Broken Branches

Casual dorminjake

SCORE: 194 | 255 COMMENTS | 60349 VIEWS | IN 70 FOLDERS


dorminjake says... #1

@joking_pumpkin You might be surprised (I certainly was), but because so few people these days have actually played against Ezuri, Renegade Leader , many forget that he's capable of regenerating elves. I played in one tournament where I managed to regenerate two thirds of my creatures through three different players' Day of Judgment thanks to opponent misplays, twice against the same person!

But of course player error is not really something you can really depend on. Board wipes are actually the primary reason I run a full 4x Wurmcoil Engine s (and soon the occasional Thragtusk ), because you put your opponent in a very difficult position when you can have two 3/3s on the field and ready to attack immediately after a Day, card:Black Sun's Zenith, Blasphemous Act , etc.

Terminus is still a potential problem, but as long as you don't overextend, the high number of playable threats that this deck runs should be enough for you to recover. I also make sure to side in Garruk, Primal Hunter when I'm playing against control decks, as he provides a 3/3 body every turn, and can replenish your hand with his -2 if you need to bounce back from a loss in card advantage.

I've tried to make this deck relatively resistant to board wipes. I'm helped out by the fact that I'm seeing fewer control decks lately, and thus fewer sweeper spells, probably largely because R/G Aggro and B/R Zombies use so many undying creatures that mass kill spells aren't quite as useful as they've classically been. We'll just have to see if cards like Mutilate and a focus on mono-black control affect those numbers any.

July 12, 2012 9:55 p.m.

zeroskittles says... #2

I used to play at the deep all of the time! Small world

July 14, 2012 2:33 a.m.

MurrWurr says... #3

Hey im a little cofused and was wondering if you could help me i wanted to make a standard elf deck but it keeps saying my deck isn't legal in standard because of Arbor Elf and Rancor but you have those cards in your deck and it says its legal in standard so i was just wondering why that is and if you could help me out with that thanks : )

July 27, 2012 9:33 p.m.

dorminjake says... #4

This will never, ever happen, but in the interest of science, this deck can do 121 damage on turn 4, if you're on the draw.

Turn 1 - Forest, Llanowar Elves or Arbor Elf

Turn 2 - Forest, Elvish Archdruid

Turn 3 - Forest, Copperhorn Scout and 2x of some combination of Llanowar Elves and Arbor Elf . Tap your older elves to add six green to your mana pool (G from your 1-drop mana dork, GGGGG from your archdruid). Cast Ezuri, Renegade Leader and a second Elvish Archdruid .

At end of turn, you should have no cards in hand and seven elves on the battlefield.

Turn 4 - Draw and play Forest. Tap both Archdruids to produce 14 (7+7) green mana, tap an additional land to make it 15 and activate Ezuri's Overrun ability three times. Attack with all other elves. Everything but the Copperhorn Scout untaps. Before dealing combat damage, tap the Archdruids, your three remaining lands, and your three freshly untapped Arbor/Llanowar elves for a total of 20 green mana, and activate Ezuri's ability another FOUR times.

You have five attacking elves, each with +23/+23 and trample (+2 from the archdruids, +21 from the seven Ezuri activations), adding up to a grand total of 121 trampling, pointy-eared damage.

You can kill five other players in a traditional 20-life free-for-all multiplayer game, on turn 4, all at the same time, as long as each player has less than 5 total toughness amongst their blocking creatures. I'M JUST SAYING.

All it requires is an impossibly perfect draw against a group of opponents that do absolutely nothing whatsoever to interfere with your plans! This information is TOTALLY PRACTICAL! For SCIENCE!

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August 1, 2012 11:46 p.m.

Ohthenoises says... #5

Copperhorn Scout has a place in my Elf EDH for just that reason, combine her with Priest of Titania , Elvish Archdruid , Rofellos, Llanowar Emissary , Wirewood Channeler , Omnath, Locus of Mana 's storage capability and Ezuri, Renegade Leader and you have a situation of "Rocks fall, everybody dies".

August 2, 2012 12:05 a.m.

dorminjake says... #7

I accept as canon any reality that allows me to defeat an opponent by throwing hundreds of green mana at them!

GO GO Helix Pinnacle !

August 2, 2012 12:29 a.m.

hers says... #8

What will you change after the rotation? You have any M13 cards in mind to trade for, or will you wait until Return to Ravnica is launched?

August 4, 2012 8:18 a.m.

chrisimtg says... #9

ya this deck is good but how did it get a 157 score

August 5, 2012 2:44 p.m.

dorminjake says... #10

@chrisimtg I built the deck back in January (in a somewhat different form, considering many of the above cards did not exist yet), and I've played it and deckcycled it a bunch since then. 157 people seem to have liked it and proceeded to +1 it, and I am deeply appreciative of the response it has generated.

