Broken Branches

Casual dorminjake

SCORE: 194 | 255 COMMENTS | 60349 VIEWS | IN 70 FOLDERS


thundernick says... #1

l love the changes. a lot of the decks out there aren't creature heavy enough early on to require the spot removal, especially since you have the abundance of creatures :) also, Revenge is so perfect. i find it both fitting and hilarious that you label it as 'removal' xD sad to see Glissa go but only because you rarely see her; i completely agree with your sentiments. good luck!

June 25, 2012 9:21 p.m.

dorminjake says... #2

@thundernick Thanks! I had a couple of games where an early miracled Revenge of the Hunted on an card:Ezuri's Archers or something was able to kill something like 2x Delver of Secrets  Flip and an Invisible Stalker all at once, and I had one of those eureka moments where I looked at the Go for the Throat in my hand and simply frowned. It's removal in the same since that Bonfire of the Damned is. It isn't quite as powerful on its own as the Bonfire, but I'm sure you get my meaning.

Also: my heart swells with malicious joy when I target a Wurmcoil Engine with it. One green mana = one-sided board wipe + chunk of trample damage + gain 12 life. :D

June 25, 2012 9:36 p.m.

Ohthenoises says... #3

Fun thing is? With trample + deathtouch you only have to assign one damage to each creature and the rest goes to the dome.

I like the new changes, pretty sweet.

June 25, 2012 10:11 p.m.

dorminjake says... #4

@Ohthenoises I really liked casting Revenge on Glissa, the Traitor , Yawgmoth rest her soul. Trample + deathtouch is fantastic, but trample + deathtouch + first strike? Perfectly Praetorian.

June 25, 2012 10:31 p.m.

Ohthenoises says... #5

I just have a hard time with luck related things so miracle mechanic is coming nowhere NEAR me.

June 25, 2012 10:55 p.m.

thundernick says... #6

@Ohthenoises actually, I'm pretty sure with trample you have to assign lethal damage (not counting the deathtouch) before any damage rolls over. It's when multiple creatures block a dude /without/ trample that you assign damage as you choose. Of course, if they had 12 blockers you could just spread out the love and take them all with you XD

June 25, 2012 10:57 p.m.

dorminjake says... #7

@thundernick the nice the about deathtouch is that one damage is automatically considered lethal, so a Wurmcoil Engine with trample could in fact be blocked by four creatures, deal one damage to each, and then all the excess damage (with Revenge: 8) would hit the opponent. Trample + deathtouch rules so hard.

June 25, 2012 11:11 p.m.

dorminjake says... #8

Deathtouch gets an exception to the usual blocking/assign damage order rules.

June 25, 2012 11:13 p.m.

Ohthenoises says... #9

Here are the relevant rules.

"702.2c A creature with toughness greater than 0 thats been dealt damage by a source withdeathtouch since the last time state-based actions were checked is destroyed as a state-basedaction. See rule 704."

"702.18b The controller of an attacking creature with trample first assigns damage to the creature(s)blocking it. Once all those blocking creatures are assigned lethal damage, any remainingdamage is assigned as its controller chooses among those blocking creatures and the player orplaneswalker the creature is attacking...."

So all trample cares about is that you assign lethal damage and deathtouch states that any non zero damage is lethal.

June 25, 2012 11:25 p.m.

thundernick says... #10

oooh nifty :) i stand corrected!

June 26, 2012 12:07 a.m.

Blackrun says... #11

card:Yeva, Nature's Herald might be a good suggestion

June 26, 2012 4:26 a.m.

dorminjake says... #12

@blackrun I think I'm going to keep this deck restricted to SOM-M12-ISD. I will in all likelihood build a separate deck to continue on post-rotation with ISD-M13-RTR.

In a post-rotation build of this, I think I'll definitely use card:Yeva, Nature's Herald , as she's awesome. Thragtusk would be another great addition, especially since it replaces my 4x Wurmcoil Engine pretty well (large body, lifegain, resistance to removal in the form of a leftover 3/3, that sort of thing). Also Rancor . Oh my gods Rancor .

I am looking forward to these new sets!

June 26, 2012 8:17 a.m.

Ohthenoises says... #13

I was really dubious at first but after playing the Duels of the Planeswalkers card:Yeva, Nature's Herald deck i came to appreciate Roaring Primadox .

Ramp into Thragtusk then play Roaring Primadox return Thragtusk now every turn you are gaining 5 health. It's pretty damn annoying to play against.

June 26, 2012 8:23 a.m.

thundernick says... #14

that little combo would also pair well with Timberland Guide /Champion of Lambholt /Strangleroot Geist etc :)

June 26, 2012 2:19 p.m.

dorminjake says... #15

Now that I've got a more consistent (mono-green) mana base, I've decided to throw in a couple of Buried Ruin s. At only 2x, they shouldn't interfere with my casting things, and would give me a more consistent method of artifact recycling than Glissa, the Traitor ever did (though, it was sheer beauty to see her wield Ratchet Bomb like a yo-yo of death). Lands are uncounterable, and land destruction rarely seen (and this land even wants to hit the graveyard, eventually), so I like the inevitability of future artifact wurm attacks.

They give the obvious benefit of recurring Wurmcoil Engine in a long, grindy Game 1, and are exponentially better after sideboarding my bombs and metamorphs.

If it works well for me, and if mana turns out to be an ultra- mega- non-issue, I may even bump the count up to 3 or 4.

June 27, 2012 8:02 p.m.

Alphawolf626 says... #16

Could you explain your sideboard? To be honest, I am building this deck for my little brother (he runs a G/U Soulbond deck at the moment) and the sideboard has a few cards that would either be hard for me to acquire, or are kinda expensive. I was wondering if you could explain your choices for sideboard in hope that I can find a little more budget friendly set of alternate choices.

