clashingsword says... #2
Thanks! Yes I'll add Duress and Center Soul to my sideboard. In game 1 I'd like to have full attack strength though. Control yeah ... of course, early beatdown, or it gets annoying.
May 21, 2015 11:14 a.m.
InSpiredWON says... #3
If they want removal, put in some Corpseweft. I run two of these. If they wipe your dudes then bring in a big fattie or more 2/2s every turn. +1
May 29, 2015 10:16 a.m.
LordCelticGuardian says... #4
Have you considered running Battle Brawler? With Arashin, Chief of the Scale or Woe-Reaper out he's a 3/2 with First Strike for and Arashin and Chief out together by turn 4 can make him swing for 8. It's fantastic!
August 2, 2015 6:44 a.m.
clashingsword says... #5
Yes I considered Battle Brawler. I like him a lot, especially his first strike. He's seldomly just a bear, but it can happen. Only thing in my current build: What would you see him stronger as?
August 3, 2015 3:24 a.m.
StunForDayz says... #6
http://tappedout.net/mtg-decks/bw-coco/ This is my Warrior Deck, I love it!
August 4, 2015 4:20 p.m.
LordCelticGuardian says... #7
To be honest I'd remove -2 Brutal Hordechief and -2Fleshbag Marauder for 4x Battle Brawler.
Brutal Hordechief isn't very effective unless you get a lot of attackers from Secure the Wastes which is only really effective later on when you have plenty of Mana. Other than that he doesn't really give you much advantage otherwise and you can make better use of the mana playing your 1 to 3 drops instead especially when you're at turn 4 as you'd rather be trying to add more bulk to your field.
Fleshbag Marauder isn't too amazing and you don't want to be losing creatures even if it's to get rid of your opponent's. You'd be better off running removal such as Ultimate Price as it's brilliant for removing big creatures regardless of power/toughness and only a few threats are multi-coloured and is cheaper to play than Fleshbag Marauder would be and without giving up your creatures.
Other than that I would -1 Valorous Stance and -1 Secure the Wastes for 2x Ultimate Price for extra removal and be able to deal with big problems.
August 5, 2015 9:18 a.m.
clashingsword says... #8
Thanks for your input, guys!
I'm playtesting a lot and am gonna see if Battle Brawler would help me more than the two you mentioned. Here are my thoughts on Fleshbag Marauder: If you play removal for him, you dont get more creatures. In fact, it's (sometimes) the other way round. I never sacrifice anything to him but himself or Bloodsoaked Champion. In the latter case, you didn't lose anything. I agree forcing the opponent to sac is worse than spot removal, but especially in early games Fleshbag is often very useful. He takes care of Carven Caryatid no problem (how often has it happened to you that Caryathid is the first thing the opponent plays in turn 2!? Quite a lot to me, and my one of my yet unsupported 2/1s is rendered void for a turn). Caryathid is for most decks a vital mana fixer, losing it will stall them a lot. Also other lone hexproof creatures in control decks like Dragonlord Ojutai can't be answered better than with Fleshbag. Plus he is a warrior (otherwise I wouldn't have considered him). His 3 Power combines lovely with Arashin Foremost. If you sac Bloodsoaked for him, you have a blocker when before you didn't. With Fleshbag you get maybe two more triggers from Mardu Woe-Reaper, not to mention buffs from Raiders' Spoils, Chief of the Edge and so on. So I don't think I'll play removal for him. Battle Brawler instead of Fleshbag is a whole different, more creature-heavy, but less removal-heavy take which I might try.
I'm not a big fan of mainboard Ultimate Price. There's just too many Siege Rhinos, Fleecemane Lions and Dragonlords around. Valorous Stance takes care of all that's relevant - as you say, big problems are real problems.
What I love about Secure the Wastes is its flexibility. Sure, it shines brightest with 8 mana at the end of an opponent's turn (which happens!). But I also played it considerably often in turn 3 when two more guys is all I needed. Or two blockers for my opponent's tokens. I tried it a lot with less of them, even without it. But right now I'm back to always hoping there's one for me. It also gives you sort of a game plan, plus an insurance if your board is wiped.
I hear what you say about Brutal Hordechief. He was out completely, but I haven't given up on him. With 4 Secure the Wastes, I need a lot of buffs. Sometimes I would prefer he'd give my dudes +1/+0 instead, but sometimes, a couple of unblockable damage is all you need. Plus, 5 mana for his activated is not an illusion. If he remains unanswered, the field is clear. That being said, also here a cheaper Battle Brawler might be the better option, just because of earlier pressure.
@StunforDayz: I really like your deck! But how is it working out with Rally the Ancestors if there's no Mogis's Marauder around? I love Mogi but he's just no warrior also...
August 6, 2015 3:06 a.m.