It's not the best deck around, but it's fun, it does well for me, and it got some people seriously considering elf decks in standard (thought mine was not the only deck to do that (zandl's Standard Elves: Believe it. (Back in business!), which predates mine, is rocking 122 votes itself!). Elves are pretty popular among a certain significant portion of the Magic-playing populace, after all.

August 5, 2012 3:27 p.m.

dorminjake says... #11

@hers I will probably create a new deck entry for what this deck turns into after rotation, because it will be a very different animal without Ezuri, Renegade Leader and Wurmcoil Engine , but I think an elf deck will definitely work post-rotation. Elvish Archdruid is arguably the key component anyway, and since it's getting reprinted, all kinds of elf shenanigans will still be possible.

Looking at just Innistrad block and M13, though, I could see the list being much more oriented toward just using elves to ramp out powerful green creatures. Vorapede and Thragtusk , for example, when played together, can sort of do an impression of Wurmcoil Engine , considering they are both usually take two removal spells to kill, and the beast is capable of gaining you some life. And then there is always Craterhoof Behemoth . And honestly, once Vapor Snag abuse is at an end, and card:Green Sun's Zenith is gone, there may even be a place for Primordial Hydra , the plucky little fella!

I am going to have to wait until Return to Ravnica to know for sure, though. Because Scars of Mirrodin is rotating out and Innistrad block didn't have any elves, I'm pretty much entirely dependent on the fall set introducing some spiffy pointy-ears. Thankfully, Selesnya and Golgari are both guilds that have traditionally included elves, so the likelihood of seeing some in the fall set is very high.

August 5, 2012 3:42 p.m.

chrisimtg says... #12

well i like it. i have an elf deck i just made elf weenies yum. its ok. +1

August 5, 2012 4:42 p.m.

Deece says... #13

elf combo seems good... just saying.

copy paste this into yo' browser nerds...http://magic.tcgplayer.com/db/deck.asp?deck_id=1034706

not so popular yet, that it gets hated on too bad... i mean, in my opinion its the most effective way to play elves before rav shows up. Post scars of mirrodin falling off... I agree, elves might be the way to go. But, in the fleshy meaty inbetween... Genesis Wave is elves' best friend.

August 7, 2012 6:47 a.m.

jspedz says... #14

what do you have against Day of Judgment ?? this deck doesn't seem like it has a 84% win ratio, it may be just luck. green alone doesn't have much to go against turn 4-6 control. or even mass burn? or any whipe spells? you need to splash something. I understand the ramp will confuse the initial player. for instance take wolf run... i would mulligan til i had a burn and a mana or two then destroy all your 3 toughness and less with Slagstorm that would leave 5 creatures your have left in your deck that Wouldn't die, and the chance you are drawing 1 of them is .094333333 per turn assuming you started with 7 cards and didnt mull and no mana ramp at all for turn 4 for a fatty.

The deck standard is a decent amount of people player delver, and you can somewhat deal with that. however Wolfrun, entreets, solar flare, U/B Control, Mirrodin crusader alone.... Feast and Famine

try splashing red, add 4x Rootbound Crag lose the 3x card:Ezuri's Archers and replace them with Birds of paradisethen put in 3x bondfire and get rid of Viridian Corrupter or put it in your side board, but naturalize is 10 times better. also Silklash Spider is un-needed find something else to take out and replace those cards and you will have a much better chance of winning.

Hope this helped.

Jspedz top 8 PTQ 2012 Green/Blue Blue Green HexSmash

August 8, 2012 10:15 a.m.

dorminjake says... #15

@jspedz It's probably just my meta, honestly. I have seen so few board wipes these days, other than Bonfire of the Damned and the rare Terminus (which are, admittedly, pretty dang powerful). Wurmcoil Engine and Thragtusk shrug off most board wipes quite well, actually, and the Garruk, Primal Hunter in the sideboard is very good against such shenanigans.

Slagstorm is solid against me, but I'm just not seeing many people using it. With elf combo sort of being a thing, that may soon change. Then again, the sideboard helps: Tree of Redemption , Thrun, the Last Troll , and again, Garruk. If someone is stalling the board position for a board wipe anyway, I have time to get the lands to play these things, even if I lose card advantage or tempo in the short term. I also have the option to just play around it.

Entreat the Angels has never been a problem for me, and is part of the reason (the other being Delver) that I have card:Ezuri's Archers and especially Silklash Spider in the main deck (the spider is also a surprisingly good wall against the likes of R/G aggro, what with the seven toughness and all). Also? Ratchet Bomb helps.

Mirran Crusader is a jerk that I always fear, but I never see him played. I've pointed out before that my options against the crusader are limited, but I do have a few options. If I start seeing him played more, I'll be adding Tumble Magnet or some additional artifact creatures to my sideboard. Perhaps Wall of Tanglecord ?

