AAAWWW NOBODY WANTS TO PLAY WITH ME :(
Deck Operation:
Deathrite Shaman - Provides some defense against flashback cards, chews up spells that control decks would normally use Snapcaster Mage for and is a decent way to rid the opponents graveyard of flashback spells like Think Twice and Lingering Souls. He also is a chump blocker if I have to block early aggro match ups like Naya humans, and has an ability to either gain life to save my ass toward the end of a game or make my opponents lose life. I know it's wishful thinking to think I'll have him out but he's such a good offensive card early game. And honestly, if people blow their spells to kill him, that just means less for other more important creatures in the deck.
Desecration Demon - He brings the beats. He's the entire reason why the deck makes sure our opponents have no creatures. We don't want them to be able to tap this monstrous beast down but if they do... HEY! That's good anyway. He's a force to be reckoned with and scares a LOT of people. If they can't provide an answer to him, he's trouble.
Master of Cruelties - He's a nasty addition to this deck. We're all about making sure our opponents don't have blockers, so we aim to trigger the 1HP drop with him but if things aren't going our way, he's still an excellent First Strike, Deathtouch beast.
Vampire Nighthawk - I'm still on the fence as to whether I still need these guys in this deck. What helps is that they give health, and sometimes that can make or break a game. The deathtouch is also a great feature, obviously. Worst case scenario, he can block 3 damage and take whatever it is he's blocking down with him.
Huntmaster of the Fells
- Eh, he's just a good card to give health and generate creature advantage. Considering I can easily cast two spells in a turn or none during my turn, transforming is pretty common. Once I get my Olivia Voldaren x2 back from a buddy, I may put her in instead. But since I'm already killing creatures, I might not need to use her anymore. Huntmaster helps me survive.
Crypt Incursion - I play a one of in my deck mainboard. Two times so far, I've drawn it from the deck when I am neck and neck with my opponent with us both down to less than five health. I play one because it's only good LATER in the game, and holy hell when I do draw it turn 6-8, I gain enough life to make my opponent scoop.
Sideboard might need some work. Duress has been a great sideboard card against control decks. Its useful nearly ALL the time I get it, and since I play a lot of aggro decks that don't have many spells, I don't run it main board. I managed to pull a win off against super friends by duressing 2 from his hand and kill 2 with dreadbores and 1 from a demon swing. They helped a LOT.
Thoughts? :D
Weaknesses:
Superfriends. It's been one of the toughest matchups I've had recently with this deck. Garruk Relentless, Ral Zarak, Sorin... they all put out too many creatures to deal with my demons.
Control. It's tough, but manageable. All I have to do is be careful and wait out for the right time to land some bombs.