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Midrangey synergy that transitions into infinite combos to close out games if needed. Heavy AF emphasis on artifacts. While I have infinite combos and likely expect to finish a lot of games with them, I don't want to add tutors (beyond inventors' fair) for the sake of avoiding repetitiveness. A couple more wraths, some more removal seem really good to me, but i'm also used to building decks with a large amount of removal, and i'm trying to avoid making this into a controlling deck, it should really only have enough stuff to prevent people from winning the game, not just deleting everything they do. This deck is moderate budget, i've got some of the more expensive cards such as mycosynth lattice already, please avoid any suggestsions $20+.

Combos: Breya, the etherium shaper + Nim Deathmantle + Ashnod's Altar / Krark-Clan Ironworks gives infinite mana & thopters

Deadeye Navigator / Eldrazi Displacer + Peregrine Drake gives infinite mana

Breya, the etherium shaper + Eldrazi Displacer + Ashnod's Altar or Krark-Clan Ironworks gives infinite thopters and colorless mana.

breya, the etherium shaper + Deadeye Navigator + Mycosynth Lattice (NOT Eldrazi Displacer ) + Grand Architect gives us infinite mana and thopters.

Mycosynth Lattice + Vandalblast gives us a win

Krark-Clan Ironworks + Marionette Master + Mycosynth Lattice / Scrap Mastery deals a ton of damage to each opponent.

Mycosynth Lattice + Shimmer Myr + Unwinding Clock gives us full mana and flash for most of our cards each turn

breya, the etherium shaper + Eldrazi Displacer /Deadeye Navigator + Grand Architect + Liquimetal Coating gives us infinite thopters and mana to use for artifact abilities.

WARNING: Grand Architect + Mycosynth Lattice is a partial nombo. It the result now is that your creatures tap for 1, not 2, and you need a bit of mana to kickstart the process.

More to come!

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