R/B Minotaurs with a splash of white built from cards I got from drafts and from cards I have traded. I enjoy the aggressiveness of this deck so I'm planning on upgrading it more.
A bit about the cards:
Gnarled Scarhide
is a 1-drop and hits for 2, also it's a minotaur so it gets boosts from
Felhide Petrifier
,
Rageblood Shaman
and
Kragma Warcaller
. The bestow is just icing on the cake, and not even that good icing as it costs 4 and with the card draw on this deck you won't run out of minotaurs to flood the field.
Deathbellow Raider
is a 2-drop, not too good but getting it out on turn 2 is nice. Also it's a minotaur so late game when it gets trample, haste, deathtouch and +3/+1 it's a good attacker and cannon fodder.
Felhide Petrifier
may seem like a meh-y card, but the deathtouch is a great ability both defencively and since the minotaurs don't hit that much unless something boosts them it's good on offence also. Your opponent isn't going to trade their bomb for a
Gnarled Scarhide
so free 2 damage!
Ragemonger
is a beast. Sure, it may seem useless that your minotaurs cost 1 mana less, but when you are dumping 2 minotaurs a turn on the battlefield you're just going to have a smug smile on your face as your opponent just looks at your growing army of cows. It also makes your
Kragma Warcaller
s cost 3, which is awesome. Absolutely a 4-of, even thought getting multiple on the field isn't that good.
Rageblood Shaman
is actually pretty boring. But at the end of the day it's a 3-mana minotaur that boosts your other minotaurs, and when you have 2 or even 3 of them on the battlefield they start doing some stuff that usually results in you winning the game.
If
Ragemonger
was a beast, then
Kragma Warcaller
is THE beast. It takes your lategame Scarhides and Raiders and makes them hasty nukers. Also it says "Minotaurs you control have haste" and "Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn" so it boosts itself and becomes a 4-swinging surprise. And the best part is that it has BR in its mana cost, so one monger is enough to make this baby cost 3. If you are not running a playset of these, you are playing minotaurs wrong.
Felhide Brawler
is a really boring card, it is pretty much just a
Grizzly Bears
, but it is a 2-drop and it gets buffs from lords.
Sign in Blood
is card draw. With mongers in play you are dumping your hand faster that you count your combat damage. I tried
Read the Bones
but the cmc of 3 really hurt.
Lightning Strike is just removal that can be slinged at your opponent when needed. The double red of
Searing Blood
was too difficult as we are doing more than just splashing black on this deck.
Bile Blight is just good removal.
Mardu Ascendancy
is in just to counter Anger of the Gods. It requires a splash of white so might as well maindeck it.
I'm trying to keep the deck in a budget, so I won't get scrylands or fetches in this.
Suggestions are NEEDED! With the durdlefest of Khans I'm quite lost on what to do with the battle cattle.