StunForDayz says... #9
that's why its a two of. most of the time you win before you need to play it. Its just a surprise finisher. What I often do is cast coco and put a marauder into play. Worst case it makes surprise blockers and life gain for reaper triggers or rally for foremost and edge when opponent declares no blocks and you win by bumping up your dudes.
August 6, 2015 10:48 p.m.
gemyniraptor86 says... #10
I disagree, I have ran a B/W warrior deck since the reveal of FRF, and I love Brutal Hordechief He makes it so that your weenies are more effective, as they don't have to actually connect to do damage, meanwhile with things like Athreos, God of Passage and Bloodsoaked Champion, you can suicide bomber them all day with no worries, on top of then you now have Mardu Woe-Reaper cycling into the field more and eating up graveyards and healing you. B/W Orzhov Warriors Tribal was my last run of this and I think yours is a little more streamlined and obviously more agro where mine runs more mid range, I would not count out Hordechief. too many games have I killed people for 20+ auto damage without actually getting a creature through.
August 11, 2015 10 a.m.
Adamantium13 says... #11
I would take out Chief of the Scale and add Battle Brawler. Chief of the Scale just extends the game which is not your gameplan.
I would also lose Fleshbag Marauder and put in Blood-Chin Fanatic. He is great for pushing damage through to end the game quickly.
Good luck
August 13, 2015 7:59 a.m.
clashingsword says... #12
Thanks! Yes I cut Fleshbag Marauder now. But the deck's too white now and on too solid of a manabase for Blood-Chin Fanatic. Brutal Hordechief is my guy now for finishing and he's been performing really well.
August 14, 2015 3:40 a.m.
Adamantium13 says... #13
Your deck is not too white for the Fanatic. Yes, Brutal Hordechief is your best finisher, but the Fanatic can push damage through when you otherwise are not able. Your opponent has blockers and is sitting on 6 life: swing with your guys, your opponent takes damage from the Hordechief and then you sac a guy with the Fanatic and it's game over.
August 14, 2015 9:53 a.m.
gemyniraptor86 says... #14
I find Battle Brawler redundant when you are running 4x Arashin Foremost, not to mention he isn't worth anything on the off chance you don't draw into any white permanents.
August 14, 2015 1:34 p.m.
clashingsword says... #15
Crazy how opionions on Battle Brawler differ. I think I might go with Chief of the Scale for now. I find he is often useful for attackers as well, plus I would run four of him in sideboard anyway.
August 15, 2015 2:49 a.m.
clashingsword says... #18
Thanks so much for all your input. Next up is making this deck fit for post-rotations. My plan for now is Duress for Thoughtseize, Suspension Field for Banishing Light and Swamp and Plains For Mana Confluence. Also, I'm thinking about Liliana, Heretical Healer Flip plus Fleshbag Marauder and also Graveblade Marauder. What are your thoughts?
September 3, 2015 5:12 a.m.
I'd do a split between duress and despise for the thoughtsieze. Although there could be a nice disruption card released in BFZ.
September 3, 2015 11:59 a.m.
Adamantium13 says... #20
Despise is not really that great. I would keep Duress in the sideboard. Hopefully, a new hand disruption spell will come out with the new set.
September 3, 2015 8:35 p.m.
Despise isn't the best I'll agree, but it gets what duress can't. Therefore I would use it until something better comes along
September 6, 2015 11:33 a.m.
Adamantium13 says... #22
There is a reason why those who build competitive decks do not run Despise and do run Duress. It is actually Duress that can get what Despise cannot. Decks that can play Despise also play removal. So if a creature gets into play, big deal. That is what removal is for. Most removal cannot get rid of planeswalkers, which both cards in question can, but Duress can get rid of instants, sorceries, which unless you are playing blue (in Standard) you can't stop, and enchantments, which are harder to remove. Make sense?
September 6, 2015 12:13 p.m.
clashingsword says... #23
I agree. I will probably go for 3 Duress in mainboard and play the fourth in sideboard against more control-heavy decks. I do need hand dispruption and the possiblity of pulling a Languish or a Tragic Arrogance is there. My other plan against sweepers includes Grim Haruspex and maybe Merciless Executioner who is even a warrior. Still ... I'm hoping there will be a better Thoughtseize-replacement in BFZ.
September 6, 2015 3:17 p.m.
Im with ya adamantium13. Duress does give the wider spectrum of cards to hit. A new version of hero's downfall is coming in the new set. Which I think is a great removal card.
ThaRizza says... #1
It looks good, you gave me a few ideas for my tiny leaders deck. I see this deck struggling against control decks though, or anybody who has a lot of removal for you threats. You may want to consider some hand disruption like Duress or Despise. You could also get some protection spells like Feat of Resistance etc. You could put these in your side board or run them in the main.
May 20, 2015 8:34 a.m.