Maybeboard


The idea of the deck is to sit back and draw a bunch of cards while dissuading your opponents from attacking you (using boardsweepers and counterspells when nessessary). Then, once you have enough haste-enablers and Auras, to drop Bruna and start devastating your opponents. In the eventuality that Bruna can't win you the game: Luminarch Ascension and other big beaters/aura-fetchers like Kor Spiritdancer , Sovereigns of Lost Alara, and Auratouched Mage can step in as alternate win methods.

This deck is tuned to be a multiplayer deck. Up until the point when you drop Bruna and start smashing, the deck is supposed lay low and operate on a sort of "pillow fort" strategy. Aurification, Ghostly Prison, Propaganda, Windborn Muse, Sphere of Safety, War Tax, Magus of the Moat, Kor Haven, Maze of Ith, and Mystifying Maze dissuading opponents from attacking you while you draw/tutor what you need to optimally smash face with your general. Boardsweepers act as reset buttons for when the pillow fort strategy falls short.

Mindbreak Trap, Forbid, Capsize, and Return to Dust are good for getting you out of a bind in case someone pulls out a combo or hate card. I can't tell you how many times Capsize has saved my arse from a combo or tilted the game in my favor. Forbid is an especially great card to run because you can get multiple uses out of it for minimal cost to you by dumping auras to its buyback cost to be fished back out of the graveyard by Bruna, Hanna, Retether, or Replenish later.

You WANT to drop Bruna in a way that gives your opponent as little of an opportunity as possible for dealing with her. Haste-enablers like Hall of the Bandit Lord, Lightning Greaves, and Swiftfoot Boots and sources that let you flash in Bruna at the end of your opponent's turn like Teferi or Leyline of Anticipation help accomplish this.

All Aura's in the deck are designed to either protect/recur Bruna, pump her up for maximal damage, and/or give her evasion to make dealing general damage as easy as possible.

Through my playtesting, I find that the general strategy works well enough. You are just low-profile enough to avoid the wrath of everyone at the table until you drop Bruna and eliminate a player. Once Bruna is out and enchanted, it often takes a combined effort to overcome the clock Bruna puts the table on, and even when facing that situation I've never felt too worried and that I was still in control of the game as long as I was playing smart up until that point.

Suggestions

Updates Add

Comments

Date added 12 years
Last updated 11 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

45 - 0 Rares

29 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.66
Tokens Angel 4/4 W
Folders Me Gusta, Commander
Votes
Ignored suggestions
Shared with
Views