Hello everyone this is my submission on "How to break Bring to Light"
So i have played Living End, 66c Living Scapeshift, and Scapeshift. (IMO) Living End suffers from being shut down late if your Living End had to happen way to early or you get board wiped. (IMO) Scapeshift is to slow even with Bring to Light for extra conrol, however my favorite version of Scapeshift is the old cantrip version with Repeal instead of Lightning Bolt, it feels very fluid. Finally Living Scapeshift is by far my favorite of all the Living End conjunctions, though it lacks consistency for the Scapeshift finisher (IMO).
Creating this deck i modeled it after Living Scapeshift, thinking Bring to Light will add more consistency. This deck has the early pressure of Living End and the Late game pressure of Scapeshift, two combos that don't share any of the same "hate" . Pulling from my love of a very draw heavy combo deck, we have cycling, this not only lets us use all our mana while we wait to cascade or well... WIN (Scapeshift), we can also search for lands with landcycling which ramps us harder to our 7-8 land win. At 7 lands you can do 30 damage with Scapeshift and
Violent Outburst
/
Demonic Dread
the same turn. At 8 mana you can Bring to Light -> Scapeshift and
Violent Outburst
/
Demonic Dread
on the same turn. To slow down your opponent while you race to 7-8 mana or win with Living End, we employ Fulminator Mage and Beast Within, good control that allows you to ruin a players mana base, Cretures are not a problem because of Living End.
Resource: http://www.channelfireball.com/articles/66-card-scapeshift-living-end/
To be honest unless i didnt draw a way to cast Living End before my opponent killed me, i have not lost with this deck , i dont know what it is weak to, please try it and help me create my sideboard.
+1 if you like the deck =)