Sideboard


Maybeboard


Its been years since I upgraded this deck page. So here it is. First off I finally updated the mana base so the deck is now consistent. As long as no one plays anything to hose Non-basics I'm good (counterspells protect against that). Its a moderately combo based deck (Area I will improve on over time). So lets go over the combos in the deck.

Tutor Combo Master Transmuter + Skyship Weatherlight pretty much fetches whatever artifact or creature you need for 5 mana with a 4 mana investment. Cast the Weatherlight and get any one artifact you need, then tap it for 4 and put that artifact in hand. Once its in hand use the Transmuter to bounce the Weatherlight and place your artifact in play. Its usually how I get out Darksteel Citadel on turn 5. Combined with Mycosynth Lattice + Unwinding Clock you can do it on every turn.

Win Con 1 Breya, Etherium Shaper + Eldrazi Displacer + Grand Architect Since Breya's thopters are blue they can be tapped for 2 colorless, giving you 4 mana which you then put 3 of into the Displacer to blink Breya. This creates two more untapped thopters. Each time you do this you net 1 mana. So create infinite thopters and infinite mana THEN use the mana to activate Breya's ability to do three damage to a player by sacrificing 2 thopters. Then go around the table pinging your opponent till they are dead, rinse and repeat. You win.

Win Con 2 Grand Architect + Pili-Pala + Walking Ballista Same concept as the first win con except you turn Pili-Pala blue with the Grand Architect's tap a blue to turn an artifact creature blue. Then you tap Pili-Pala with Grand Architect's ability to tap a blue artifact creature to gain 2 mana. Then in turn use the 2 mana to untap Pili-Pala for 1 of any color. Rinse and repeat for infinite mana to cast a bigillion-bagillion Walking Ballista. Then just machine gun your opponents.

Win Con 3 Thopter Assembly + Time Sieve Infinite turns. Need I say more? :p

There are some other win cons where you can use the Myr Battlesphere + Saheeli's Artistry to make two more Battlesphere's creating a small army of Myr tokens (12). Then take Time Sieve + Venser, the Sojourner Use Venser to blink the original to make even more Myr tokens (4). Then sack the Myr Tokens to the Time Sieve to take extra turns. Note that with that many turns its easy to get to Venser's Ultimate then just keep taking turns, casting spells and exiling the biggest threats on the board. While this is not an infinite combo its most of the time enough to get you to what you need to win the game. Or just beat your opponents face in with a Myr Battlesphere + the direct damage with each turn.

Most of the rest of the deck is tutors, counterspells, protection, recursion and spot removal. Note: While the sideboard is used to adjust to the current meta, it is more of a wishboard than anything for Mastermind's Acquisition. Which has proven well to get just the right answer you need in time.

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