Also: no need to take my 84% win rate seriously. While my local game store does have some excellent players, we've also had lots of newer players showing up this summer. None of us are exactly professional. Also, my sample size is pretty low: only 38 matches played, many against the same people/decks across multiple weeks. The percentage doesn't really hold up to any academic rigor, it's just me being obsessive about statistics.

I'll consider removing the numbers, as I don't really want to be making the statement that this deck will definitely win that much. It won't. I'm sure some of my success with the deck is because I've been playing some form of it, off and on, since January.

Appreciated!

August 8, 2012 11:49 a.m.

dorminjake says... #16

Also: so far, Delver and Zombies give me the most problems. I think my win rations against them are somewhere in the 40-50% range.

R/G Aggro, Tokens, Miracles, Control, Solar Flare have been perfectly manageable, though I have to point out that I haven't played against much Control in the last few months (my planeswalkers used to be in my main deck, and have since moved to the side for exactly that reason).

Birthing Pod and Trading Post decks can be grindy stalemates, and are part of the reason I've opted for a main deck Viridian Corrupter over Acidic Slime (it's 2CC cheaper, and thus easily played without ramp, to take out artifacts that absolutely must die now).

Hope that helps, to anyone interested in my personal anecdotal experience with matchups (take with huge grains of salt)!

August 8, 2012 11:56 a.m.

jspedz says... #17

yes i understand where you coming from however; on the current top 8 frequency located here -> http://magic.tcgplayer.com/standard_deck_hq.asp, the following decks use whipe - RG Agro, Naya Pod, UB zombies, Wolfrun, UW mid Range, Wolf run Rug, Solar Flare BW vencer.Bant pod, Black Market. All have Whipe Spells turn 2,3,4,5

The killer of your deck is yes, Terminus which is played in Entreets, Solar Flare UW Mid range, BW Venser

one whipe turn 3, 4, or 5 even 6 will end your deck and that would suck.... splashing an ally color will help you here.

Hear me out,

Your a mana ramp, well splash white and use card:Faith's Reward it wont change your Mana much at all, use 3 scars lands, and 4 of the Sunpetal Grove and replace 7 forests take Tree of Redemption out of your sideboard and the Revenge of the Hunted replace these 4 cards with both 4-Faith's this way you have a counter to whipe spells this also helps the Thragtusk and Wolfir and other fatties from Re-triggering and staying on the field. Personally i dont see this change doing much damage to your deck, in any way let me know, whats you think.

This will get around everything whipe but Terminus because the card is broken

Hope this helps

August 8, 2012 2:07 p.m.

gheridarigaaz says... #18

Did this deck once have infinite reflections? Copying a wurmcoil onto everything else amongst other prime targets for rwplication definitely was a good idea and quirky.

Have you tried Soul of the Harvest it definitely fits into the ramp and fixes the problems i see in decks that drop creatures early and often.

August 9, 2012 1 a.m.

Fourtysixn2 says... #19

Also a Fresh Meat would respond well without having to splash color to counter a board wipe.

August 15, 2012 7:19 p.m.

dorminjake says... #20

@gheridarigaaz I used Infinite Reflection in a version of this deck, found here: Reflecting Elves. I was a fun and quirky little trick, I won't lie. I like the card, expensive as it is, and I'm looking forward to finding a use for it in Ravnica as well.

@Fourtysixn2 Thank you for mentioning Fresh Meat . It is perfectly right and reasonable to keep this deck mono-green.

August 15, 2012 8:01 p.m.

AirlockFart says... #21

I'm just jumping into elves today, and I'm fascinated how they work. Just a note though, this is far from Standard. Modern yes, but Standard no. I get the feeling of an abandoned thread here. +1 though for cool pictures and elves!

November 23, 2012 10 p.m.

AirlockFart says... #22

Anyway, like I said I'm new to the world of Elves, and I'd like some help with my Standard Elf Deck Damn Dirty Elves!!. Thanks!!

November 23, 2012 11:16 p.m.

dorminjake says... #23

@AirlockFart Yeah, this is a deck from last season. I've left it marked 'Standard', because that's what the deck was originally intended for, and unfortunately there is no 'Historical Standard' tag. I kind of feel like if I changed the tag to Modern, people would jump to compare it with other Modern elf decks, and there's no way this deck would hold up against those. Better to leave it collecting dust. It's pretty self-evident by looking at the decklist that it's defunct anyway.

I'll take a look at your deck, but just as a comparison point, and for anyone else who stumbles across the above retired deck, here is my current Standard elf deck: Elves of Deeper Shadow

November 23, 2012 11:36 p.m.

Ohthenoises says... #24

My only thought

November 23, 2012 11:37 p.m.

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