya covered there maybe if the draw works out well enough. We have Unwinding Clock to have all of your artifacts untap on every players turn. Now if we mix in Memnarch we can make our lands artifacts as well, which in turn makes it possible for you to untap everything! Unwinding clock is super awesome and useful in this deck since this is an artifact deck, so yay!
Other super useful things are The Temples of Scry, Creature Lands, and ability lands. The temples will help you sort out the top card in early and late game. Creature lands will help if you are stuck in a board wipe fued with other players and keep having the issue of no creatures for barely half a turn. Also, having Memnarch and Darksteel Forge applied to the creature lands is awesomely helpful so you can just throw them in front of anything without fear of losing lands! Abilitly lands are great for when you just want options, need an artifact back? Academy Ruins or Buried Ruin or Inventors' Fair! Need a new win condition? The lands have you covered! Westvale Abbey
! Why not? Doesn't hurt to have a 9/7 Flying, Lifelink, Indestructible, haste Demon on the field to re-balance the game. Or if something happens to your main Demon bro Ormendahl, might as well start putting mana into Dark Depths. Who doesn't love Marit Lage?? It's just a 20/20 Flying, Indestructible Avatar. No big Deal. In summation, the lands are okay I suppose. They do mana work.
Now I guess for more notes of some creatures and artifacts that do cools things... I guess... Well, Phyrexian Processor Does some real work especially in commander. Seriously, if this is in your opening hand, KEEP IT. Like, yo. Go ahead and pay 20 life on turn four, turn five you have a 20/20 minion on the field that needs answers or else you opponents are going to get dunked on quickly. Just imagine if you hand has even more fuel to the fire too? Throwing in some of the low converted mana cost spell combos into play would make the other players despratly searching for answers or just scoping on the spot due to amount of insanity this can cause.
NOTE You can see many things, if not all the things on this page for a super in depth look at this deck. I have all of these on for personal reference as well as for the viewer to understand what I am seeing when I explain some things down below. The maybe-be-board is purely there for cards that may or may not be switched out with some other cards depending on their versatility and usefulness after the course of many games. Will explain more in the Maybe-board and Sideboard section... Whenever it is added.
Cool things I guess...:
Tutors:
Trinket Mage
Trophy Mage
Treasure Mage
Tamiyo's Journal
Sphinx Summoner
Kuldotha Forgemaster
Maybe some others that I forgot...
Wombo Combos:
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A huge majority of people know of this combo very well, whether being on the recieving end of it or the one pulling the pin. Krark-Clan Ironworks + Thopter Foundry + Sword of the Meek = Near infinite army to sacrifice to for Breya, Etherium Shaper or Time Sieve. This is also a near infinte way to continuously gain life to use Aetherflux Reservoir for a good win condition... If you don't want to have friends afterwards... Then there is near infinite mana to be able to use from Krark-Clan Ironworks or if you happen to come across Storm the Vault
and get it to flip into Vault of Catlacan, which should be fairly simple with all of thopters and other artifacts already out on the field.
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This combo kinda can be done with the help of the first combo or can be done spreatly with its own way. Depending on how the game is going is all I am reaching at here: We have Tamiyo's Journal get plenty of thopter tokens onto the field then use Declaration in Stone on our thopters, Exiling all of them as we create a clue token for each and every creature exiled. Then we can sacrifice them to Tamiyo's Journal to get more win conditions or things to do in general. Having Filigree Sages with this is helpful so you can uptap Tamiyo's Journal over again to have multiple searches in one turn.
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One of my favorite combos so far is playing Thopter Assembly and passing to the next turn having that return to your hand, getting five thopters, play Time Sieve and replay Thopter Assembly. Sacrifice those thopters to Time Sieve, gaining an extra turn as you can keep using the recycle of Thopter Assembly again for each and every turn you retake. You will have to start doing cool things before the other players get annoyed, but this will lead to a "Rinse, wash, repeat, Victory" strategy. Play this one wisely because if you mess up on one thing, such as the possibility of a player having a counter for any of your spells you will be shut down instantly and have to figure out a way to get that combo back or move on to the next strat...
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Master Transmuter, Arcum Dagsson, and Goblin Welder with Cascade creatures (Such as Enigma Sphinx and Etherium-Horn Sorcerer along with filigree sages making a decent combo to get things out onto the battlefield easily. Ah Cascade, my favorite mechanic<3
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Sharuum the Hegemon and Phyrexian Metamorph or the eventual card of card:Sculpted Steel, good infinite combo to just help with getting gravestorm for the eventual Bitter Ordeal or just for card: Disiple of the Vault to dwindle other's life total.
Maybe-Board and Sideboards... Kinda:
This section is more of a thought dump of ideas what has worked well in the deck and what ins't working so well as so on. Decks are always a work in progress obviously!
- Bitter Ordeal This card is being added for sure, without any doubt or hesitation. It is a must.