June 29, 2012 5:04 p.m.

Alphawolf626 says... #17

I tried it out against a friend at the latest FNM. (My little bro used it, but made a lot of misplays because he isnt used to it) I wasnt able to get ahold of any Ezuri, Renegade Leader apart from the 1 that I have, so I dropped the other 2 and the acidic and added Dungrove Elder . The deck was definitely missing its Ezuri's, but I like how Dungrove ran with the Mono-Green. Maybe you could find a spot for it? I dont know if you have considered that card before :)

June 30, 2012 3:16 p.m.

dorminjake says... #18

@Alphawolf626 Dungrove Elder is definitely a strong card, and I would never complain if one suddenly decided to materialize on my side of the battlefield, but I'm cautious about dropping things for it considering so much of my mana ramp comes from creatures rather than lands, so my Elders will never be as big as a mono-green deck that intentionally builds around the card (by using things like Rampant Growth and Primeval Titan to power it up). I think it kind of comes down to Dungrove Elder vs. Thrun, the Last Troll , and I've decided to run the regenerator instead. Your mileage may vary!

June 30, 2012 4:07 p.m.

dorminjake says... #19

@Alphawolf626 As for the sideboard (sorry I'm so late in responding!):

Naturalize is good for those decks that rely heavily on problem artifacts or enchantments that you absolutely must kill as soon as possible, when one copy of a clunky 5-mana Acidic Slime just won't cut it. Birthing Pod and Shrine of Burning Rage are good examples, as is an Oblivion Ring sitting atop your Wurmcoil Engine or Karn Liberated .

Ratchet Bomb is insaaaaanely good against token decks, but can also be used to kill Insectile Aberration  Flip  Flip and problematic werewolves on the turn it comes into play, on account of their zero casting cost. It's also just generally handy for removing things that are giving you serious problems, as long as their casting costs aren't too high. This is really a staple sideboard card that I bring in a lot. They're a little expensive and rotate out soon, though. I'm not sure what to use in their place, if you don't have them. I was originally splashing black in this deck, for Sever the Bloodline . That's a pretty solid card against tokens, and also against reanimator decks, thanks to the exile.

Phyrexian Metamorph is for copy/killing enemy legends like Elesh Norn, Grand Cenobite , and for copying wurmcoils and enemy titans and things. Very versatile card. Sever the Bloodline could also sort of fill in here if you went black, or Phantasmal Image or the upcoming Clone if you go blue, or even just Beast Within to stay green. You can basically think of this as a removal slot.

Corrosive Gale kills spirit tokens, angel tokens, delvers, demons, etc. It's a pretty cheap card to order online. Since a lot of what it kills overlaps with Ratchet Bomb , you can just increase the number of copies if you aren't able to get some bombs on your board.

The extra Thrun is good against burn and control decks.

I bring in Garruk, Primal Hunter against heavy control decks that rely on a lot of board sweepers. The free beast tokens help me rebuild my board presence, and his draw power is crucial to refueling against an opponent with a full grip of answers. And then his ultimate is cool. Very good card. I was running him in the main deck, but wasn't all that great against all the flying aggro. I will probably start playing him in the main deck again once the sets rotate out, since he'll be reprinted in M13.

Garruk Relentless  Flip was an experiment for this week. The intent was to use him as single target removal with the potential to do nasty things afterwards, but I never really got to do much with him. I may end up abandoning him for Beast Within or something.

Hope that helps!

June 30, 2012 4:09 p.m.

Alphawolf626 says... #20

I can see where the dungrove wont be useful. One of the bigger changes I made was since I dont have Buried Ruin or Cavern of Souls (that 4-of is in my main deck), I just replaced then all with forest, so the land flow was perfect for dungrove. All I needed was a 4/4 or 5/5 hexproof with a shiny miracled Revenge of the Hunted

Thanks for the indepth sideboard. I think I ended up using it as is minus the Garruk Relentless. Beast Within is more useful overall I think. I recommend posting the sideboard strategy as part of the description in case someone asks again lol. Anyways, I really like where the deck is going and I think just a few tweaks against the metagame here and it could really be a surprise! How did you place this last FNM (June 29) I actually took first with Call the WHAAAAAAMBULANCE lol

July 3, 2012 2:31 a.m.

dorminjake says... #21

@Alphawolf626 I didn't get a chance to play it last week, unfortunately, because of reasons. Plans interfering and such. I won't get a chance to play it tomorrow, either. Maybe I'll get some use out of it between rounds during the M13 prerelease this weekend though. There's always that.

July 5, 2012 7:47 a.m.

gbspot says... #22

just +1

idk about Arbor Elf , but Thragtusk is a winner. much better if you play him on naya or selensya because of Cloudshift s or other flickers. you will need to change your elf ramps when you will consider M13 core set. but all in all, very good deck theres also cheap trampler Rancor to consider, but i dont think you'll need that, Wurmcoil Engine is a boss

July 7, 2012 10:02 a.m.

dorminjake says... #23

@gbspot Yeah, once Scars of Mirrodin and M12 rotate out, if I want to continue with elf ramp I will probably just create another deck, and leave this one up here for posterity. It would be a fundamentally different deck without Ezuri, Renegade Leader and company. I would like to include at least 1x Thragtusk main deck, to help against Delver, but I might decide to make that more of a sideboard card instead. We'll see!

Looking forward to the prerelease today, so I can try all this new stuff out!

July 7, 2012 10:17 a.m.

how do u deal with boardwipes?.....

July 12, 2012 1:39 p.m.

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